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fluffyrandomeow

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About fluffyrandomeow

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    World of Warcraft

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  1. I am working on creating a quest that will help me manage the AI of nearby aliases in the quest based on what the player is doing. I haven't been able to figure out how to get all nearby actors that are not guards or bandits and what have you. I don't want to have a huge list of specific references because that will destroy the game's performance, but I want to be able to do something like get all nearby guards in the current loaded area and make them flee by changing their ai packages because I have my bow fully drawn. I am able to do all of that, except for getting all of the nearby actors. Thank you for taking your time to read this.
  2. Ah thank you. Using that seems a lot easier than having to make it on my own.
  3. Solved: It turns out that I was unknowingly browsing the Fallout4 wiki which added the ScriptObjects script which allows for creating customevents and the like. Since Skyrim does have inter-script communication, I can still do this, but I will have to make my own ScriptObjects script. tldr; customevent is a feature added for Fallout4 and I have to make it for Skyrim.
  4. Edit: it seems that I am missing the ScriptObjects script from my Data/Scripts/Source folder, and thus sendcustomevent is not recognized as a function, and defining a customevent isn't defined. Does anyone have this file in their scripts?
  5. Hello everyone. This is my first post and I am currently working on learning scripting in Creation Kit, and whenever I attempt to compile my script while creating a new event, it says that CustomEvent does not exist. This is my file that I have for testing so far: Scriptname testcustomevent extends Object Reference Actor property PlayerRef Auto CustomEvent WeaponOut If PlayerRef.IsWeaponDrawn() Var[] kargs = new Var[] kargs[0] = true SendCustomEvent("WeaponOut", kargs) EndIf
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