^^ Thanks for the help! Yeah, making the color gold turned out to be harder than I thought. At first I was happy with the color I came up with, then I put it "in-country" and took some screen shots and realized it looked like digestive bi-product. I tried using an actual picture of a gold bar as a pattern and blending it, but I ended up using the gold/bass off of the armor as a pattern; the author gives permission in the readme and when I eventually upload it I'll be sure to give credit. I don't know about other items, but this helmet has properties that don't render in NifSkope (like the raised appearance of the carvings) and it threw off my gold inlay. I ended up opening the original texture, overlaying mine and making it mostly transparent then pasting "steel" patterns from the helmet over my original inlay. After that I was able to trace the original carving with free draw then paste the gold from the armor into the selected area. I'm still going back and forth from the game, finding where the gold spills out of the inlay and making it neat; I am amazing at how much one tiny pixel renders in the game! I am going to play around with it some more, try some blending and burning/dodging as well as the specular map then its off to do the female version, Yngvol helm, and add them to the game as custom items with custom crafting recipes (damn I'm ambitious). Btw, I tweaked the horns (tried to make them look more fresh, don't know how noticeable it is), if I get good enough would like to edit the mesh and then make them look like mammoth tusk :) .