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MarhaCz

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  1. Hello, I wanted to make some changes into Coalesced.ini as i did in original ME2, just to find it packed into .bin file. As there seems to be mods that work with such files, what modding tools/unpackers do you people use? I tried googling but found nothing.
  2. Well, there is already BETA 13. If you dont have some special reason (like your modded stuff inside), you should upgrade to newer version and see if it helped :)
  3. So i want to play a bit with costs/time of gene mods. I have managed to get into XComStrategyGame.upk via UE Explorer. I have found class XGTechTree and inside Function BuildGeneTechs wich say this: function BuildGeneTechs() { BuildGeneModTech(1, 53, 240, 15, 50, 4); BuildGeneModTech(2, 47, 144, 10, 20, 20); BuildGeneModTech(3, 51, 240, 15, 20, 28); BuildGeneModTech(4, 44, 72, 8, 15, 155); BuildGeneModTech(5, 13, 72, 4, 10, 30); BuildGeneModTech(6, 13, 72, 4, 10, 38); BuildGeneModTech(7, 58, 168, 10, 25, 42); BuildGeneModTech(8, 50, 240, 10, 20, 148); BuildGeneModTech(9, 46, 168, 12, 20, 50); BuildGeneModTech(10, 48, 168, 15, 30, 45); } So i guessed that 3rd number is time. So i used View Buffer and see that there are 3 times Char H that represent Byte 72 . So i guessed that i need to change that, but now iam lost... I opened XComStrategyGame.upk in HxD and tried to search up that chains, but i cant find them. So I tried to open XGTechTree.Class only (that i extracted before),yet it was different too. So what iam doing wrong? I think that it is different because its hex file inside of hex file that is inside of hex file? :D I did simple hex editing before, like save games and stuff, this is kind of complicated -.- BTW : This really doesnt have much to do with Long War,but that i use it, so numbers are different from vannilla. EDIT: Ok i got it. IDK where i was looking all the time, because it was sitting just there. Post can be locked/deleted. :smile:
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