I am trying to modify the starting party of the first level of Breakdown. And this is where I think is the problem. I managed to only start a game with two custom characters + Lily.... But I get no playable character. One of my customs appear where the game start, but I have no control and just run away in direction to the base. I fixed that, but was still funny. Now I managed to start the game with who I wanted to start (it was just a matter of matching the ActorIndex from Actor_SetAsPlayer and Actor_TelepoertTo) and a second custom character. Another random still appears, and neither that character nor my other custom is a friend. This line: <Actor_AddTrust ActorIndex="5" DisableBonus="false" Trust="30" /> is not on the initial outpost of the first level of Breakdown, and if I change <Actor_AddToFamily ActorIndex="3" /> I don't have a playable character anymore. Turns out, I can add the line <Actor_AddTrust ActorIndex="5" DisableBonus="false" Trust="100" /> and it will solve the problem about the second custom being friend. Now all my problems are not solved, but I can play with both from the begining (and I guess I will sacrifice that random later for Jacob Ritter or Erik Tan). This is the code now (lines 17 to 53): <Actions> <Action ActionFlags="" ActionId="InitTutorial" ActionType="Action.Background" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline=""> <RTSActionIcon Name="" Id="" /> <NameText Flags="" Notes="" Text="" /> <Actors> <Enclave ActorFlags="Spawn" ActorName="Enclave.Home_Sandbox" EnclaveStat="" HideWarnings="" Optional="" /> <TagPoint ActorName="" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="True" SearchRange="0" TagPointFlag="" TagPointType="SandboxSpawn" /> <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, !Trait.Status.NotPlayable, !Trait.Behavior.NeverPlayable" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" /> Actor3 <Character ActorFlags="FindOrSpawn" ActorName="182 GENERIC Vienna Cho" ActorTask="" ActorTraits="" FunctionTags="Female, Npc" HideWarnings="" Optional="" TargetEnclave="" /> Actor4 <Character ActorFlags="FindOrSpawn" ActorName="8 GENERIC Aya Brea" ActorTask="" ActorTraits="" FunctionTags="Female, Npc" HideWarnings="" Optional="" TargetEnclave="" /> </Actors> <Alts /> <Effects /> <Inputs /> <Outputs> <Console_Command Command="LOG: InitTutorial" /> <Console_Command Command="LOG: ==== InitSandbox ====" /> <ExecuteAction ActionId="InitConsts" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Game.Tutorial" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.Sandbox" PauseWhenOffline="" /> <RTSStat_Set DurationCancellable="" OutputAmount="8" OutputDuration="" OutputId="Game.StartTimeOfDay" PauseWhenOffline="" /> <ChangeState ActorIndex="0" Silent="false" State="Sandbox_LoneWolf_Initialize" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Game.NoSave" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.RTS.HideHome" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Sandbox.Scenario.NewAdvanced" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Sandbox.Drifter.NeverHadHome" PauseWhenOffline="" /> <RTSStat_Set DurationCancellable="" OutputAmount="1" OutputDuration="" OutputId="Sandbox.ScoreMultiplier" PauseWhenOffline="" /> <Actor_AddToFamily ActorIndex="4" /> <Actor_AddTrust ActorIndex="3" DisableBonus="false" Trust="100" /> <Actor_AddTrust ActorIndex="2" DisableBonus="false" Trust="100" /> <Actor_AddTrust ActorIndex="1" DisableBonus="false" Trust="100" /> <Actor_SetAsPlayer ActorIndex="4" /> <Actor_TeleportTo ActorIndex="4" TargetIndex="1" xRelativeOffset="0" yRelativeOffset="0" /> <RespawnPointOverride ActorIndex="1" TagPoint="" /> <EventTrigger Event="SandboxEvent.CallUber" /> </Outputs> </Action> Thank you for your help =). If someone is going to use that code, remember to modify "8 GENERIC Aya Brea", which is something I changed in the Characters file.