Jump to content
⚠ Known Issue: Media on User Profiles ×

armorgamesmfa

Members
  • Posts

    4
  • Joined

  • Last visited

Nexus Mods Profile

About armorgamesmfa

armorgamesmfa's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. I am trying to modify the starting party of the first level of Breakdown. And this is where I think is the problem. I managed to only start a game with two custom characters + Lily.... But I get no playable character. One of my customs appear where the game start, but I have no control and just run away in direction to the base. I fixed that, but was still funny. Now I managed to start the game with who I wanted to start (it was just a matter of matching the ActorIndex from Actor_SetAsPlayer and Actor_TelepoertTo) and a second custom character. Another random still appears, and neither that character nor my other custom is a friend. This line: <Actor_AddTrust ActorIndex="5" DisableBonus="false" Trust="30" /> is not on the initial outpost of the first level of Breakdown, and if I change <Actor_AddToFamily ActorIndex="3" /> I don't have a playable character anymore. Turns out, I can add the line <Actor_AddTrust ActorIndex="5" DisableBonus="false" Trust="100" /> and it will solve the problem about the second custom being friend. Now all my problems are not solved, but I can play with both from the begining (and I guess I will sacrifice that random later for Jacob Ritter or Erik Tan). This is the code now (lines 17 to 53): <Actions> <Action ActionFlags="" ActionId="InitTutorial" ActionType="Action.Background" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline=""> <RTSActionIcon Name="" Id="" /> <NameText Flags="" Notes="" Text="" /> <Actors> <Enclave ActorFlags="Spawn" ActorName="Enclave.Home_Sandbox" EnclaveStat="" HideWarnings="" Optional="" /> <TagPoint ActorName="" HideWarnings="" NearActorIdx="-1" Optional="" PickRandom="True" SearchRange="0" TagPointFlag="" TagPointType="SandboxSpawn" /> <Character ActorFlags="FindOrSpawn" ActorName="" ActorTask="" ActorTraits="!Trait.Meta.Story, !Trait.Status.NotPlayable, !Trait.Behavior.NeverPlayable" FunctionTags="" HideWarnings="" Optional="" TargetEnclave="" /> Actor3 <Character ActorFlags="FindOrSpawn" ActorName="182 GENERIC Vienna Cho" ActorTask="" ActorTraits="" FunctionTags="Female, Npc" HideWarnings="" Optional="" TargetEnclave="" /> Actor4 <Character ActorFlags="FindOrSpawn" ActorName="8 GENERIC Aya Brea" ActorTask="" ActorTraits="" FunctionTags="Female, Npc" HideWarnings="" Optional="" TargetEnclave="" /> </Actors> <Alts /> <Effects /> <Inputs /> <Outputs> <Console_Command Command="LOG: InitTutorial" /> <Console_Command Command="LOG: ==== InitSandbox ====" /> <ExecuteAction ActionId="InitConsts" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Game.Tutorial" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.Sandbox" PauseWhenOffline="" /> <RTSStat_Set DurationCancellable="" OutputAmount="8" OutputDuration="" OutputId="Game.StartTimeOfDay" PauseWhenOffline="" /> <ChangeState ActorIndex="0" Silent="false" State="Sandbox_LoneWolf_Initialize" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="false" OutputDuration="" OutputId="Game.NoSave" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Game.RTS.HideHome" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Sandbox.Scenario.NewAdvanced" PauseWhenOffline="" /> <RTSStat_SetBool DurationCancellable="" OutputAmount="true" OutputDuration="" OutputId="Sandbox.Drifter.NeverHadHome" PauseWhenOffline="" /> <RTSStat_Set DurationCancellable="" OutputAmount="1" OutputDuration="" OutputId="Sandbox.ScoreMultiplier" PauseWhenOffline="" /> <Actor_AddToFamily ActorIndex="4" /> <Actor_AddTrust ActorIndex="3" DisableBonus="false" Trust="100" /> <Actor_AddTrust ActorIndex="2" DisableBonus="false" Trust="100" /> <Actor_AddTrust ActorIndex="1" DisableBonus="false" Trust="100" /> <Actor_SetAsPlayer ActorIndex="4" /> <Actor_TeleportTo ActorIndex="4" TargetIndex="1" xRelativeOffset="0" yRelativeOffset="0" /> <RespawnPointOverride ActorIndex="1" TagPoint="" /> <EventTrigger Event="SandboxEvent.CallUber" /> </Outputs> </Action> Thank you for your help =). If someone is going to use that code, remember to modify "8 GENERIC Aya Brea", which is something I changed in the Characters file.
  2. By adding the character I want (lets say 0 GENERIC Vitaly Marchenko) in line 25 of the rtsevents file, I can make it appear in the starting enclave (which is in the Ranger Station), but that is still not what I want. This add the character near Lily, but I still start with another random character. I guess I could continue the game and switch to the custom one whenever I can, but I would like to directly start with the character I want. The added character doesn't start as friend. If I can figure that I should be able to switch it at the begining (well, previous to a teleport to the Ranger Station) and it will also be an easy solution. I will continue experimenting. Any help will be appreciated =).
  3. Found a tutorial in the Alamo board: https://www.draakdorei.com/forums/threads/yose-how-to-start-breakdown-with-a-custom-party.376/ Haven't tried it yet.
  4. Hello =) I know there is a way to edit the starting enclave (just Lily and a random character) and not only add more characters, but cherry pick them too. For example, lets say that you create a custom character in the "0 GENERIC Vitaly Marchenko" spot, you can edit that file so it will spawn that character with Lily (or add more characters, generic or heroes). But, I don't remember the file to edit (I guess it have to be the expertise one, but I can't find where, and I can't find where I took the information to do that (it was probably the now offline undead labs, but maybe not). If anyone remembers or have the information to edit the starting party, I would appreciate it very much. Thank you ^^.
×
×
  • Create New...