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Thurkar

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Everything posted by Thurkar

  1. Problem Solved, Read on if interested in the solution. Hello everyone, I have been working on a custom follower and learning little by little to use the CK. I got him talking, following, sharing inventory and waiting, and had him say a few different hellos. Everything was going great. I then went into my Skyrim Folder, wrote in the search field the prefix for everything related to my mod and copied all the files that appeared into a folder. I of course made sure to create the different folders and subfolders required such as \Data\sound\voice\. That was to make a backup. However due to a mistake, I now lost the original Skyrim folder and my working mod with it. I since re-installed Skyrim and the CK, put my backup mod hoping it would work. When I clicked on the audio in Player Dialogue in my follower's quest, the audio did play back. The NPC is there, idling and when I talk to him I can see the subtitles but no audio. When I loaded the mod in the CK, my script show as ?CODE NOT LOADED. I replaced one of them with the correct script [setowningquest().setstage(15)], clicked on compile and sure enough after I restarted the game my follower now follows, but still will not speak. I do not mind that much having to re-do the mod. I would however like to learn from my mistake and also how to properly prepare a mod to be moved to another computer or uploaded. I did use TES5Edit to generate a SEQ file and put it into the Data/SEQ folder. Any tips & tricks are appreciated, or a link to your favorite tutorial perhaps ? Thank you ! [Edit] : I got him to talk ! I converted the audio files to .xwm and then archived the mod using the Archive.exe tool in the Skyrim folder. Under "Archive Stats" I checked Meshes (for the exported face), Sounds, Voices and Misc. To the Right of that I selected "Retain Directory names" and "Retain File Names". I then dragged and added my Skyrim\Data\sound\voice\[MyMOD.esp], along with the relevant Meshes, scripts, and the SEQ folder into the Archive.exe. Finally I clicked on "File > Save As", named my mod the same as my .esp file and saved it. I then deleted the .bsl file that came with it, selected Mymod.esp and Mymod.bsa and archived it using Winrar. To test it I added the mod manually to a different installation of Skyrim with Mod Organizer. My follower still only follows and does not perform any other scripted actions (wait, open inventory and part ways.). Since I copied all files that started with my prefix in my other installation, I suspect some of my scripts were labeled something such as [ini__tif__01010101.pex] and did not show up in my search. I am going to start rebuilding my follower, but if anyone has any advice, corrections, criticism, it is very welcome. [Edit 2] : Okay I figured more of it out. Skyrim\Data\Scripts is empty before you start modding save for the "Source" folder. Once you create your mod and "Compile" your scripts, it adds them here. I ignored them the first time around, but now I knew there was nothing in that folder before starting, and after I re-wrote all my scripts in the CK i found a bunch of [TIF__02001545] files had appeared. I did the same procedure I described above (with Archive.exe) but this time I added these files in and voila, my follower works perfectly !
  2. I know this post is from 2015 but I leave this message here for posterity. I have spent the last 3 days following one video tutorial after the other, reading one guide after the other about creating a custom voiced follower. Everything would go smoothly as long as I used the default voice type, but as soon as I got to creating my own voice type, my character would never say "Hello" to me. I tried everything, and was as desperate as OP. The files were there, in the correct folder, everything was exactly as instructed, it SHOULD work, but my character would just shake his arms and not utter a sound. Today out of desperation I re-installed Skyrim (once more...) but on another drive (D:\ rather than C:\) and I deleted the folder Documents\My Games\Skyrim. I then re-installed the CK and proceeded to immediately re-create my follower. Used the launcher to detect quality, checked that the .esp was loaded, coc whiterun, save, load save, coc whiterunbanneredmare and finally, after 3 days of trying and doing the exact same thing, it worked. Was it the different drive ? Was it the Documents\My Games\Skyrim folder ? I don't know, all I know is that my follower SPEAKS FINALLY ! TL;DR : Reinstall but this time on another drive and delete Documents\My Games\Skyrim too.
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