My understanding is that there is a wav file in every language for each spoken dialogue of NPCs in the game. There has to be, or each dialogue would be part of an ongoing recording, which is impossible, without horrendous consequences. So my understanding is, get the .wav files, swap each English Imperial .wav files with their corresponding Italian .wav files. And so on. All agreed? My main concern is how I can locate these files so that I can go through each Steam language change and extract .wav files as I please, to replace English .wav files of selected races. (Ita/Imp , Ger/Nord) This is an Immersion Project. The Imperials are a foreign occupying race of Skyrim, who best align with the Italians [and then] Greek etc. All other language changes are for Immersive distinction.