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COLDNz1991

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Everything posted by COLDNz1991

  1. SO from what I understand, the Imperial .bsa files are not actually segregated as such, but rather are filed as "male even tone". By this understanding, what I had in mind would be impossible because other race characters who use male even tone would also speak Italian, therefore quite dramatically shooting down my dreams... :'( if anyone can elaborate further/get around this barrier, please don't hesitate to tell me. I did little digging to find this conclusion, but am for the mean time stumped as a visionary of what seemed like a great idea. :( lol cheers!
  2. Good reflection. However I will not be including any of the content regarding learning languages or multi language characters etc. Regarding your point about subtitles, the subtitles will be turned on default, from the settings menu 'in-game'.
  3. You think I can get Latin localization? That would supersede Italian in my book.
  4. Not interested in discussing lore relativity. Incentive for pointless contradicting quote comments and throwbacks. Anyone interested in offering their skills or advice in Helping me with this mod's creation are appreciated. I will update as developments follow...
  5. Because he wants to. He does not need to justify the why. The technical limitations should be the only thing to decide if this is created or not. Correct.
  6. This is the exact procedure I had in mind. Now, can you please advise me on this procedure, step by step like you have, but add steps regarding function of your said applications (defuzer) and whatever else will be applicable. I am happy to share correspondence of progress with you, and also mention you in any credits.
  7. My understanding is that there is a wav file in every language for each spoken dialogue of NPCs in the game. There has to be, or each dialogue would be part of an ongoing recording, which is impossible, without horrendous consequences. So my understanding is, get the .wav files, swap each English Imperial .wav files with their corresponding Italian .wav files. And so on. All agreed? My main concern is how I can locate these files so that I can go through each Steam language change and extract .wav files as I please, to replace English .wav files of selected races. (Ita/Imp , Ger/Nord) This is an Immersion Project. The Imperials are a foreign occupying race of Skyrim, who best align with the Italians [and then] Greek etc. All other language changes are for Immersive distinction.
  8. Hey guys, First mod. Plan is to create a voice mod, the simplest way I can think of: with existing data. My mission is to create a mod that changes certain races' voice files to their most relatable 'Earth' language. Imperials: Italian Nords: German Orcs: ?Russian? Redguard: High Elves: English Dunmer: English Wood Elves: ? Argonians: ? Khajiit: ?Japanese? Bretons: ? If anyone can help me, please let me know. Regards, coldnz
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