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Wigboiler

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Everything posted by Wigboiler

  1. no. "hidden" and "skin influence" are unchecked, collision set to "continue." I can't right click the trishapes for flag options, but the block details say Flags: 2062
  2. these are the flags. i've tried different settings but it doesn't seem to change anything. here's what it looks like when i add it to a cell in Creation Kit. The bounding box seems like it's about right, but i have to look it up to select it.
  3. I wouldn't say I'm 100% sure of anything, but the .bgsm and .dds files are in the correct place and look the way I want them to in Nifskope/Outfit Studio. The gloss and transparency you see in the picture posted above are consistent with what I made in Substance Painter.
  4. This is my first attempt at a Fallout 4 mod. I've done what I can with my limited knowledge but I've hit a stumbling block. The mesh here has weights copied from the base head in Outfit Studio. I can bring the nif back and forth to NifSkope and it appears in the correct place. All textures are 1024x1024 DTX5, since the diffuse map contains transparency. There are mipmaps generated. The cubemaps are from the base game files. It has bounding spheres for all objects, adjusted for some extra room just in case. I don't see unused bones or anything else that seems off. In FO4Edit I double checked all my entries and tried entering the path for the mesh with and without the "meshes\" folder. I can add the item to my inventory with the console and equip it, and I added the chamelon effect (stealth while crouched) to see the character behaves like the item is equipped. It just doesn't show up. Am I skipping a step somewhere? Does anything I'm doing here sound wrong? Thanks in advance and sorry for the noob question.
  5. I'm a noob myself, but the hole in the mesh might just be a clipping issue on account of the difference between the default head and a player created character. What happens if you try the same hair on different face presets?
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