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About Bloodinfested
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Daggerfall
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TES series, ESO, Wizardry 8, Might&Magic 1-10
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In response to post #74727003. #74730663, #74732413 are all replies on the same post. The video isn't a full demonstration of all mods, there is a HD npc sprite mod.
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Probably more less a money grab on Bethesda not much effort was needed to convert Skyrim onto the newer engine not everyone got it free. Kind of reminds me of the Oblivion horse armor dlc not much effort but one heck of a money grab. Obviously they know about most of the bugs existing in the base game ever notice the esm were not even cleaned, not much effort. It's interesting seeing Zenimax actually listening to the community vs Bethesda more less doing their own thing regardless of the outcome.
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The one thing great about mmo are the constant updates much of witch fix's bugs. Hard to compare a single player game vs an mmo at witch some point the single player game gets abandon by the company. Only thing I think that should have been considered by Bethesda would have been the unofficial patches. I agree the UI is horrible but I also think skyui isn't all that great ether sure it's an improvement. Problem of picking the top 20 mods just because they are popular to force upon others just because you might think they are great it doesn't reflect everyone’s opinion. Now say if Beth did this you still have people modding the same aspects why because not everyone is fully happy at the end results. Actually if you look back in history Bethesda has done as you said Oblivion mods have made it's way into Skyrim. I'm afraid you will have to wait until the next game in the series comes to see if Bethesda took anything into consideration.
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Meshes and textures convert over easy but they are unable to use those assets because of legal reasons witch is why they are redoing all assets.
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Going that high is good for screen shots and video recording its not worth the head ache playing the game that way and running into scripting errors. Until Bethesda starts purposely designing the game around higher ugrids there’s really no good solution to permanently drastically increasing the view distance.
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Could be a possibility of some new consoles hitting the market at that time frame, could take advantage of the better hardware since consoles is the bottleneck of Bethesda's limitations. At lest they seemed to of improved their creation engine with fallout 4.
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It certainly is the best from Morrowinds sound track thats the one game they threw all the eggs in their basket going out and getting a great composer is just one aspect. Elder scrolls or no Jeremy soule creates some amazing music in anything. It seems to be a reacquiring pattern in the series lately. I like the original a lot but I really do like skyrim's Scandinavian/viking style.
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I don't know if I would use the name elder scroll theme since Arena and Daggerefall had its own music most of witch was an repeat by itself and if you count spin offs both Redguard and Battlespire is totally different then everything else I would bet the next spin off tes card game coming will be totally different but thats just my guess.
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Skyrim's intro didn't officially use pieces from Morrowind's did it? I thought it just used the same elder scrolls theme that Morrowind and Oblivion used but in different sounds to fit the game The beginning drum beats and the middle melody (2:09 to 2:30) is straight from Morrowind. Its sounds a bit different then the original but same melody.
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You have a few Morrowind songs in Dragonborn dlc they basically recycled some music. Actually lot of music is remixed the main intro song in Morrowind parts of it have been reused throughout the series skyrims intro is a good example.
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Theres controller support for Oblivion not sure how good it is since I’m a keyboard & mouse guy. http://www.nexusmods.com/oblivion/mods/28902/? Probably a few others floating around.
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I would say Morrowind for me I always liked the environment, the most thought out and superior main storyline in the entire series and the overall game mechanics were spot on – the awkward combat. I liked how the guild ranking are established you needed a set amount of main attributes and skills to progress... because now of days you can not be proficient in magic and somehow become the arch mage your forcing yourself to roll play in a roll playing game and that should never be the case. I liked the main storyline in Oblivion simply because you were a random hero technically not the main character who confronts Mehrunes Dagon. Just about every rpg your always the main character/main hero within the storyline it gets a bit redundant so Oblivion for me was very refreshing. I had a lot of good memories in Oblivion its a good 2nd for me.
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Adding more detail in the texture you would want a new normal to fully take advantage of that new texture.
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If its just changing the color of the existing texture you don’t have to mess with the normal unless it wasn’t that good of an normal to began with. A totally new texture would require a new normal...I'm fond of using 3rd party programs for normals you can make normals in photo shop and gimp but for time saving measures 3rd party programs/plugins are the way to go. For example InsaneBump is a good free one https://code.google.com/p/gimp-plugin-insanebump/wiki/MainPage
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There is complete conversions one that comes to mind is the lord of the rings for oblivion its certainly possible but an insane amount of work.