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About SilverNirvash
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United States
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Currently Playing
Skyrim, Banished, Anno 2070, Tera Online
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Favourite Game
Skyrim
SilverNirvash's Achievements
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Hello. firstly yes I know that there is a mod called Plus Subclasses - dual subclass. I'm aware of it's existence however the mod hasn't been updated in a year. So I'd like to request either someone else take it upon themselves to update this mod to make it work again with the latest patch. OR make a new mod that does the same thing. Or at the last can you tell me if there is another mod in existence that does this exact same thing? I'm really curious because I have searched quite a lot already but haven't found anything myself. I would update the mod myself If I knew HOW to do that at least for personal uses. However I have no clue how to even go about doing such a thing.
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So if you don't know, Minecraft has different styles of storage mods including ones that bring all of your storage together into a single place for easy access to crafting materials and such. I was wonder, does such a thing exist for SDV? if so what is it called because i'm having a hard time finding it on the site if it does in fact exist. If not, can this kind of thing even become a thing? I'd love to be able to place all of my storage into either a single block powered by electricity and held in a computer, or, use a computer to access storage chests i've placed down within a certain distance of the computer or maybe find some way to wire them up with custom wires to link them together. I have no clue if this is remotely possible. I do know that there is a remote fridge mod, so it clearly has some kind of way to exist because the kitchen allows for it. if anyones able to answer if this kind of thing exists or not yet, and if anyone is willing to make such a thing i'd greatly appreciate it.
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How to run java based Dual Sheath Redux patcher?
SilverNirvash replied to starfis's topic in Vortex Support
So I've been having the same issue with Lootification. It says Lootification.esm is missing. I've got it all setup like it should be Target: C:\Program Files (x86)\Java\jre1.8.0_211\bin\java.exe Command Line -jar "F:\GameClients\SteamClient\steamapps\common\Skyrim Special Edition\Data\SkyProc Patchers\LLI\LLI.jar" Start In F:\GameClients\SteamClient\steamapps\common\Skyrim Special Edition\Data\SkyProc Patchers\LLI but when I go to run the patch, the patcher comes up like normal but then throws an error saying it's missing the correct ESM file in my load order. But it's CLEARLY THERE. How did you all fix the issue? -
i'd like that too. why even bother keeping old stuff you dont want or like beyond for the completionist lifestyle. waste of good wood to craft chests just to hold stuff you'll never use again lol
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- mod request
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I have the tree transplant mod installed and it works a charm, however, i was wondering if there was a mod to allow me to move berry bushes around and other small things like that? I have a berry bush directly behind my dropbox (the box you use to sell your crops in) and I can't harvest any berries that show up on this bush and it's beyond frustrating. on a side note, speaking of trees. I know there is a mod that replaces static trees in town with choppable ones, I haven't tried it yet but I KNOW it works, however, does this mod also replace static trees in your farm? Similarly to how I can't access a berry bush behind my Dropbox I also have a mod that randomly spawns wild fruits and veggies' in my farm from time to time and a dandilion has been sitting behind my greenhouse blocked off by a static tree for days now and it's just....so.....GWAR!! FRUSTRATING! lol
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Is there such a mod out there even if it's not on the nexus that adds a building similar to the cellars from DS Storage but instead of holding herbs and food and tools and such it holds the very basic materials all buildings need? wood, stone, iron ore, etc??? I know that technically one could use a trading post to hold it all but that seems like an unnecessary step just to hold those kinds of items. Why have a dedicated villager to moving those specific things to a trading post just for storage when I could have a general storage building for it???
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FEEDBACK/SUGGESTION - Recommended tab, related to tab!
SilverNirvash replied to SilverNirvash's topic in Site Support
maybe you could add a secondary dropdown tab in the description and create an official nexus template of sorts that allows the user to type in specific data for each area of the description to be seen and just below the "required" section you could have it there as a drop down that opens like an app folder on your smart phone homescree? lol or maybe put it hidden away in the files tab? maybe make it a floating window that pops up when you click the download with manager/manual download button similarly to how the donation popup is available? these are just some thoughts of course lol -
I'm not entirely sure if this has been recommended before but i've been wanting the site to have recommended and related to tabs on mod pages. Like if a mod author puts at the bottom of their description other mods that they've made or mods that would go well with their mod i think it would be pretty cool to have a tab dedicated to these things, like a smaller version of the search/filter browser that limits it to the items the mod author puts there/limited to other mods the author had made previously. That why the image used as a screenshot for those mods would be visible even on another mod page to get a better idea with out needing to necessarily go to that mods page directly. maybe it seems redundant to some but i feel it would be useful ^^
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LE (request) loading screens with progress bar
SilverNirvash replied to SilverNirvash's topic in Skyrim's Mod Ideas
I thought i'd refresh this mod request as it's been ages since i've made this request and would like to see if anyone has found a way of doing this or is willing to do this now? -
Anyone else having this issue using mods? I recently installed a bunch of spell/magic related mods and i cant imagine how those kind of mods could cause this so i'm curious if anyone else has had this issue with mods installed and wondering what mods they had installed at the time so i can figure out what could possibly be causing it for me too.
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In response to post #24695344. #24697599 is also a reply to the same post. aside from the idea that lowering the price minimum to 0 the workshop in of itself has massive issues and limitations because of that. For starters when you download a mod it doesn't download it in the form of a FOMOD or even as a RAR or EXE, it downloads it in the form of loose files or BSA files like a normal DLC would through steam. So if a mod like, lets say Book of Silence which comes with a FOMOD installer by default through MO or NMM were to be uploaded to the workshop and sold there, how would you go about selecting your features for the mod? which armors would be installed, any texture options, weapon options if it includes any, etc. In a standard DLC there are no feature choices, it installs everything, modding on the other hand comes with far more complexity. So, before valve even thought that this idea was smart to implement they should have had a hard look at their workshop system, compare it to the tools and resources given to the modders and mod authors here on the nexus, and then revamp their system to reflect what the community as a whole would need to make it even seem logical to use. anyone who's been with this community long enough knows that modding a game like skyrim takes more than a simple click of the subscribe button. Mods sometimes need cleaning, load orders need adjusting, INI files need tweaking, resource files need to be moved and placed in the correct location, hell even SkyPROC Patches need to be run. None of these things can be provided with the current system the workshop uses as they do not have the legal rights to host such modding tools like TES5Edit and LOOT and the like on their servers. They don't own them and they'd need the people who made them to agree to having them uploaded to the tools section of steam's library to make sure the modding community had everything they needed there before hand. Otherwise we'd still need third party programs downloaded and installed through external sites. iNEED by Isoku requires SKSE and SKYui by default to fully function yet they provide no external links to where you can find them directly, instead Isoku proves a link to his FAQ page, which if you dig into it and go to the starting up section contains the links you were looking for. But he can't legally provide a link on the workshop page can he? I doubt it. There are just so many issues with the workshop in regards to third party content for a game like Skyrim that it just doesn't make sense to even bother with using a paid service yet, not a legit one at least. I'm sticking with donating to the content creators directly when i can afford it.
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Is there a way to combine the two because i use UNP TBBP but also want to use cheskos belt-fastened quiver mod. what order should i install them so i can have BOTH at the same time? as i said i use UNP TBBP so the body has physics but if i install the quiver mod before, the skeleton it uses gets replaced obviously by UNP and the reverse happens if i install the quiver over the UNP body so the quiver is never on the belt if i have the UNP TBBP physics enabled body on. It's really annoying that i can't seem to get these two working together. any clue if i'm doing something wrong or something?
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Followers that double as a fence?
SilverNirvash replied to SilverNirvash's topic in Skyrim's Skyrim LE
yeah i know i have AFT installed but doesn't it sell EVERYTHING in your followers backpack? or how does it work exactly because the popup that comes up when i do it isn't exactly clear as to what is getting sold and what ISN"T getting sold.....and i feel like that's a bit of a cheat because then i can just do it for everything. I'd rather my follower be a merchant them self so i can sell goods to them and they can then go and sell goods to others and refresh their gold every day to a degree rather than flat out give me a percentage of the total value of my items >.<;; -
Hai! I've been wondering but are there any followers of note that double as a fence to sell stolen goods to? I did a search on the nexus using the word "fence" in the followers and Companions categories but all of the results, at least the ones that were highly rated, had the companion/follower listed as a dual FENCER meaning 2 swords lol. I need a follower that can fight and buy stolen goods from me if i need some cash and they happen to be a merchant of sorts. Are there any followers like this? If so could someone please link me to a one or two? I'm starting a new play through as a merchant caravan and i'd like to have followers that would go with the theme ^^
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tbbp/bbp** I came across this small issue a little while ago but didn't really bother me enough to ask about it. But now it's just getting annoying to go into third person only to see my character's physics along with EVERY OTHER FEMALES freaking out. I was wondering if anyone else has had this issue and what the fix is if they found one.