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crazz2323

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  1. Just FYI, I scrapped by old setup and redid everything to include Horizon. This is my load order now: Fallout4.esm=1DLCRobot.esm=1DLCWorkshop01.esm=1DLCCoast.esm=1DLCWorkshop02.esm=1DLCWorkshop03.esm=1DLCNukaWorld.esm=1ArmorKeywords.esm=1TrueStormsFO4.esm=1Unofficial Fallout 4 Patch.esp=1Scrap Everything - Core.esp=1Scrap Everything - Ultimate Edition.esp=1dD-Enhanced Blood.esp=13dscopes-framework.esp=13dscopes-replacer.esp=1FO4 NPCs Travel.esp=13DNPC_FO4.esp=1EveryonesBestFriend.esp=1TrueStormsFO4-FarHarbor.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1Vivid Fallout - All in One - Best Choice.esp=1CBBE.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1Campsite.esp=1ScrapUpdate - Ultimate.esp=1BTInteriors_Project.esp=1Z_Architect.esp=1Z_Horizon.esp=1Z_Horizon_DLC_Automatron.esp=1Z_Horizon_DLC_Nuka.esp=1Z_Horizon_DLC_Workshop01.esp=1Z_Horizon_DLC_Workshop02.esp=1Z_Horizon_DLC_Workshop03.esp=1Z_Horizon_DLC_FarHarbor.esp=1Z_Horizon_Desolation.esp=1Z_Horizon_WeaponPack01.esp=1Z_Horizon_Patch_Architect.esp=1Z_Horizon_Patch_ArmorsmithExtended.esp=1Z_Horizon_Patch_ScrapEverything.esp=1Z_Horizon_Patch_ArmorsmithExtendedDLC.esp=1Horizon NPCT.esp=1Z_Horizon_Patch_BTInteriors.esp=1Z_Horizon_DEFUI.esp=1
  2. yeah i can do that, it'll be a while though since i'm not around my pc right now and won't be back home for at least a few hours Thanks. Do you use the Horizons mod by the way? I just looked into it and it looks fantastic but that is a major mod and would probably cause conflicts so I would need to totally re-look at what I'm doing.
  3. Ahh so I should go back to my original load order than? This one will not work? Thought I was onto something lol. Do you mind if you could post your exported load order? I would love to see all the mods you are using.
  4. Interesting I will look into it. I have never used xedit before, just FO4Edit. I did notice in his mod load order list, he contradicts what the Dark Nights page says to do when it comes to the load order of True Storms and Dark Nights. They say to put True Storms 1st. Also, he did not put True Storms at the bottom of the list as you guys are suggesting.This is all so confusing lol. _____________________________________________________AESTHETIC TWEAKS DarkerNights.esp DarkerNightsDetection.esp dD-Enhanced Blood.esp Cuts and Blunts 3.0.esp DeadBodyCollision.esp TrueStormsFO4.esp TrueStormsFO4-LITE-Audio.esp TrueStormsFO4-ClimateSettings.esp DarkerNights-TrueStorms-LITE-Audio.esp PipBoyShadows.esp Dynamic Weapon Shadows.esp extendedLightsWS - No shadows.esp Scrapper Corpse Highlighting.esp CTHColoredFriendliesSneakingAndOrWeaponDrawn-NSL.esp RainofBrassPetals.esp LongRangeBulletHoles.esp EDIT - I looked at the guide you linked and came up with this load order. Let me know if it looks better. I may not have categorized all the mods properly. For example Conquest is a camping mod but also allows you to build settlements. Fallout4.esm=1 DLCRobot.esm=1 DLCWorkshop01.esm=1 DLCCoast.esm=1 DLCWorkshop02.esm=1 DLCWorkshop03.esm=1 DLCNukaWorld.esm=1 ArmorKeywords.esm=1 _______________________________________________SHARED RESOURCES _______________________________SETTLEMENT BUILDING MOD ESM FILES TrueStormsFO4.esm=1 __________________________________________________OTHER ESM FILES Unofficial Fallout 4 Patch.esp=1 _____________________________________________________BUG FIXES Conquest.esp=1 ________________________________________SETTLEMENT BUILDING MODS _________________________________SETTLEMENT BUILDING MOD-PATCHES _________________________________________________SCRAPPING MODS dD-Enhanced Blood.esp=1 3dscopes-framework.esp=1 3dscopes.esp=1 3dscopes-AddToSpawnList.esp=1 SurvivalOptions.esp=1 Some Assembly Required.esp=1 Some Assembly Required (Legendary Patch).esp=1 FO4 NPCs Travel.esp=1 _________________________________________________GAMEPLAY TWEAKS EveryonesBestFriend.esp=1 ________________________________________________FOLLOWER TWEAKS TrueStormsFO4-FarHarbor.esp=1 TrueStormsFO4-GlowingSeaExtraRads.esp=1 TrueStormsFO4-FarHarborExtraRads.esp=1 TrueStormsFO4-EarlierSunsets.esp=1 TrueStormsFO4-EarlierSunsetsFH.esp=1 TrueStormsFO4-NukaWorld-FH-Compat.esp=1 DarkerNights.esp=1 DarkerNightsDetection.esp=1 Vivid Fallout - All in One - Best Choice.esp=1 ________________________________________________AESTHETIC TWEAKS _______________________________________________SETTLEMENT TWEAKS ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp=1 ValdacilsItemSorting-Junk+DEF_INV.esp=1 ValdacilsItemSorting-ArmorByClass.esp=1 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1 ValdacilsItemSorting-CosmeticsByType.esp=1 ____________________________________________________ ITEM SORTING CBBE.esp ___________________________________________________BODY REPLACER _____________________________________________________WEAPONS ________________________________________________ARMOR - CLOTHING _____________________________________________________CRAFTING _________________________________________________WEAPON MODDING Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 ________________________________________ARMOR - CLOTHING MODDING
  5. According to the True Storms site: True Storms is now an ESM so it must be above ESPs in your load order (but below the official game .ESMs) So that's why its up top. As far as the esp's not sure... I did notice on the Darker Nights page they suggest this load order: ## Official DLC and Major weather mods first Fallout4.esm DLCCoast.esm DLCNukaWorld.esm TrueStormsFO4.esm TrueStormsFO4-FarHarbor.esp Vivid Weathers - FO4.esp ## Minor weather plugins FogOut.esp Nuclear weather.esp Radiant Clouds and Fogs.esp ## Darker Nights main file (vanilla or incl. merged patches) DarkerNights.esp ## Standalone patches last DarkerNights-FogOut.esp DarkerNights-NuclearWeather.esp DarkerNights-Radiant.esp
  6. OK, thank you! You probably saved me a lot of headaches. Very much appreciated.
  7. OK, I removed the two DLC's. 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a Vivid Fallout - All in One - Best Choice.esp 11 b No Enemies or Locations on Compass.esp 12 c 3dscopes-framework.esp 13 d 3dscopes.esp 14 e 3dscopes-AddToSpawnList.esp 15 f dD-Enhanced Blood.esp 16 10 TrueStormsFO4-FarHarbor.esp 17 11 TrueStormsFO4-GlowingSeaExtraRads.esp 18 12 TrueStormsFO4-FarHarborExtraRads.esp 19 13 TrueStormsFO4-EarlierSunsets.esp 20 14 TrueStormsFO4-EarlierSunsetsFH.esp 21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 EveryonesBestFriend.esp 25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 26 1a SurvivalOptions.esp 27 1b Armorsmith Extended.esp 28 1c Some Assembly Required.esp 29 1d Conquest.esp 30 1e FO4 NPCs Travel.esp 31 1f Armorsmith All DLCs Patch.esp 32 20 Some Assembly Required (Legendary Patch).esp 33 21 ValdacilsItemSorting-Junk+DEF_INV.esp 34 22 ValdacilsItemSorting-ArmorByClass.esp 35 23 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp 36 24 ValdacilsItemSorting-CosmeticsByType.esp 37 25 CBBE.esp
  8. I have followed all the mods readme's, used NMM, cleaned the DLC ITM files and ran LOOT. This is my load order. Do you see any issues? 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCWorkshop01.esm 3 3 DLCCoast.esm 4 4 DLCWorkshop02.esm 5 5 DLCWorkshop03.esm 6 6 DLCNukaWorld.esm 7 7 Unofficial Fallout 4 Patch.esp 8 8 TrueStormsFO4.esm 9 9 ArmorKeywords.esm 10 a Vivid Fallout - All in One - Best Choice.esp 11 b No Enemies or Locations on Compass.esp 12 c 3dscopes-framework.esp 13 d 3dscopes.esp 14 e 3dscopes-AddToSpawnList.esp 15 f dD-Enhanced Blood.esp 16 10 TrueStormsFO4-FarHarbor.esp 17 11 TrueStormsFO4-GlowingSeaExtraRads.esp 18 12 TrueStormsFO4-FarHarborExtraRads.esp 19 13 TrueStormsFO4-EarlierSunsets.esp 20 14 TrueStormsFO4-EarlierSunsetsFH.esp 21 15 TrueStormsFO4-NukaWorld-FH-Compat.esp 22 16 DarkerNights.esp 23 17 DarkerNightsDetection.esp 24 18 EveryonesBestFriend.esp 25 19 ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp 26 1a SurvivalOptions.esp 27 1b Armorsmith Extended.esp 28 1c Some Assembly Required.esp 29 1d Conquest.esp 30 1e FO4 NPCs Travel.esp 31 1f Armorsmith All DLCs Patch.esp 32 20 Armorsmith Automatron.esp 33 21 Armorsmith Far Harbor.esp 34 22 Some Assembly Required (Legendary Patch).esp 35 23 ValdacilsItemSorting-Junk+DEF_INV.esp 36 24 ValdacilsItemSorting-ArmorByClass.esp 37 25 ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp 38 26 ValdacilsItemSorting-CosmeticsByType.esp 39 27 CBBE.esp
  9. I do use realistic Needs and Diseases as well. I had the Diseased mod after it as required. When I did my test, I had the load order like this: RealisticNeedsandDiseases.esp=1RND_Dawnguard-Patch.esp=1RND_HearthFires-Patch.esp=1RND_Dragonborn-Patch.esp=1RND_USKP-Patch.esp=1FalskaarRNDHotfix.esp=1Better Vampires.esp=1Diseased I removed the disease mod and Better Vampires works fine. So, it is definitely the Diseased mod. How can I get them working together?
  10. Well, I put the Diseased mod after Better Vampires and I made it resting longer than 3 days BUT I still succumbed to disease and died after sleeping another 24 hours. So I tried just sleeping a few more hours and I did not die and got the message as the sun sets you thirst for blood but I never did seem to turn into a vampire. I also still kept the unknown disease in my status. It seems as if the two are not working together well. One time as I died it said something to the effect of "your vampire powers are awakening" but then I succumbed to my disease. Any other thoughts?
  11. Thanks! I do want to keep both mods so if putting the disease mod before the vampire mod in the load order is the trick, then i will do that. I hope I won't run into any other issues. Thank you!
  12. I am using the Better Vampires mod, Realistic Needs and Diseases mod and Diseased - diseases system overhaul mod. When I become infected with the vampire disease, I die after 3 days instead of turning into a vampire. I get the message that I succumb to a disease. I think this is a mod conflict with the Disease mod but not sure. I have Better Vampires loaded after Disease. Is this a known issue? I did not see anything on either sites. Is there anything I can do to fix it? Please help! This is my load order: http://pastebin.com/ueruiBha
  13. Thanks but the various starting locations in the Alternate Life - Live Another Life mod http://www.nexusmods.com/skyrim/mods/9557/? all have different starting inventories based on the location you start at. How would I ... A) Create and link the script? B) Link the script specifically to the start at the campsite in the mod and not to every start location?
  14. I use the Alternate Lives mod and I made some modifications for my own personal preference. I want to change the players starting inventory at a particular start location. How do I do that? I thought maybe the start marker would contain that info but I do not see it.
  15. I have started a fresh game and noticed in my log, I am seeing a lot of these errors: Error: Property xxxENCInscribe0 on script xxxENCQuill attached to Item 3 in container (0009CAF9) cannot be bound because <NULL form> (0C2888A7) is not the right type[10/13/2013 - 04:51:47PM] Error: Property craftingStation on script xxxENCQuill attached to Item 3 in container (0009CAF9) cannot be bound because <NULL form> (0C28396C) is not the right type I am not sure what is causing it and if it is a potential CTD issue. (I have had a few CTD's in the last 5 hours) Here is my load order (I use BOSS, Reproccer, Wrye BASH) http://pastebin.com/aap0uZUD
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