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An update on this, I've been looking extensively for answers on this and I think I found a lead. It says that the Toolset requires Active Python 2.5.4.4 in order to render lightmaps. Is this true? That version is pretty outdated now, but will a newer version work? What version do you have installed?
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When I tried to create a ambient light and a static point light, I got the error in the log window: E: 15:44:23 - Failed to submit lightmap layout [trnt1]E: 15:44:23 - Job submission process failed with a return code of '-1073741515'. When it didn't find a lightmap, it yieled this:No lightmap atlases found. Using legacy non-atlased lightmap data instead. I also noticed that the level was not properly exporting to area when I did "Do All Local Posts", it threw this error:E: 15:48:56 - Local Posts Failed!S: 15:48:56 - Export Summary, 1 Requested, 0 Success, 0 Skipped, 1 Failed. Please see below for more details.E: 15:48:56 - TheRoadNotTaken20.lvl - Exporter FAILED for resource: TheRoadNotTaken20.lvl So I think there is something wrong with the level exporter. Do you know how to fix it?It works fine with "Post to Local"I: 15:51:21 - Exporter completed successfully for resource: TheRoadNotTaken20.lvl I tried putting my creatures and objects into two test layouts. One works perfectly, the other has the same issues (see images)
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I'm new to modding and I'm trying to create a custom standalone level. In my area, the starting waypoint is completely black no matter what color I choose for it. When I play my level, the Player Character texture is all blacked out. Any creatures or objects I drag in are also black. How do I fix the textures on these? Please help! Thanks (in game photo is attached. I'll respond with the second image)