Jump to content

MasterKingly

Supporter
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About MasterKingly

Profile Fields

  • Country
    United Kingdom
  • Currently Playing
    Fallout New Vegas
  • Favourite Game
    f*#@ knows.

Recent Profile Visitors

8070 profile views

MasterKingly's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Age: 26 Gender: Male Race: Caucasian Last Updated: 14th December, 2023 Active Member: Yes, but please DM me if you want to get in touch. Playable Races: Any and all. The weirder, the better. Experience: I've got a bit of experience in the Fallout New Vegas modding scene, most notably with this mod. Looking to do some Skyrim stuff for kicks. Voice Type: I have an English accent, but can give a fair shake to almost any other accent (except Australian, for some reason -- always struggle with that one). My voice is quite deep but can show some pretty extreme range when needed. Skill: I can do some weird s#*! with my voice, so I'm more than happy voicing multiple characters in the same mod. My best accents are English (several regional dialects), Scottish, Welsh, Northern Irish, French, American (several regional dialects) and Russian, but hit me with your beast race stick and you won't be disappointed. I have a decent microphone and know how to clean up audio files, so let me know if that's something you might also want me to do. I really like doing voices that are a little different, so please challenge me (just don't make me voice a woman)! Contact: DM me on Nexus. It comes through on my emails so I won't miss it. SoundCloud Profile Link (for samples): https://soundcloud.com/wheelymike
  2. I'm happy to do voice acting for any male characters (previously worked on the one advertised above). DM me if you'd like my services SoundCloud Profile Link (for samples): https://soundcloud.com/wheelymike
  3. You can do this through XEdit too. Just find the object in the plugin, right click record flags and select 'Persistent' and 'Is Full LOD' from the dropdown list. It's important that the record be marked persistent as otherwise it will not be loaded until you're within grid range. If you were to run DynDOLOD after flagging the objects as full LOD, it'd usually change them to 'Visible when Distant' in its plugin, so it's only really useful if the player isn't using DynDOLOD. But it won't really hurt either way because the performance impact will be non-existent for DynDOLOD users and minimal for vanilla. A dozen or so buildings/town walls added to the distant landscape won't have too much of an impact on FPS.
×
×
  • Create New...