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Everything posted by Wigboiler
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This is my first attempt at a Fallout 4 mod. I've done what I can with my limited knowledge but I've hit a stumbling block. The mesh here has weights copied from the base head in Outfit Studio. I can bring the nif back and forth to NifSkope and it appears in the correct place. All textures are 1024x1024 DTX5, since the diffuse map contains transparency. There are mipmaps generated. The cubemaps are from the base game files. It has bounding spheres for all objects, adjusted for some extra room just in case. I don't see unused bones or anything else that seems off. In FO4Edit I double checked all my entries and tried entering the path for the mesh with and without the "meshes\" folder. I can add the item to my inventory with the console and equip it, and I added the chamelon effect (stealth while crouched) to see the character behaves like the item is equipped. It just doesn't show up. Am I skipping a step somewhere? Does anything I'm doing here sound wrong? Thanks in advance and sorry for the noob question.
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Need help with custom hair
Wigboiler replied to espen777's topic in Fallout 4's Creation Kit and Modders
I'm a noob myself, but the hole in the mesh might just be a clipping issue on account of the difference between the default head and a player created character. What happens if you try the same hair on different face presets?