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PelagicSloth

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  1. Hey guys, so im starting up a new playthrough of Fallout 3 and obviously doing a modded playthrough. I have a FWE installed and noticed the super mutants arent using any of the modded weapons, only vanilla weapons. Is there anyway to fix this? Iv tried many things trying to fix this, even tried doing a merged patch of all my mods installed but that doesnt seeem to fix it. Ill paste my load order/mods installed below. Any advice would help. Thanks everyone. 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 CRAFT.esm 8 8 CALIBR.esm 9 9 RH_IRONSIGHTS.esm 10 a FO3 Wanderers Edition - Main File.esm 11 b FCOMaster.esm 12 c Unofficial Fallout 3 Patch - Goodies.esm 13 d Gangs Of The Wasteland.esm 14 e Mart's Mutant Mod.esm 15 f EVE.esm 16 10 FO3 Wanderers Edition - Alternate Travel.esp 17 11 EnclaveCommanderMilitary.esm 18 12 CALIBRxMerchant.esp 19 13 CRAFT - Activation Perk.esp 20 14 Stealthboy Recon Armor - CRAFT.esp 21 15 FO3 Wanderers Edition - Main File.esp 22 16 BoSPatrols.esp 23 17 FO3 Wanderers Edition - DLC Anchorage.esp 24 18 FO3 Wanderers Edition - DLC The Pitt.esp 25 19 FO3 Wanderers Edition - DLC Broken Steel.esp 26 1a FO3 Wanderers Edition - DLC Point Lookout.esp 27 1b FO3 Wanderers Edition - DLC Mothership Zeta.esp 28 1c FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp 29 1d WeaponModKits.esp 30 1e Flora Overhaul.esp 31 1f F3ProjectRealityMkI.esp 32 20 PersonalTerminal.esp 33 21 RH_IronSights_Basic_VanillaPlugin.esp 34 22 RH_IronSights_Basic_AnchoragePlugin.esp 35 23 WeaponModKits - OperationAnchorage.esp 36 24 WeaponModKits - ThePitt.esp 37 25 WeaponModKits - BrokenSteel.esp 38 26 WeaponModKits - PointLookout.esp 39 27 Mart's Mutant Mod.esp 40 28 Mart's Mutant Mod - DLC Anchorage.esp 41 29 Mart's Mutant Mod - DLC The Pitt.esp 42 2a Mart's Mutant Mod - DLC Broken Steel.esp 43 2b WeaponModKits - Zeta.esp 44 2c Merged2.esp Merged Patch, made a few of them since i added other mods to try fixing the super mutants. 45 2d COL Enclave VER2.esp 46 2e RH_IronSights_Basic_PittPlugin.esp 47 2f RH_IronSights_Basic_BrokenSteelPlugin.esp 48 30 RH_IronSights_Basic_PointLookoutPlugin.esp 49 31 Mart's Mutant Mod - DLC Point Lookout.esp 50 32 Mart's Mutant Mod - DLC Zeta.esp 51 33 RH_IronSights_Basic_ZetaPlugin.esp 52 34 Mart's Mutant Mod - Natural Selection.esp 53 35 RH_WMK_Zeta_Patch.esp 54 36 FWE-COL-Enclave-compatibilitypatch.esp 55 37 RH_FWE_Bridge.esp 56 38 RH_EVE_Bridge.esp 57 39 FWE-COL-Brotherhood-compatibilitypatch.esp 58 3a RH_IronSights_PL_NewItems.esp 59 3b FWE-COL-Outcast-compatibilitypatch.esp 60 3c Energy Weapon Extension.esp 61 3d COL Enclave Hell.esp 62 3e FWE-COL-Enclave-compatibilitypatch-new-tesla-helmet-addon_updated.esp 63 3f FWE-COL-Enclave-compatibilitypatch-hellfireaddon.esp 64 40 FO3 Wanderers Edition - Optional Restore Tracers.esp 65 41 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp 66 42 Early Enclave.esp 67 43 RH_IronSights_RemoveReticule.esp 68 44 RH_IronSights_Pitt_NewRifleSights.esp 69 45 Colossus Outcast.esp 70 46 colossus BOS.esp 71 47 DYNAVISION - Dynamic Lens Effect.esp 72 48 Max Level 99 V2.esp 73 49 Enclave HF-S.esp 74 4a Mart's Mutant Mod - Master Menu Module.esp 75 4b Mart's Mutant Mod - Tougher Traders.esp 76 4c Mart's Mutant Mod - Zones Respawn.esp
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