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JoyfulJ

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Everything posted by JoyfulJ

  1. Any help is much appreciated! :dance: I feel like I'm playing a PS1 console version of Skyrim at the moment with these blocky, low-res objects everywhere XD
  2. I have now cleaned my save, but that did nothing (apart from the thing it did, of course, which was cleaning my save).
  3. A little further information seeing as this could be helpful. I've used ENB VRAM detection executable and subtracted result accordingly for my OS. My specs: Intel i7-7700 3.60 GHz 8 GB RAM Nvidia GTX 1050 Windows 10 I've installed ENB Wrapper version for boost purposes as per recommended by STEP, I've edited ini's accordingly and disabled functions from my NVIDIA control panel regarding the 3D rendering settings. Here what relevant .ini extensions look like atm: skyrim.ini [General] sLanguage=ENGLISH uExterior Cell Buffer=36 [Display] fShadowLODMaxStartFade=1000.0 fSpecularLODMaxStartFade=2000.0 fLightLODMaxStartFade=3500.0 iShadowMapResolutionPrimary=2048 bAllowScreenshot=1 iPresentInterval=1 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Grass] bAllowCreateGrass=1 bAllowLoadGrass=0 iMaxGrassTypesPerTexure=15 iMinGrassSize=80 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa bInvalidateOlderFiles=1 SInvalidationFile=ArchiveInvalidation.txt [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=1 bReflectLODLand=1 bReflectSky=1 bReflectLODTrees=1 [Launcher] bEnableFileSelection=1 skyrimprefs.ini [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [imagespace] bDoDepthOfField=1 iRadialBlurLevel=2 [Display] iBlurDeferredShadowMask=3 fInteriorShadowDistance=3000.0000 fShadowDistance=8000.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=16 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=10000000.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=2000.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=3500.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=4 iShadowMode=3 bTreesReceiveShadows=1 bDrawLandShadows=0 bFull Screen=1 iSize H=1080 iSize W=1920 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=10000000.0000 fMeshLODLevel1FadeDist=10000000.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=250 iMaxDecalsPerFrame=800 bFloatPointRenderTarget=1 sD3DDevice="NVIDIA GeForce GTX 1050" bFXAAEnabled=0 iShadowMapResolution=4096 fShadowBiasScale=0.1500 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=0 TransparencyMultisampling=0 [Grass] b30GrassVS=0 fGrassStartFadeDistance=7000.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=1 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=0 [interface] bDialogueSubtitles=0 bGeneralSubtitles=0 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [saveGame] fAutosaveEveryXMins=15.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=352526517 fVal6=1.0000 uID6=352526514 fVal5=1.0000 uID5=352527896 fVal4=1.0000 uID4=352526518 fVal3=0.3500 uID3=94881 fVal2=0.2500 uID2=466532 fVal1=0.4000 uID1=554685 fVal0=0.7000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=75000.0000 fBlockMaximumDistance=250000.0000 fBlockLevel1Distance=70000.0000 fBlockLevel0Distance=35000.0000 fSplitDistanceMult=1.5000 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=1000 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=100 uMaxSkinDecalsPerActor=60 [LOD] fLODFadeOutMultObjects=15.0000 fLODFadeOutMultItems=15.0000 fLODFadeOutMultActors=15.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [blurShaderHDR] bDoHighDynamicRange=1 [blurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 bReflectSky=1 enblocal.ini [PROXY] EnableProxyLibrary=falseInitProxyFunctions=trueProxyLibrary=other_d3d9.dll [GLOBAL]UsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=falseIgnoreCreationKit=true [PERFORMANCE]SpeedHack=trueEnableOcclusionCulling=true [MEMORY]ExpandSystemMemoryX64=falseReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=512VideoMemorySizeMb=5666EnableCompression=falseAutodetectVideoMemorySize=false [THREADS]DataSyncMode=0PriorityMode=0EnableUnsafeFixes=false [MULTIHEAD]ForceVideoAdapterIndex=falseVideoAdapterIndex=0 [WINDOW]ForceBorderless=falseForceBorderlessFullscreen=false [ENGINE]ForceAnisotropicFiltering=falseMaxAnisotropy=16ForceLodBias=trueLodBias=-0.2aAddDisplaySuperSamplingResolutions=falseEnableVSync=trueVSyncSkipNumFrames=0 [LIMITER]WaitBusyRenderer=falseEnableFPSLimit=falseFPSLimit=10.0 [iNPUT]//shiftKeyCombination=16//f12KeyUseEffect=123//homeKeyFPSLimit=36//num / 106KeyShowFPS=106//print screenKeyScreenshot=44//enterKeyEditor=13//f4KeyFreeVRAM=115//BKeyBruteForce=66KeyDepthOfField=118 [ADAPTIVEQUALITY]Enable=falseQuality=1DesiredFPS=20.0 [ANTIALIASING]EnableEdgeAA=falseEnableTemporalAA=falseEnableSubPixelAA=false [FIX]FixGameBugs=trueFixParallaxBugs=trueFixParallaxTerrain=falseFixAliasedTextures=trueIgnoreInventory=trueFixTintGamma=trueRemoveBlur=falseFixSubSurfaceScattering=trueFixSkyReflection=trueFixCursorVisibility=trueFixLag=false [LONGEXPOSURE]EnableLongExposureMode=falseTime=1.0BlendMax=0.0
  4. Hi all, I am a noob so please forgib. I have been googling and googling and furthermore intensely googling about this in any of the phrases that I can possibly conjure up in my puny noob mind, but alas I come to no result that yields release from this problem. So, I have modded my Skyrim LE according to guides. I've got my MO (Mod Organizer, specifically) set up, TESVEdit, LOOT and SKSE running through MO, and almost everything looks awesome and runs smoothly. Buuuut... :sleep: I have to stand at a certain distance from objects for the high resolution textures to become "visible". It's as if at any distance except for a very specific one (not too close, not too far away, but just right) the vanilla textures kind of take precedence over rendering, and this causes most of my screen to look, well, like vanilla Skyrim but with better colours. I don't know how to describe it so I recorded some video and grabbed some screenshots from it. When I get close to objects, high resolution textures kind of "fade into visibility" and replace plastic looking ones. Here's a couple of screenshots to give you a sense of what I'm dealing with, rock formations as an example, but this happens with many other textures too, and mainly outdoors (trees, doors, houses, horses, et cetera): https://imgur.com/a/Ih9vCMx https://imgur.com/a/2vkeJlU I also attach printscreen of load order suggested by LOOT. I've tried putting Verdant at bottom, too, as recommended by its author, but I've experienced framedrops from this, for some reason. Is it really important that this plugin goes at the bottom of the load list, as in, can my computer break if I use LOOT recommended order instead? It's secondary, as this has no effect on the vanilla texture thing described above, but I thought I'd just mention it in the passing not to bloat the forums with multiple questions. https://imgur.com/a/ORmsI4e
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