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LCountach

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  1. I wasn't even aware of that kind of potential mishap. Thankyou for the comment.
  2. As the title says. I could really use some help creating two scripts for my Underworld City mod map. Being a noob to scripting. I have been banging my head against the wall for hours with little results. Basically I am guessing what I need are two simple scripts for the Population NPC refresh cycle to be functional. First script applied would be applied to the LeveledCharacters/Actors placed throughout the city. It would spawn in an additional one every Shyrim Hour. Second script applied to a Door/Trigger that deletes an Actor when it interacts with the Door/Trigger. This would delete/despawn the NPCs when they finish their walk/route through the city. Thus keeping a constant flow of fresh randomized NPC wandering around the city. AND continuous random hostile encounters since I have a few baddies mixed into the level list. If possible, I am guessing these scripts would be simple to write but... I'm a noob. I was able to get a simple on death cleanup script working. Without it the city quickly becomes... well... messy. Event OnDeath(Actor akKiller) Utility.wait(60) self.disable() self.delete() Self.DeleteWhenAble() EndEvent Is the script above safe? I would imagine a very similar script could be written for the Door/Trigger. Any help would be greatly appreciated
  3. In the posts section for this tool. https://www.nexusmods.com/skyrimspecialedition/mods/67096 They have come up with a way to manually rollback to the pre-update version. Hope that helps anyone who was stricken again by this update plague.
  4. I don't know what happened but my CK was working fine yesterday and today. Nothing! Won't even try to launch. No error. Nothing! In Steam the green "Launch" button turns blue for a split second. Then turns back to green "Launch" again. I tried installing CK on an secondary old computer that never had Skyrim or CK on it. Same behavior. Nothing! The steam forum for CK has a few people saying there may have been an update. I don't know how to check if I got it but I would guess so. Anyone here know anything? If so, how to fix it? I am honestly PANICKING! I have been working on a map every day for the past year straight! Steam says I have logged 1000hrs on it. I was 99.9% done and hoping to release for Christmas. Now... Nothing?!? Feels like having my lungs ripped out.
  5. Thankyou for the response. It had been so long I thought I wasn't going to get one. It's funny, I hadn't even thought of poking around, duplicating, and deconstructing how the leveled bandits work. My brain doesn't tend to think like that. I like to study up on something (Tutorials). Understand its workings. Think about and formulate a plan of execution. Then take action implementing it. What you suggest Is almost the reverse of that but it may work for my needs. Except I do need to understand how to control how spawning and de-spawning works. The city is very large (By Skyrim standards) and the main focus of my map. The player will spend 90% of their time there. I am not sure I can rely on leaving the city for whatever time Skyrim requires before it refreshes the NPCs. The player won't be leaving very often but perhaps its big enough where it would de-spawn far away NPCs? I'm not sure how Skyrim works. Also I wanted the list to have a small number of bandits mixed in the large number of generic citizens. This would add excitement and action to the city. The chance would be slim BUT the player would never know when a bandit would spawn. That is one of the key foundational elements to make the map interesting. Thanks again for the response.
  6. My question is, How do I use Creation Kit to set up a repeating spawn and a de-spawn cycle for NPCs to populate my city? I have created my first map in CK. It consists of an Island for the exterior cell and several interior cells. On said island is a city. Instead of populating this rather large city (By Skyrim Standards) with a dozen or more named NPCs that walk here and there on a time schedule. I wanted to make a few Key NPCs. Then fill in the rest with what would seem like a more random assortment of NPCs that spawn, walk through town, and de-spawn. That de-spawn then triggering the spawning of another NPC to walk through. OR perhaps the spawn is triggered by the player walking into a trigger zone setting the event off. Said NPCs would be randomly pulled in from a large list of NPCs. Forgive me I don't know Skyrim's terminology but I think it's called a level list or leveled NPC. Similar to how I believe dungeons work. When the player enters, the dungeon is then populated with bandits from a list of pre-made NPCs of the appropriate level. In this case, I wouldn't be using it to detect the players level. Just the list functionality. Learning how to do it all and experiment would be good though. I have been using tutorial videos mostly to stumble my way through thus far. However unfortunately I don't know the terminology to most things I want to do and have wasted hours searching for the simplest things that could have been explained in 5min. Hopefully someone here can point me in the right direction for some tutorials on this matter or explain it for a noob to CK like I am. Thanks in advance.
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