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synthphase

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Everything posted by synthphase

  1. Can we get some kinda naming conventions for mods? In general this is an issue on this site as it seems the modding community is so close-knit modders be like "hey, if you don't know what my mod named EFD-V4.233.zip does that's your problem". Maybe re-zip each file and include a small text file with the mod description? /Rant not over yet Speaking of the general cockyness of the modding community, can we also not put "update: changed the way Morrigan flips her hair and chews bubble-gum" in the descriptions prior to saying just exactly what the hell the mod does? Updates are great and we're all glad you did them, but again we don't all pour over your particular mod, so telling us noobs what it does up front might be nice. /Rant over
  2. The first time I played Skyrim I thought "wow this Dwemer ruin is so awesome and steampunk, these guys must make the best stuff!" Imagine my disappointment when I found out that Dwarven items are only the fourth tier! Before I played again I enjoyed playing the game Terraria. In the Terraria universe you get different bonuses for wearing different types of armor: http://wiki.terrariaonline.com/Armor So getting back into Skyrim I really felt their system was lacking. In a world where Daedric items are simply better then anything else, what incentive does anyone have beyond character customization to seek out any other type of armor or weapon? (I know you can take perks and smith other types to be just as good, but I'm taking about immersion here). I looked around, did my due diligence, but could not find a mod or anyone asking for such a mod that gives real incentives to wearing lower tier armors or using lower tier weapons. Forgive me if I missed something everyone else knows about. I looked at ACE, and I like it's overhaul of the smithing tree (the most boring, OP, grindy tree IMO), but the benefits it gave to the armor types didn't really seem worthy achievements of an entire race to me. Plus putting the benifits in the smithing tree also seems to break immersion: Now its a world where everyone has to be a smith in order to possibly compete with anyone else. You know, kind of like vanilla Skyrim. So how hard can it be to make this come true? I not only want to add a non-enchanted effect to wearing an armor type, I want to increase the effect with each additional piece added. Impossible? Next I'd like to remove all armor and weapons of dwarven or greater value from containers or cells, and decrease the likelyhood of it being on NPC's. Yeah, make that only stuff Jarls wear or masters at smithing who are lucky enough to find Ebony ore can make. Or maybe I should just play Tarraria...
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