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SGTbayk47

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Everything posted by SGTbayk47

  1. Pretty simple mesh and texture edit. Here. Enjoy.
  2. This is the guide I started with when first trying to make armour mods. In fact, this is the only tutorial I have ever used, and once I memorized the process I can make armours from existing meshes with no problems (though I still refer to the export settings). http://modsreloaded.com/creating-armor-in-fallout-3-with-blender-t3220.html As for learning Blender from scratch, I just used trail and error. I didn't look at guides, I just messed around with the software, saw what did what, and went from there.
  3. Sounds easy enough, I'll have a go at making that in the next few days.
  4. Sorry for the late reply, always forget to follow topics. I'll have a go at making a metal retexture, and I should be able to add a t45 pauldron as well.
  5. I've just had a look, and that diner would be perfect. I'm just a little confused on the permissions. In the credits, you credited BourgeoisBanana and nonoodles, but I couldn't find the diner mesh on either of their profiles. So I'm wondering if I use the mesh from the diner mod itself, and credit all three of you for the mesh? Sorry if I missed something completely obvious here.
  6. Hey everyone, I was wondering if any body could make a diner mesh, that is 'interior ready'. So I can place a closed one in an exterior and an interior version for inside. Alternatively, if one already exists, could anyone point me to it? Thanks, Bay K.
  7. I also had this problem, and have found a way to make it work without crashes. I just set the program to run in compatibility mode for Windows Vista SP 1, and run the program as admin as well. This has worked for me so far, and it hasn't crashed yet (aside from the usual crashes you get using the GECK in general). Just some extra info in case it doesn't work, I'm on windows 10 and use the GECK Powerup. Hope this helps, Bay K.
  8. Thanks for the reply Devin, You can take this one off your list though, because I actually got around to releasing the mod already. I didn't see your reply until today because I forgot to follow the thread. Thanks again, Bay K.
  9. I could give it a shot, but it'd have to be the parts from the existing metal armour. I can't make custom models, so it probably wont look like Kellog's arm piece.
  10. Hey everyone, First, I'll say that I have absolutely no experience in scripting with Papyrus in the Creation Kit, and all of my scripting relies on tutorials and wikis etc. Until recently, I've been able to find all the info I needed, and have a mostly working script. Except when it comes to 'GetActorValue'. I can't find any, working, information on this function or how to use it. As I said, I have no experience so the error could be on my part. What I am asking is, does anyone here know how this function works, and could they explain it to me or point me in the direction of some tutorials. Cheers, BayK.
  11. Hey everyone, I've just started using the render window to create stuff in the CK, and have noticed a small, but annoying, issue. When in the render window (I haven't experienced this in any other CK windows) all of my selections are offset from my mouse cursor. Whatever I select is actually roughly 1cm above my cursor, and it has been rather annoying and difficult to adjust to without drastically lengthening the time it takes me to make something. I was wondering if anyone knows any fixes for this, or even if someone else is having the issues? Here's a video showing the offset in action. Cheers, Bayk.
  12. Hey all, I'm currently trying my hand at some simple meshes made in Nifskope, by combining several different items into one mesh. While I can get the meshes to work and keep the correct textures, the collisions are never present for any items I added into the original nif. What I am asking is; is it possible to see, select or even copy and paste collisions within Nifskope? If the answer is yes (And I hope it is) does anyone know how to achieve this, or have links to any tutorials regarding the subject. Cheers, Bay K.
  13. Hey everyone, I'm working on a mod, and have tried creating a custom terminal mesh to use. However I can't get it to work correctly. Honestly all I got to work was the in-game model. The rest is pretty much broken, so I'm requesting some help, either by fixing my custom terminal (which I'm happy with the look of) or creating a new one from scratch which resembles mine as closely as possible. Here is my current, broken mesh. If mine can be salvaged, it'd need the snap point for wires added to the connector on the back. It would also need it's textures sorting, as they are pink in game. And last it would need to actually be possible to interact with, as I can't use the terminal in game either. Thanks in advance to anyone who might decide to give this a shot. Bay K.
  14. You could also try this mod. It effectively re-adds the F5 quicksave, with no need for in-game actions like crafting or finding a bed.
  15. Hey all, This is not so much a direct request, but I felt the nature of the post fitted best in this forum. I recently created 23 nifskope/blender weapons, but no longer plan to add them all to a pack. So rather than let them go to waste, I have uploaded the meshes, textures and a partially made .esp for any other modder to utilise. The weapons all have 3 mods, recoloured/custom textures and a few have custom pip-boy icons as well. The esp contains all of the ready made weapons, ie. the mods are set up correctly as well as reload anims etc. Also included for each weapon is a 'loot' item and a 'with ammo' item for npcs to use or to be found in containers etc. You can find the resource here. If used, just credit me as the original author, as per the permissions on the page. Good luck to anyone who decides to take up the project. Cheers, Bay K.
  16. I'll have a go at making this for you. Do you want me to add it as a new armour, replace the elite riot gear/stealth suit mk. II, or even add a crafting recipe requiring you to obtain both original outfits?
  17. Hey, I just saw that concept art, and it does look cool. I'll probably have a go at whipping them up tomorrow.
  18. Hey, I've just made a version with short coats. For both males and females. Here.
  19. Sorry for bumping this post again, but the guide is here for anyone who needs it.
  20. EDIT: I've solved the problem! :D Also, since I haven't seen a solution for this problem documented anywhere I'll write up a guide on how I did it for anyone who may need it in the future.
  21. Hey, I have some great news, I had a go at making some scrap walls myself, and after many failed exporting attempts, they actually exported so I can select them in the GECK! Here's the result if you're interested: I guess I'll have a go at making some awnings now :D
  22. Those suggestions could work, however I was thinking about something similar to this: Then I could always use the JunkWall and MetalPlank pieces to give the walls some variation. I just really want some pieces to resemble the existing shacks. :)
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