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LatencyRemix

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  1. I new to using the new vortex but wanted to give a try. I add some mod collection but now it wont remove them. When i click remove in the collection page, then tick also to remove both check box's it gives an a error ProcessCanceled: No deployment method active at undeploy (D:\Vortex\resources\app.asar\renderer.js:4752:57) at undeployMods (D:\Vortex\resources\app.asar\renderer.js:4759:46) at D:\Vortex\resources\app.asar\renderer.js:4768:87 at tryCatcher (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18) at _drainQueueStep (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (D:\Vortex\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)
  2. Hey all, Wondering if some kind soul's will be able to help me figure out what is going on with my SSE and SMP crash I'm experiencing. I have SKSE 64 1.5.73 in the steam folder for SE. hdtSSE Framework and Physics 1.5.73 installed in steam folder as well as MO2. Body physics and standard armour's (CT77 replacer) are working just fine with no issue's. When ever i try to equip the hair styles from YunDao SMP hair, SE locks up and crashes and im not sure on how to fix it. I did have it working some time ago, but not sure what was done, or what im missing again as i deleted all installed mod's and downloaded archives and started again from fresh.
  3. This has been bugging me something fierce for a few day's, and cant seem to finger what the culprit is. The only new thing i have add'd to my game is a couple of TPOS patch's, and moved cleaned ESM's from a MO folder back into my steam folder for steam. But now there are specific tree's that are showing up as just a purple bush. The tree's in question all come from ( locate / define Skyrim.esm) and all share a similar base ID 000aae8e with only minor difference's in the ID Could it be a lod issue? a TPOS patch? Just starting a complete redo off all my lod's at the time of posting this aswell just to see if that doe's make any differences Steam Picture
  4. Having a bit of trouble with Ultimate Combat 3.0. When ever i block with my shield the game will CTD, and i can't figure out where the conflict is. I'm trying to find the exception address in TESV Edit but no luck so far. Dump log
  5. Not sure if this is the same problem as the post here https://forums.nexusmods.com/index.php?/topic/6214856-mod-organizer-2-loot-xedit-skyrim-crashdont-work/ or different, it does sound somewhat similar. Im using MO 2 v 2083b, LOOT 121. The problem i cant figure out right now is with LOOT and MO seeming like there not really talking to each other. When i run LOOT from MO, it doesn't pick up that there is any esp's, not even skyrim.esm show's up. In total there's 54 esp's showing in MO. When i ran LOOT separate from MO it work's fine and show's the DLC. Also when running SSE with SKSE64 skyrim isnt picking them up as there installed either. I did change where MO2 files are located from its default install path F:/ModOrganizer208b/ downloads /mods /overwrite /profile etc Loot has got the correct path to my SSE F:\Steam\steamapps\common\Skyrim Special Edition\
  6. I'm not to familiar with the Nexus mod manager, i use MO. It might be an opportunity to swap over fro NMM to MO. With that many mod's installed all it would take is one wrong mod install overwriting something to cause an issue. If you use Alternate Start you should be ok to start your game with everything turned on, just don't pick the vanilla start. My Alt start works fine with 360 mods's/merge pack's installed in. *edit* To set up your SKSE.ini to generate dump log's. Edit your skse.ini and add the following lines. Then when your skyrim has a CTD it will write a dump at location "My Games\skyrim\SKSE\Crashdumps" After it's generated you will need to upload the file here http://www.osronline...fm?name=Analyze and after a few minutes it will spit out the content's and hopefully shed more light on the problem's [Debug]Writeminidumps=1 Skyrim Crash Fix's - https://www.nexusmods.com/skyrim/mods/72725/ SKSE Pre Loader - https://www.nexusmods.com/skyrim/mods/75795/?
  7. Does it only crash when starting a new game?, can you make it to qasmoke from the menu? Do you get any info from crash fix or skse dump log's?
  8. Hi there, I hope what i have to add will help you out. My first thought's is to remove open cities and try again with it disabled in MO. When i tried open cities it was real nice, but would conflict with other mod's i had installed. 2nd would be to install Crash Fix if you haven't already done so, it's an invaluable tool to have. 3rd is to set up your SKSE.ini to generate dump log's. Edit your skse.ini and add the following lines. Then when your skyrim has a CTD it will write a dump at location "My Games\skyrim\SKSE\Crashdumps" After it's generated you will need to upload the file here http://www.osronline.com/page.cfm?name=Analyze and after a few minutes it will spit out the content's and hopefully shed more light on the problem's [Debug]Writeminidumps=1
  9. As in my title, i'm having some trouble with the DoF when using TAZ. DoF is working but it seem's to be stuck on a fixed distance. So when in 1st person holding my bow out is super blurred, as well as npc face's. All the other ENB preset's ive loaded thru the manager work fine with DoF adjusting, i just cant figure out why this one is giving me trouble on it.
  10. Hey all, Been a few month's since i played and kept upto date on my Skyrim mod's and info. Trying to update a few mod's but downloading them has not gone well. Is anyone else experiencing horrid download speed's? or did Nexus make some throttling changes while i was away? 7.2 KB/s - 19.7 MB of 43.4 MB, 56 mins left
  11. http://wiki.step-project.com/Guide:NVIDIA_Inspector This will let you go in and set skyrim with a cap on FPS
  12. Did some googling and seems sweet fx and nvidia aren't playing nice with 2 files dxgi.dll and dxgi.fx. It was weired because just a few hours ago skyrim was running fine with Saraan Su'um ENB untill i did a pc restart. Skyrim will run after removing those 2 files but will look really bad. Is there some fix for this?
  13. I really need to move my MO folder, know i noticed while watching GP's video it said it was ill advised to do so with out good reason.. Clicking hard drive i suspect is a good enough reason to move it all to a new 1TB SSD. How badly will id funk my stuff up? Or better of to do a new install after copying mod's over?
  14. Have you tried out this ? http://www.nexusmods.com/skyrim/mods/36177/? You could also try changing the resolution in the skyrim window to 800x600 or 1024x768 and have it run the window not in full screen to test things out
  15. Made my first Bashed Patch today, it took a huge chunk out of my ESP when it told me it had some that it would merge for me, awesome, let's go. I have watched GP's video on Wyre Bash before getting started. It's made the files in MO, done the usual next step's, Skyrim run's like nothing was missing. Just want to query this log window at the end of the patch and see if it's something i should look into solving, or if it's something that can be ignored?
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