I don't know if there's a way to allow you to click on a door and get an option to lock it but, there is a really simple script you can add to a door that will tell it to close and lock on its own after it's been opened. I don't remember the exact wording for it but, it's something like Event OnActivate (ObjectReference AkObjectRef) Utility.Wait (5.0) Function SetOpen (false) Function SetLockLevel (255) EndEvent That's something you'll have to make using your creation kit. What I've just written would be used for interior doors so that once a door is opened it'll close and lock again in a few seconds. For something like the front door to Breezehome, you could probably get rid of the wait and setopen lines so that it just has the activate event, setlocklevel, and the end event. I'm not 100% sure. It's actually pretty easy to make right in your own creation kit though, provided you're willing to spend a few minutes experimenting and once you have that script, you can add it to any door you want to. If it's to be used on a house your character owns and you want it to require a key you'll have to be sure to set the lock level to 255. That's the require key setting. Otherwise, you would go 1, 25, 50, 75, or 100 depending on how difficult you want it to be for a door to be picked.