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renatornt2821

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  1. Yes, I've just read what you said in your request. Exactly! The Redundancy between Lockpick and Pickpocket is ridiculously evident. I even found a mod that implement the use of Spears, and it needs Campfire as a Master in order to show its Skill Perk Tree (through clicking on the fire). The options to implement are very diverse. Tendo's Perkus Maximus did that and created the Skill "The WayFarer". I tried by myself create a "Standalone" version of the skill, but I only can use SSEdit, not Creation Kit, properly.
  2. Lockpicking Skill is quite useless alone, and very redundant with Pickpocket. The idea is passing all Perks of Lockpicking to Pickpocket in a new Branch, and the vague Perk Tree will be used to fill perks of the Ability Forager, which is related to survivorship in a more pacific way. The Forager Skill will have Cooking Perks (allowing to cook more meals with better and complex effects as soon as you level-up and get better perks, as well as perks to increase the magnitude and duration of foods), Resistance-to-Creatures Perks, Increase-Damage-Against-Creatures Perks, and will keep perks from Ordinator related to using Traps against animals. To Level-Up Forager Skill, it will be necessary to use Cooking furniture, use Bear Traps, battle against creatures and collect items from dead animals/creatures by hunting.
  3. Skyrim Redone is an excellent mod that adds and changes many features in the game positively. However, I found it very problematic regarding being compatible with many mods, but I would like to maintain the the fusion of Pickpocket and Lockpicking in one Perk Tree (really, in the Lore both abilities are quite redundant), and The WayFarer perk tree (which substituted the Lockpick one), which is awesome for naturalist/hunter players like me. Naturally, I want to keep all magic effects, perks, scripts and other changes related to both perk trees. Can someone help me in this matter? Since now, thanks
  4. Hi, everyone!!! I started that topic to discuss about the possibility of getting the desired Perks Trees of each Perk Overhaul Mod and them in a brand new Mod. Let me explain: I suck at Creation Kit, but I already got good notions about SSedit, I can do some adjustments and changings without getting troubleshooting. So, I am thinking if it is possible to copy and paste only all the desired Perk Trees and Perks of those mods (copying the "Action Value Information" and the "Perk" parts through the option "Copy as new Record"). I want to do that because even with patches, some Perk Trees are too overpowered in my opinion, and some patches don't provide the balance I would like to. For example, the Alchemy Perk Tree of CACO is just perfect as it is for me, so I do not want to combine it through a patch with the Ordinator one. I also would like to get the Perk Tree of Pickpocket (which was fused with the Lockpick one) and the WayFarer Tree (which substituted the Lockpick one) of Perkus Maximus, which has an amazing concept in my opinion. Well, that is it. The main point is that I would like the most important tips that could make this being possible. My thanks.
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