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evilzer2

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Everything posted by evilzer2

  1. I think it is, but I don't know how or why its used. If you generate previs any adjacent cells not within that cluster can sometimes have XPRI records added to them. I don't know what causes some to be added, but removing previs records for the center adjacent cluster cell mostly works. In this case I updated previs for POICC07. A XPRI record was added to AbernathyFarmExt. While within the POICC07 that refs mesh were not rendered and it required updating previs for AbernathyFarmExt for it to be seen in within POICC07. See: https://imgur.com/a/gaBTSez
  2. Short answer fix (use especially if you want to fix it for an active savegame), set this INI setting: [General] bLoadFaceGenHeadEGTFiles=1 Longer and technically better fix: Convert plugin that adds NPCs to a esm and deal with the record conflicts if any. Also packing its assets in a bsa might be necessary (according to old RoyBatty post .egm and .egt files do not load outside them). This happens because there is generated face textures for the NPC used by an esm in the active load order. Regular esp files do not override them which lead to weird coloration issues. Generated face textures is not however the problem with Veronica's face texture but converting the esp to a esm fixes it anyway, might be related to the aforementioned .egm or .egt files.
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