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Bloodinfested

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Everything posted by Bloodinfested

  1. In response to post #74727003. #74730663, #74732413 are all replies on the same post. The video isn't a full demonstration of all mods, there is a HD npc sprite mod.
  2. Probably more less a money grab on Bethesda not much effort was needed to convert Skyrim onto the newer engine not everyone got it free. Kind of reminds me of the Oblivion horse armor dlc not much effort but one heck of a money grab. Obviously they know about most of the bugs existing in the base game ever notice the esm were not even cleaned, not much effort. It's interesting seeing Zenimax actually listening to the community vs Bethesda more less doing their own thing regardless of the outcome.
  3. The one thing great about mmo are the constant updates much of witch fix's bugs. Hard to compare a single player game vs an mmo at witch some point the single player game gets abandon by the company. Only thing I think that should have been considered by Bethesda would have been the unofficial patches. I agree the UI is horrible but I also think skyui isn't all that great ether sure it's an improvement. Problem of picking the top 20 mods just because they are popular to force upon others just because you might think they are great it doesn't reflect everyone’s opinion. Now say if Beth did this you still have people modding the same aspects why because not everyone is fully happy at the end results. Actually if you look back in history Bethesda has done as you said Oblivion mods have made it's way into Skyrim. I'm afraid you will have to wait until the next game in the series comes to see if Bethesda took anything into consideration.
  4. Meshes and textures convert over easy but they are unable to use those assets because of legal reasons witch is why they are redoing all assets.
  5. Going that high is good for screen shots and video recording its not worth the head ache playing the game that way and running into scripting errors. Until Bethesda starts purposely designing the game around higher ugrids there’s really no good solution to permanently drastically increasing the view distance.
  6. Could be a possibility of some new consoles hitting the market at that time frame, could take advantage of the better hardware since consoles is the bottleneck of Bethesda's limitations. At lest they seemed to of improved their creation engine with fallout 4.
  7. It certainly is the best from Morrowinds sound track thats the one game they threw all the eggs in their basket going out and getting a great composer is just one aspect. Elder scrolls or no Jeremy soule creates some amazing music in anything. It seems to be a reacquiring pattern in the series lately. I like the original a lot but I really do like skyrim's Scandinavian/viking style.
  8. I don't know if I would use the name elder scroll theme since Arena and Daggerefall had its own music most of witch was an repeat by itself and if you count spin offs both Redguard and Battlespire is totally different then everything else I would bet the next spin off tes card game coming will be totally different but thats just my guess.
  9. Skyrim's intro didn't officially use pieces from Morrowind's did it? I thought it just used the same elder scrolls theme that Morrowind and Oblivion used but in different sounds to fit the game The beginning drum beats and the middle melody (2:09 to 2:30) is straight from Morrowind. Its sounds a bit different then the original but same melody.
  10. You have a few Morrowind songs in Dragonborn dlc they basically recycled some music. Actually lot of music is remixed the main intro song in Morrowind parts of it have been reused throughout the series skyrims intro is a good example.
  11. Theres controller support for Oblivion not sure how good it is since I’m a keyboard & mouse guy. http://www.nexusmods.com/oblivion/mods/28902/? Probably a few others floating around.
  12. I would say Morrowind for me I always liked the environment, the most thought out and superior main storyline in the entire series and the overall game mechanics were spot on – the awkward combat. I liked how the guild ranking are established you needed a set amount of main attributes and skills to progress... because now of days you can not be proficient in magic and somehow become the arch mage your forcing yourself to roll play in a roll playing game and that should never be the case. I liked the main storyline in Oblivion simply because you were a random hero technically not the main character who confronts Mehrunes Dagon. Just about every rpg your always the main character/main hero within the storyline it gets a bit redundant so Oblivion for me was very refreshing. I had a lot of good memories in Oblivion its a good 2nd for me.
  13. Adding more detail in the texture you would want a new normal to fully take advantage of that new texture.
  14. If its just changing the color of the existing texture you don’t have to mess with the normal unless it wasn’t that good of an normal to began with. A totally new texture would require a new normal...I'm fond of using 3rd party programs for normals you can make normals in photo shop and gimp but for time saving measures 3rd party programs/plugins are the way to go. For example InsaneBump is a good free one https://code.google.com/p/gimp-plugin-insanebump/wiki/MainPage
  15. There is complete conversions one that comes to mind is the lord of the rings for oblivion its certainly possible but an insane amount of work.
  16. I always thought real life is far more important then a game. Sure its very enjoyable modding and if you screw something up while modding its rather more simple to fix vs screwing up circumstances in your life witch can be far harder if not impossible to fix. I really done the same as you but about 3 years ago... at any rate hope things go good for you take it easy.
  17. Roll playing like that use to be implemented in the older games as some skills but for some reason now of days roll playing of that nature must be a bad thing.
  18. They stopped using game bryo, skyrim and fo4 is using the creation engine witch is kind of like an heavily modified bryo.
  19. Theres no models for the jewelery those icons are the only image.
  20. Probably depends how you feel about mmos although I would say its a bit more of an elder scrolls game then an mmo. Stuff like classes have been in every single game of the series but sykrim thats the odd ball. Its pretty hard to compare it to other tes games since every other game in the series is drastically different from another. I was pretty impressed with the amount of lore that was shoved in the game even if you added up every single player experience it still tops that. Zenimax you can tell that they have far better writers since the quests have far more effort put into them. I was worried how the game would turn out in beta because a few runs in beta the bugs were pretty bad, bad as game progression problems. That was sorted out at launch and a few things remained but now its pretty polished game. Its unlike tes single players where you get a few patches then the game isn’t supported any more thats the one great thing with mmos with continuous bug fixes and new content. So for the money tes single players are a good buy you get an average of 300+ hours but teso your going to be getting far more then that the game has an enormous amount of content.
  21. But, I think the first one wanted to capture tamriel to train other folks not to purge them or their pantheons. Just to wanted bring them knowledge like elves from Lord of the Rings. (I haven't played Arena, Daggerfall, Morrowind or Oblivion by the way) Can you give me some examples about your opinion? Maybe some quests? Or quotes from books? I have a few v14's so I played all the content there’s really no indication within the game itself quest wise I’m just going off the wiki information.
  22. The short story of them is first Dominion are basically like the Nazis they want total domination on Tamriel, an new age of Elven rule. When you put the alliances in perspective definitely the dominion have far more evil intentions.
  23. That's always been an unfair asessment from a portion of the gaming base that seems to be under the impression that having more Skills instantly equates to more customization. It doesn't, and often creates disjointed and nonsensical divisions between related concepts that don't actually add anything meaningful. There's no reason a Master Swordsman should be a bumbling novice if he picks up a Mace, or a reknowned sprinter only be able to bunny hope. Amalgamating skills that operate on the same fundimental base, and then diverging using Perks, allows for a more naturalistic mechanism without sacrificing any of the customization options. Skyrims difetentation between Blade, Axe and Blunt within the 1-handed Weapon tree offers more range and interaction, for considerably less work, and without creating an inane cluttered mess like Daggerfall. Daggerfall you were locked out on some skills so Its absolutely a form of customization and specialization of your character. Even today when you can use everything its still goes though the same process of specialization/customization. The original reason why skills are even in the game is to allow your character the notion of getting better in x skill. All you see now is a increased number on screen in the impression you assume your getting better yet game play wise your really not any better. The older games made skills function a lot better you can argue that it was maybe crude but at lest you knew your getting better in a skill. Now its purely used as an process to level up and skill doesn’t really mean how good you really are in said skill. The perk system was suppose to take care of this but if your an battle mage and the 1st 15 levels you choose to invest into magic perks and ignore combat perks even if you got 45 skill one hand it still doesn’t reflect that your remotely good in one hand. Witch defeats the entire purpose of what the skills were in the 1st place. Your trying to put logical thought behind a fantasy game witch isn’t logical in the process of covering up the series short comings. You use skyrim perk tree as an example and I'm fine with that further customization but its also lacking spears/polearms, medium armor, unarmored and ect witch the perks don’t confiscate for. If you wanted to put some rational thought behind a few skills a pole arm how its used is quite a bit different then say a sword. Eso did an ok job in identifying these armors skills in their perks in a fantasy setting. I wouldn’t suggest going back to the old system entirely but if you were going to modernize it one would make skills in general a bit more beneficial at the same time act like the original intent. For example weapon skills use to be an modifier to hit since chance to hit is no longer thinking simple because tes isn't a complex rpg an rolling modifier on damage per 5 skill increase or whatever. If it was spells skills rolling modifier on damage/duration. When your leveling up skills what a concept they had you actually feel like your getting better theres literally 100's of ways in modernizing any element, the older games are a perfect blue print witch they choose not to use the new series would be so much more meaningful today. I shouldn't say they never gone off the older games you gave 2 good examples critical strike and backstabbing is really in the perk system although semi fail on implementing the critical. If your fine with converging skills then whether your talking about armor or magic maybe we should have just a magic skill doesn’t matter what type of armor your wearing so is shouldn’t matter what type of school the spell your casting.
  24. That's always been an unfair asessment from a portion of the gaming base that seems to be under the impression that having more Skills instantly equates to more customization. It doesn't, and often creates disjointed and nonsensical divisions between related concepts that don't actually add anything meaningful. There's no reason a Master Swordsman should be a bumbling novice if he picks up a Mace, or a reknowned sprinter only be able to bunny hope. Amalgamating skills that operate on the same fundimental base, and then diverging using Perks, allows for a more naturalistic mechanism without sacrificing any of the customization options. Skyrims difetentation between Blade, Axe and Blunt within the 1-handed Weapon tree offers more range and interaction, for considerably less work, and without creating an inane cluttered mess like Daggerfall. Daggerfall you were locked out on some skills so Its absolutely a form of customization and specialization of your character. Even today when you can use everything its still goes though the same process of specialization/customization. The original reason why skills are even in the game is to allow your character the notion of getting better in x skill. All you see now is a increased number on screen in the impression you assume your getting better yet game play wise your really not any better. The older games made skills function a lot better you can argue that it was maybe crude but at lest you knew your getting better in a skill. Now its purely used as an process to level up and skill doesn’t really mean how good you really are in said skill. The perk system was suppose to take care of this but if your an battle mage and the 1st 15 levels you choose to invest into magic perks and ignore combat perks even if you got 45 skill one hand it still doesn’t reflect that your remotely good in one hand. Witch defeats the entire purpose of what the skills were in the 1st place. Your trying to put logical thought behind a fantasy game witch isn’t logical in the process of covering up the series short comings. You use skyrim perk tree as an example and I'm fine with that further customization but its also lacking spears/polearms, medium armor, unarmored and ect witch the perks don’t confiscate for. If you wanted to put some rational thought behind a few skills a pole arm how its used is quite a bit different then say a sword. Eso did an ok job in identifying these armors skills in their perks in a fantasy setting.
  25. I see a benefit in having them it just gives more character customization witch could then be furthered by a perk tree. It is after all a game and in a fantasy setting things aren’t suppose to be 100% realistic and if that’s someones concern then they are playing the wrong game then. The way things are going with the massive streamlining they will have just a armor skill and maybe they will have just a weapon skill get rid of all the specialization in weapons then just a magic skill get rid off all the schools because somehow having less options is a better thing.
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