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Dreagar

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  1. Hmm, that might come in useful for another system, but sadly tokens can only hold so many values, so I'm sticking with a custom ArrayList system that script instances register themselves to, and are tracked from there. It should work as long as I don't need more than 128 vampire instances. Thanks for the help anyways! Also, could a mod lock or delete this?
  2. At least give me a confirmed no, guys. This is an important issue and a few hours googling seems to show I'm a unique case.
  3. I really can't find an answer other than creating an array of all script instances and cycling through it to find the one for an NPC. There has to be a better way.
  4. I'm working on a vampirism overhaul mod, and one of the targets/goals I've set myself is that NPCs can contract the new form of vampirism and feel it's effects, eg dying from lack of blood. The problem is that in order to do the whole vampire feeding thing, I have to use perks. And that prevents me from accessing the blood amounts stored in the vampirism MagicEffect script on the actor. (I've redone feeding, it works on a "blood level" system, as opposed to time, the variables for it being stored in the script instances for each vampire.) So, is it possible to get an instance of a MagicEffect from a given actor, knowing the base class for said effect? Thanks in advanced guys.
  5. The point is that you can select an area you haven't been to/ aren't at and teleport to it. This would be superior to normal mark & recall tactics used in other teleport mods, albeit somewhat overpowered. The problem is placing the map marker at a place distant to you...
  6. I've been working on a mod where the idea is that you cast a spell and it will take you to wherever you place your custom map marker (the blue one), negating an amount of mana equivalent to the distance traveled. The problem is, there seems to be almost no support anywhere for world map based scripts, let alone the custom map marker. So, any ideas on it? Also, I reiterate, I have checked Google for 5 hours (no kidding), with no success; this is a call for help to more experienced modders.
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