Jump to content

vipermkii

Supporter
  • Posts

    45
  • Joined

  • Last visited

Everything posted by vipermkii

  1. Thanks, I went into nifskope and corrected every one of them. Does anybody know if I use the scale image feature in GIMP, will my textures be comparable in detail to the ones in the Bethesda texture pack? I messed up and used the 512s. . .
  2. You are talking about doing this in nifskope right? I have already placed the files and the esp in a proper data file on my desktop, ready to upload. My question is about the pathing I used in nifskope to tell the meshes which textures to use.
  3. If I use GIMP's image>scale image to up the resolution to 1024, will that be the same as having used the HD textures? <br>
  4. I think the horns look amazing. I have completed the .esp. These helms are unique items that can be crafted at the forge and tempered at the bench. Oh, and they work for the beast folk too! Here's my question: I placed everything in my data directory and worked from there, all of the texture references for my meshes in nifskope contain my unique drive address. Is this going to be a problem for anyone who installs this mod? I have Skyrim on an "F" drive for example, and someone grabs the mod on Nexus and installs to a "C" drive. Will there be an error?? *I am talking about the drive path that I used inside nifskope to point meshes to the right textures, not the path for the actual data/texture/mesh folders that I am uploading.*
  5. I assume that it is the HD version. I have them installed and I went through the steps to set the .ini's to use them but allow mods to override.
  6. To do that, I would have to create a new n.dds file to remove the hammer strikes, correct? I have thought about it and on these I hand painted a bunch of those strikes back into the textures. It's a great idea for a v1.5. . .
  7. Update! Two down one to go. . .
  8. ^^ Thanks for the help! Yeah, making the color gold turned out to be harder than I thought. At first I was happy with the color I came up with, then I put it "in-country" and took some screen shots and realized it looked like digestive bi-product. I tried using an actual picture of a gold bar as a pattern and blending it, but I ended up using the gold/bass off of the armor as a pattern; the author gives permission in the readme and when I eventually upload it I'll be sure to give credit. I don't know about other items, but this helmet has properties that don't render in NifSkope (like the raised appearance of the carvings) and it threw off my gold inlay. I ended up opening the original texture, overlaying mine and making it mostly transparent then pasting "steel" patterns from the helmet over my original inlay. After that I was able to trace the original carving with free draw then paste the gold from the armor into the selected area. I'm still going back and forth from the game, finding where the gold spills out of the inlay and making it neat; I am amazing at how much one tiny pixel renders in the game! I am going to play around with it some more, try some blending and burning/dodging as well as the specular map then its off to do the female version, Yngvol helm, and add them to the game as custom items with custom crafting recipes (damn I'm ambitious). Btw, I tweaked the horns (tried to make them look more fresh, don't know how noticeable it is), if I get good enough would like to edit the mesh and then make them look like mammoth tusk :) .
  9. Another pic, this one in-world. Also, this is my first time modding, I've never even used GIMP/Photoshop until last night. Let me know if the gold part actually looks gold; I've been looking at it for so long I can't tell anymore!!
  10. I've retextured the ancient Nord helmet but I am having trouble with a glossy affect in game on the gold inlay, any advice on how to fix it using GIMP? I have included pic.
  11. Fantastic! I duplicated the original image, removed all red and yellow from the metal parts, erased the layer around the inlay and the merged down. Thanks for the suggestion
  12. Thanks, Ill try that. I think whatever I end up doing, I can erase the layer around the gold inlay to restore its color and then merge the layers. I jumped right in and started working on the inlay before I had a good grasp on layers, oops.
  13. So, I got it in my head to make my first mod and decided to retexture the ancient Nord male and female helmets as well as the Yngvol helmet using Gimp. I have hand painted the relief marking to look like a hammered gold inlay and now I want to lighten the color match up better with the game's steel armors and remove the rust similar to this . Last night was my first adventure into Gimp and I cannot figure out how to change the steel and rust color the way that the modder above did. It looks like some kind of overlay, but I cannot get overlay to work like that. Once I get the textures done I am going to add them into the game as new, creatable items. Any help would be greatly appreciated, just a quick run through of what I need to do. I have watched a lot of tutorial videos but I guess I cannot find the right one. . . @moderator: I think I started this topic in the wrong section, can it be moved to the mod talk section?
×
×
  • Create New...