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Everything posted by Devaxus
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question?.... doesn't the skeleton go back to its default pose during export? like when you actually go to export doesn't it return to its normal pose right before the export process happens? also tried a different approach to this by focusing on part of the armor at a time got as far as adding the modifiers and such from nightasy's tutorial #7 but when I went to export and overwrite the nif file I keep getting this error:
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I did...to no avail I couldnt get the legs back to normal...may have something to do with moving the leg bones individually instead of rotating them. Also I couldnt seem to get the fingers or the lower arms straight enough to fit the gloves properly. As for the instancing....would trying to skin wrap with the whole suit selected be whats causing that error?
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Not sure really. But when I took thr cursor clicc drag selected say just the boots then clicked detach in the edit geometry section when I clicked ok on the pop up it created 4 objects instead of just one. But ill try one of those options in the autodesk link after I get off work around noon central us time and let you know how it went. Also. Since there are parts on these suits that actually emit light or glow would I need to separate those from their respective places individually or would aask be required for those? (Not sure if that last part is necessarily important at this stage in the mod or not).