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Devaxus

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Everything posted by Devaxus

  1. Just playing games during this trying time.
  2. think I figured out whats causing this: cause that piece shouldn't be jutting out. here's whats affecting it:
  3. ok followed the video you sent me and now im here: what do I do next? delete the original armor and continue on by weighting all points or what?
  4. Sure I can send it to you once I get off work and no lol I have 3ds max 2016
  5. question?.... doesn't the skeleton go back to its default pose during export? like when you actually go to export doesn't it return to its normal pose right before the export process happens? also tried a different approach to this by focusing on part of the armor at a time got as far as adding the modifiers and such from nightasy's tutorial #7 but when I went to export and overwrite the nif file I keep getting this error:
  6. I did...to no avail I couldnt get the legs back to normal...may have something to do with moving the leg bones individually instead of rotating them. Also I couldnt seem to get the fingers or the lower arms straight enough to fit the gloves properly. As for the instancing....would trying to skin wrap with the whole suit selected be whats causing that error?
  7. whelp...now I got a new problem that I dont know how to fix or how it even got that way....
  8. yeah I tried the skin wrap thing prior to adjusting the bones (was trying to wrap it to the vanilla body and see if it would force it into the pose I need) and when I clicked convert to skin it gave me and "instancing is not available for this option" so ill try again thats what it gave me
  9. Ok I think I got them all aligned... (hopefully I Do) if I need to I can send you the scene file in a direct message and you can double check it for me if you wanted to.
  10. in my previous screen...i realized after I took it, I had been using the female skeleton instead of the male one lol ok how does this look so far?
  11. in my previous screen...i realized after I took it, I had been using the female skeleton instead of the male one lol
  12. Ive gotten it as close to lined up as I can without pissing myself off lol.
  13. mmm is there a way to attach the skeleton to the model so I can just freely move it that way? I wonder if this would be easier for me to follow for the whole rigging process? https://beyondskyrim.org/rigging-3ds-max/
  14. u mmm is there a way to attach the skeleton to the model so I can just freely move it that way?
  15. alright I'll give it a shot (the posing thing) and here are the meshes now cleaned up lol
  16. Also watched that teapot animation tut...not sure how that was supposed to help me in terms of bones and posing.....
  17. Not sure really. But when I took thr cursor clicc drag selected say just the boots then clicked detach in the edit geometry section when I clicked ok on the pop up it created 4 objects instead of just one. But ill try one of those options in the autodesk link after I get off work around noon central us time and let you know how it went. Also. Since there are parts on these suits that actually emit light or glow would I need to separate those from their respective places individually or would aask be required for those? (Not sure if that last part is necessarily important at this stage in the mod or not).
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