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Posts posted by Chazrp
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This is very, truly sad news indeed, you were one of the best modders on nexus there were, your stories really moving, like NVBII with the dead ranger i wish there had been a way to prevent most of the events that occurred during a lot of your mods:
-Bradley's Death
-Randall's Death
-The Sand Wolves Massacre
And they were things you could speculate over once they had happened, which is why they were realistic. I know a lot of people want Siege of Firebase Zulu as a modders resource, but i would not want you to feel pressured into that as with the lack of skilled modders currently available, it would be painful for you, I and many others to see your ideas poorly executed, and those who have skill do not see things the way you do, those who do see things have lack of modding knowledge. If you aren't going to finish it yourself keep it dead. I mean this in no offense or selfish way, I only feel this way the same way others felt about not having Al as a voice actor, it would lack the feel all your mods made that we have grown to love.
Best of luck in the future, and in all your endeavors. Crimson.
Put some f*#@ing spoilers in.
OT: I have only played a portion of your content and am currently doing The Inheritence and have previously completed NVB1 and have started NVB2. The content you have created on your own (I think) has inspired me to take up modding for FNV. I always thought that 1 man projects would be terrible pieces of rubbish that ruined the Fallout experienced but you changed my mind on that. It's a shame to hear about the problems that you had and I hope everything works out for you. Thank you for the enjoyment of playing your mods and the inspiration you gave me!
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Where did you look for the GECK's ini files?
Normal Directory would be: C:\Documents and Settings\User\My Documents\My Games\FalloutNV
Try moving GECKCustom.ini and GECKPrefs.ini to your desktop and then relaunch the GECK. Hopefully it will create default config settings.
If they are not in the above folder try opening Notepad and do the following
Paste the following text into notepad and save as GECKCustom.ini
[HAVOK]fCharControllerWarpDistSqr=6000000.0000bFindContactPointsOnAdd=1fMaxTime=0.0167bHavokDebug=0iMinNumSubSteps=8fTimePerSubStep=0.0080bWONameSync=1bTreeTops=0bAutoWaterUsesHavokShapes=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800fChaseDeltaMult=0.0500iEntityBatchRemoveRate=100fMaxPickTimeDebugVATS=0.6000fMaxPickTimeDebug=0.0600fMaxPickTimeVATS=0.0400fMaxPickTime=0.0040bAddBipedWhenKeyframed=1fMoveLimitMass=95.0000iUpdateType=0[FootIK]bRigidBodyController=1fRagdollFeedback=0.9000fMaxFootCastMilliSec=0.6000fMaxStepVertError=3.5000fControllerTetherLen=6.0000iNumFramesFootEaseOut=30fVertErrorGain=0.5000fPelvisOffsetDamping=0.2000fPelvisUpDownBias=0.7500fAnkleOffset=0.2000fOriginalGroundHeightMS=-0.1100bFootPlacementOn=1fFootPlantedGain=1.0000fFootRaisedGain=0.2000fGroundDescendingGain=0.3000fGroundAscendingGain=0.3500fOnOffGain=0.0100[RagdollFeedback]uiFeedbackTimeout=1500[GrabIK]fDriveGain=0.2500[LookIK]fEaseAngleShutOff=0.5000fAngleMaxEase=1.0000fAngleMax=3.5000fMinTrackingDist=12.0000fMaxTrackingDist=1500.0000[RagdollAnim]fSnapMaxAngularDistance=1.0000fSnapMaxLinearDistance=0.3000fSnapMaxAngularVelocity=0.3000fSnapMaxLinearVelocity=3.0000fSnapGain=0.1000fPositionMaxAngularVelocity=18.0000fPositionMaxLinearVelocity=14.0000fPositionGain=0.0500fVelocityGain=0.6000fAccelerationGain=1.0000fVelocityDamping=0.0000fHierarchyGain=0.1700fCameraDist=1000.0000bPoseMatching=1bRagdollFeedback=1bLookIK=1bGrabIK=1bFootIK=1bRagdollAnim=1[General]iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4iRenderingThread2HWThread=1iRenderingThread1HWThread=0bLoadFaceGenHeadEGTFiles=0uiEGTClampSize=30uiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bExternalLODDataFiles=1bCheckOutWorldspacesOnInit=0fVerticesInWaterThreshold=0.0500bCheckLevActorsOnInit=0bOnlyActiveFileForRefFix=1bForceCheckOutOnRefFix=0bFixPersistenceOnRefInit=0fPortalTolerance=0.1000bFindDanglingCellsOnInit=0bFixBadLocRefsOnInit=0iCheckCellRegionsOnInit=0bUseMultibounds=1bCheckDoorCollisionOnInit=0bCheckOutOnBoundFix=0fScriptBackgroundColorB=1.0000fScriptBackgroundColorG=1.0000fScriptBackgroundColorR=1.0000fScriptForegroundColorB=0.0000fScriptForegroundColorG=0.0000fScriptForegroundColorR=0.0000bWarnOnGameSettingLoad=0bCheckOutOnTopicQuestSort=0bFaceGenTexturing=1bCheckEyesOnInit=0bCheckHairOnInit=0bKeepHeadOnRaceChange=0bTintMipMaps=0bCreateShaderPackage=0uGridsToLoad=5fAnimationDefaultBlend=0.2000fAnimationMult=1.0000bUpdateTextureSwapIndexesOnInit=0bConfirmOnCheckDelete=1bFixAIPackagesOnLoad=0bAnimateDoorPhysics=1SLocalBackupPath=Data\CheckInBackupSNewVersionBackupPath=bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bChangingLotsOfBaseObjects=0bCheckForMultiFileForms=0bAllowMultipleMasterLoads=1bCheckDLCObjectChangesOnLoad=0SLanguage=ENGLISHbQueueWarnings=0bCheckPurgedTextureList=0bShowLoadingAreaMessage=0iNumHWThreads=1uExterior Cell Buffer=36uInterior Cell Buffer=3bPreemptivelyUnloadCells=0SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.waviTextColorRegionFormB=160iTextColorRegionFormG=160iTextColorRegionFormR=160iTextColorLockedChildFormB=0iTextColorLockedChildFormG=255iTextColorLockedChildFormR=255iTextColorLockedFormB=0iTextColorLockedFormG=0iTextColorLockedFormR=255iTextColorMyFormB=0iTextColorMyFormG=120iTextColorMyFormR=0SNetworkMasterPath=bClearPersistenceOnVCSort=0bAllowNonGroupedVersionControl=0iFullSaveCellThreshhold=20uForcedNextID=0iBorderColorOverLimitB=0iBorderColorOverLimitG=0iBorderColorOverLimitR=128iBorderColorWarningB=0iBorderColorWarningG=128iBorderColorWarningR=128iNPCCheckOutCount=500iLandCheckOutCount=1024bUpdateMNumberForSelected=0bRotateCameraAroundLastSelection=0fRaiseObjectDistance=3.0000fPrimitiveDrawZSpeed=10.0000fFlyRotSpeed=0.0500fFlyMoveSpeed=10.0000bStartInAllObjects=0bShowHide=0bPreview=0bAllowMultipleEditors=1bNo3D=0SNetwork Path=bUseMyGamesDirectory=1bUseVersionControl=0[backgroundLoad]iPostProcessTaskWarningMilliseconds=20iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5bLoadBackgroundFaceGen=0bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bUseMultiThreadedTrees=1bUseBackgroundFileLoader=0[imagespace]fRenderDepthMaxDepth=10000.0000bDoMotionBlur=1bDoRadialBlur=1[DistantLOD]iDistantLODGroupWidth=8bUpdateDistantRefDataOnLoad=0[Display]bDoTestHDR=0bImageSpaceEffects=1bDo30VFog=1bDynamicWindowReflections=0fShadowFadeTime=1.0000iPresentInterval=1bDecalsOnSkinnedGeometry=1uVideoDeviceIdentifierPart4=0uVideoDeviceIdentifierPart3=0uVideoDeviceIdentifierPart2=0uVideoDeviceIdentifierPart1=0bUseFakeFullScreenMotionBlur=0bUseResolvableDepth=1bAllowPartialPrecision=1bShadowsOnGrass=0bActorSelfShadowing=0fLandLOFadeSeconds=15.0000fLODNoiseMipBias=0.0000bLODNoiseAniso=0bMTRendering=0fSkinnedDecalLOD2=800.0000fSkinnedDecalLOD1=500.0000fSkinnedDecalLOD0=300.0000fDecalLOD0=800.0000fEyeEnvMapLOD2=65.0000fEyeEnvMapLOD1=45.0000fEnvMapLOD2=1800.0000fEnvMapLOD1=1500.0000fSpecularLODMaxStartFade=600.0000fSpecularLODMinStartFade=200.0000fSpecularLODRange=300.0000fSpecularLODDefaultStartFade=500.0000fShadowLODMaxStartFade=300.0000fShadowLODMinStartFade=100.0000fShadowLODRange=200.0000fShadowLODDefaultStartFade=200.0000fLightLODMaxStartFade=1200.0000fLightLODMinStartFade=200.0000fLightLODRange=500.0000fLightLODDefaultStartFade=1000.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bAllow30Shaders=0bAllow20HairShader=1bAllowScreenShot=0bDoTallGrassEffect=1bForceMultiPass=1bDoStaticAndArchShadows=0bDoActorShadows=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bDoCanopyShadowPass=1bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=0iLocation X=0bIgnoreResolutionCheck=0fDecalLifetime=10.0000[LOD]fLODMultTrees=1.2000iFadeNodeMinNearDistance=400fTalkingDistance=2000.0000fLodDistance=500.0000bUseFaceGenLOD=0fFadeOutTime=1.2000fFadeInTime=1.2000fFadeInThreshold=0.7000fFadeOutThreshold=0.3000fDistanceMultiplier=1.2000fLODFadeOutPercent=0.9000fLODBoundRadiusMult=3.0000[Audio]fFilterdBAttenuation=1.0000fFilterPEQGain=-15.0000fFilterDistortionGain=-18.2000iVoiceDecodeBufferSize=32768iMaxFX=128bEnableEnviroEffectsOnPC=0iAudioHWThread=2iMaxSizeForCachedSound=256iAudioCacheSize=2048bEnableAudioCache=1iAttenuationDialogMenuMute=3000iAttenuationEffectiveSilence=9000fDialogueFadeSecondsOut=1.0000fDialogueFadeSecondsIn=2.0000fDialogueFadeDecibels=6.0000fMasterVolumeMult=1.3000fAudioDebugDelay=0.0000bUseAudioDebugInformation=1bMultiThreadAudio=0fNightTime=20.0000fDuskTime=18.0000fDayTime=8.0000fDawnTime=5.0000fDialogMaxDistance=50000.0000fDialogMinDistance=70.0000bEnableAudio=1fDialogueHeadYawExaggeration=2.0000fDialogueHeadRollExaggeration=2.0000fDialogueHeadPitchExaggeration=2.0000[Controls]iLanguage=0fForegroundMouseAccelBase=0.2000fForegroundMouseAccelTop=50.0000fForegroundMouseBase=0.2000fForegroundMouseMult=4.0000bBackground Mouse=0bBackground Keyboard=1bUse Joystick=1[HeightMapEditor]uPreviewSize=512[TerrainManager]bKeepLowDetailTerrain=1uTerrainTextureFadeTime=1000fDetailTextureScale=3.0000fHighTreeLoadDistance=40000.0000fLowTreeLoadDistance=10000.0000fDefaultTreeLoadDistance=25000.0000fHighBlockLoadDistanceLow=75000.0000fLowBlockLoadDistanceLow=25000.0000fDefaultBlockLoadDistanceLow=50000.0000fMorphEndDistanceMult=0.6500fMorphStartDistanceMult=0.7000bUseDistantTrees=1bUseDistantObjectBlocks=1bUseNewTerrainSystem=1uDistantTreeBlockCacheSizePerCell=1[Pathfinding]bCutDoors=1fObstacleUpdateDeltaWhenUnknown=5.0000fObstacleUpdateDeltaWhenMoving=1.0000bBackgroundNavmeshUpdate=1bDrawPathBounds=0bBackgroundPathing=1bUseAlternateSmoothingForPrime=1bUseRayCasts=1bUseOldPathSmoothing=0bRebuildPathIfSmootherFailed=1bCreateDebugInfo=0bUsePathSmoothing=1bUseObstacleAvoidance=1bUseStraightLineCheckFirst=1fPOVSmootherAvoidNodeCost=7.0000[NavMeshGeneration]bFinalizeNavMesh2=0fMaxXYThreshold2=8.0000fStepHeight2=25.0000fCornerSimplifyThreshold2=0.9000fLongestEdge2=512.0000fShortestEdgeLength2=10.0000fSimplifyEdgeSwapAngle2=25.0000fMaxWalkableAngle2=45.0000fSimplificationLevel2=2.5000fMinIslandArea2=150.0000fOverlapDistance2=128.0000fWieldVertexDistance2=2.5000bFinalizeNavMesh1=0fMaxXYThreshold1=8.0000fStepHeight1=25.0000fCornerSimplifyThreshold1=0.9000fLongestEdge1=512.0000fShortestEdgeLength1=10.0000fSimplifyEdgeSwapAngle1=25.0000fMaxWalkableAngle1=45.0000fSimplificationLevel1=2.5000fMinIslandArea1=150.0000fOverlapDistance1=128.0000fWieldVertexDistance1=2.5000fCellPortalZVertDistance=64.0000fCellPortalXYVertDistance=16.0000fCellPortalDistance=4.0000bGlobalNavMeshCheck=0[Pathing]fFindClosestEdgesRadius=512.0000[speedTree]fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bForceFullLOD=0bEnableTrees=1[Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0[MAIN]iConcentricLengthMaxVeryHard=200iConcentricLengthMaxHard=200iConcentricLengthMaxAverage=200iConcentricLengthMaxEasy=200iConcentricLengthMaxVeryEasy=200iConcentricLengthMinVeryHard=200iConcentricLengthMinHard=200iConcentricLengthMinAverage=200iConcentricLengthMinEasy=200iConcentricLengthMinVeryEasy=200iSweetSpotLengthMaxVeryHard=25iSweetSpotLengthMaxHard=50iSweetSpotLengthMaxAverage=100iSweetSpotLengthMaxEasy=200iSweetSpotLengthMaxVeryEasy=400iSweetSpotLengthMinVeryHard=25iSweetSpotLengthMinHard=50iSweetSpotLengthMinAverage=100iSweetSpotLengthMinEasy=200iSweetSpotLengthMinVeryEasy=400bPrimitivesOn=0bDrawWaterRefLinks=1bUseWaterHDR=1iLastHDRSetting=-1bRefSelectControlHasAnyOption=0[interface]fMenuBackgroundOpacity=0.8000fPopUpBackgroundOpacity=1.0000fInterfaceTintB=0.8824fInterfaceTintG=0.9843fInterfaceTintR=0.6314fMenuModeAnimBlend=0.0000[Weather]fSunGlareSize=350.0000fSunBaseSize=250.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255[Landscape]fLandFriction=2.5000SDefaultLandNormalTexture=DirtWasteland01_N.ddsSDefaultLandDiffuseTexture=DirtWasteland01.ddsiLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000[Water]iWaterNoiseResolution=256fRefractionWaterPlaneBias=3.0000SSurfaceTexture=waterfInteriorWaterReflectionThreshold=10.0000fExteriorWaterReflectionThreshold=300.0000uMaxInteriorWaterReflections=4uMaxExteriorWaterReflections=2fWaterGroupHeightRange=10.0000fWadingWaterTextureRes=512.0000fWadingWaterQuadSize=2048.0000bForceHighDetailLandReflections=0bForceLowDetailReflections=0bReflectExplosions=0bUsePerWorldSpaceWaterNoise=1bUseWaterHiRes=0bUseWaterShader=1bUseWater=1fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000bUpdateRenderWindowWater=1fAlpha=1.0000[Grass]fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000iMinGrassSize=80fGrassFadeRange=1000.0000fGrassDefaultStartFadeDistance=3500.0000fGrassMaxStartFadeDistance=7000.0000fGrassMinStartFadeDistance=400.0000bGrassPointLighting=0bDrawShaderGrass=1fTexturePctThreshold=0.3000iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500[TestAllCells]bFileControllerOnRoot=1bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileUnusedObject=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileCheckModelCollision=0bFileSkipModelChecks=0[bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0[Localization]iExtendedResponseLength=255iExtendedTopicLength=50bAllowExtendedText=0[Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=mp3iWaveFormat=5[GamePlay]bShowChallengeUpdates=1[blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1[blurShaderHDR]fTargetLUM=1.2000fUpperLUMClamp=1.0000fGrassDimmer=1.3000fTreeDimmer=1.2000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.7000fSunlightDimmer=1.3000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=1.5000fBrightClamp=0.3500fBlurRadius=4.0000iNumBlurpasses=2iBlendType=2[blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.5000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2[GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050[budgetCaps]bIncludeWaterInMNumberCalculations=1uActorMemoryBudgetCap=10485760uCityLODBudgetAdjustment=5242880uWastelandLODBudgetAdjustment=20971520uLoadedAreaNonActorMemoryBudgetCap=185597952fMaxMsUsagePerFrame=28.0000fMsHavokTriCount=0.0010fMsDecalCount=0.0010fMsLightCount=0.0100fMsLightExcessGeometry=0.0100fMsWaterCount=0.1000fMsTriangleCount=0.0001fMsGeometryCount=0.0100fMsEmittersCount=0.0100fMsParticlesCount=0.0010fMsAnimatedObjectsCount=0.0500fMsActiveRefCount=0.0500fMsActorRefCount=0.2450fMsRefCount=0.0210uHavokTriCountInterior=5000uDecalCountInterior=500uLightExcessGeometryInterior=5uLightCountInterior=10uWaterMemoryInterior=10485760uTextureMemoryInterior=104857600uGeometryMemoryInterior=10485760uWaterCountInterior=10uTriangleCountInterior=100000uGeometryCountInterior=1000uEmittersCountInterior=50uParticlesCountInterior=5000uAnimatedObjectsCountInterior=50uActiveRefCountInterior=100uActorRefCountInterior=20uRefCountInterior=1000uHavokTriCount=5000uDecalCount=500uLightExcessGeometry=100uLightCount=10uWaterMemory=5242880uTextureMemory=20971520uGeometryMemory=5242880uWaterCount=10uTriangleCount=100000uGeometryCount=1000uEmittersCount=50uParticlesCount=5000uAnimatedObjectsCount=50uActiveRefCount=100uActorRefCount=20uRefCount=700[Decals]bSkinnedDecals=1bDecals=1bDecalMultithreaded=0bDecalOcclusionQuery=1bDebugDecals=0bProfileDecals=0uMaxSkinDecalPerActor=3uMaxSkinDecals=24[AnimationWarning]bPriorityWarning=0bClampWarning=0[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.[LANGUAGE]SDPad=No Default string. Must be loaded from INIFileSThumbstick=No Default string. Must be loaded from INIFileSSysUtil_DirtyDisc=No Default string. Must be loaded from INIFileSSysUtil_DiscEject=No Default string. Must be loaded from INIFileSSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFileSSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFileSSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFileSSysUtil_Retry=No Default string. Must be loaded from INIFileSFailureMessage=No Default string. Must be loaded from INIFile[PreviewMovement]bRecreateEveryUpdate=1fPreviewLandTextureTiles=8.0000SPreviewLandTextureNormal=Landscape\Default_n.ddsSPreviewLandTexture=Landscape\Default.ddsiPreviewTextureSize=256[MESSAGES]bSkipInitializationFlows=1bSkipProgramFlows=1bAllowYesToAll=1bBlockMessageBoxes=0iFileLogging=0[Archive]bInvalidateOlderFiles=1SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsaSInvalidationFile=ArchiveInvalidation.txtiRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bUseArchives=1[sound]SFaceFXLanguage=USEnglishfDialogueGestureExaggeration=1.0000SFaceFXPath=Data\Sound\Voice\Processing[spellCheck]SUserSelLexiconFile=userdic.tlxSUserLexiconFiles=userdic.tlx,correct.tlxSUserLexiconDir=Lex\UserSLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlxSLexiconDir=Lexand then open another new notepad document and save this one as GECKPrefs.ini and paste in the following[General]Object Category World Objects=2Object Selection=6Object Window X=0Object Window Y=72Object Window W=664Object Window H=931Object Tree X=50Object Tree Y=28Object Tree W=260Object Tree H=869Object List X=315Object List Y=0Object List W=341Object List H=897Cell View X=752Cell View Y=671Cell View W=1023Cell View H=354Object Type Container=1Object Category Special Effects=1Object Category Miscellaneous=1Object Category Items=1bLoadTheUserPlugin=0SFile Path=bLight Radius=0bMaximize Editor=1bAllowUnsafeSave=0SEditorStartingDir2=0.000000,-1.000000,-0.000000SEditorStartingDir1=0.000000,-0.000000,1.000000SEditorStartingDir0=1.000000,0.000000,0.000000SEditorStartingPos=0.000000,0.000000,8192.000000uEditorStartWorldSpaceID=0uEditorStartInteriorID=0iShowHideH=0iShowHideW=0iShowHideY=0iShowHideX=0iSceneInfoH=0iSceneInfoW=0iSceneInfoY=0iSceneInfoX=0iPreviewH=0iPreviewW=0iPreviewY=0iPreviewX=0iPickingPreferencesH=0iPickingPreferencesW=0iPickingPreferencesY=0iPickingPreferencesX=0SPaletteFileName=.\OPAL\Shack.oplGarden of Eden Creation Kit X=0Garden of Eden Creation Kit Y=232Garden of Eden Creation Kit W=1260Garden of Eden Creation Kit H=742Render Window X=845Render Window Y=80Render Window W=1023Render Window H=579Object Category Actor Data=1Object Type Static=1Object Type Static dungeons=1Object Type Static dungeons\warehouse=1Object Type Static Dungeons\Vault=2Object Type Movable Static=1Object Type Movable Static dungeons=1Object Type Movable Static dungeons\NVHooverDam=1Object Type Movable Static dungeons\office=1Object Type Movable Static Dungeons\Utility=1Object Type Movable Static DLCPitt=1Object Type Door=1Object Type Door dungeons=1Object Type Door Dungeons\Vault=2Object Type Static Collection=1Object Type Static furniture=1Object Type Static architecture=1Object Type Static architecture\suburban=1Object Type Static architecture\TrainStation=1Object Type Static architecture\wasteland=1Object Type Static landscape=1Object Type Static dungeons\NV_CasinoLo=1Object Type Static dungeons\NV_CasinoHi=1Object Type Static Dungeons\VaultRuined=1Object Type Load Screen=1Object Type Load Screen interface=2Object Category Actors=1Object Type NPC=1Object Type NPC Ghoul=2Object Type NPC AfricanAmericanRaider=1Object Type Creature=1Object Type Creature Robot=2NavMeshButtonsDialog X=958NavMeshButtonsDialog Y=5NavMeshButtonsDialog W=659NavMeshButtonsDialog H=63Object Type Perk=1Object Type Reputation=1Object Type Talking Activator=1Object Type Talking Activator Creatures=1Object Type Talking Activator dungeons=1Object Type Talking Activator dungeons\vault=1Object Type Talking Activator dungeons\vaultruined=1Object Type NPC HispanicRaider=1Object Type NPC Caucasian=2Filtered Quest Window X=220Filtered Quest Window Y=141Filtered Quest Window W=1239Filtered Quest Window H=737Object Type NPC AfricanAmericanOldAged=2Object Type Static dungeons\industrial=1Object Type Static dungeons\metro=1Object Type Static Dungeons\Metro\Station=1Object Type Static dungeons\facility=1Object Type Static NVDLC42=1Object Type Static NVDLC42\Architecture=1Object Type Static NVDLC42\Clutter=1Object Type Door effects=1Object Type Door architecture=1Object Type Door architecture\wasteland=1Object Type Door clutter=1Object Type Door DLC03=1Object Type Door DLC03\Architecture=2Object Type Door DLC03\Architecture\Crawler=2Object Type Door dlc04=1Object Type AddOn Node=1Object Category Audio=1Object Type Static dungeons\utility=1Object Type Static dungeons\genericdun=1Object Type Static dungeons\caves=1Object Type Door Dungeons\Caves=1Object Type Door Dungeons\VaultRuined=2Object Type Static Dungeons\UnderworldNeo=1Object Type Static clutter=1Object Type Static creatures=1Object Type Static interface=1Object Type Static landscape\plants=1Object Type Light=2Object Type Light Dungeons=2Object Type Light Dungeons\Caves=2Object Type Light Dungeons\Vault=2Object Type Light Effects=1[Audio]fDefaultRadioVolume=0.5000fDefaultMusicVolume=0.6000fDefaultEffectsVolume=1.0000fDefaultVoiceVolume=0.6000fDefaultFootVolume=0.5000fDefaultMasterVolume=1.0000[HeightMapEditor]uBrushSetting11=52531250uBrushSetting10=52531250uBrushSetting9=52531250uBrushSetting8=52531250uBrushSetting7=52531250uBrushSetting6=52531250uBrushSetting5=52531250uBrushSetting4=52531250uBrushSetting3=52531250uBrushSetting2=52531250uBrushSetting1=52531250uBrushSetting0=52531250iColorSchemeHeight9=65535iColorSchemeHeight8=57344iColorSchemeHeight7=49152iColorSchemeHeight6=40960iColorSchemeHeight5=32768iColorSchemeHeight4=24576iColorSchemeHeight3=16384iColorSchemeHeight2=8192iColorSchemeHeight1=4096iColorSchemeHeight0=0rColorSchemeBrush=0,255,0rColorSchemeGrid=0,255,0rColorScheme9=128,128,128rColorScheme8=102,255,51rColorScheme7=128,0,128rColorScheme6=255,128,192rColorScheme5=255,0,0rColorScheme4=255,255,0rColorScheme3=128,0,0rColorScheme2=0,255,255rColorScheme1=0,0,128rColorScheme0=0,0,0[Display]fGamma=1.0000[PreviewMovement]iLightAmbientColor=8421504iLightDiffuseColor=16777215fCamera Pan=1.0000fCamera Zoom Ortho=0.0010fCamera Zoom=0.2500fCamera Rotate=0.7500[Landscape]uDefColor15=0uDefColor14=0uDefColor13=0uDefColor12=0uDefColor11=0uDefColor10=0uDefColor09=0uDefColor08=0uDefColor07=0uDefColor06=0uDefColor05=0uDefColor04=0uDefColor03=0uDefColor02=0uDefColor01=0uDefColor00=0fRColorB=1.0000fRColorG=1.0000fRColorR=1.0000fLColorB=0.0000fLColorG=0.0000fLColorR=0.0000iOpacity=100iFalloff=75iRadius=5iFlags=1[Movement]iAutoSave Time=0fClip Dist=300000.0000fLand Mult=1.0000fCamera Pan=25.0000fCamera Zoom Ortho=0.0010fCamera Zoom=2.0000fCamera Rotate=1.0000fObj Move=1.0000fObj Rotate=1.0000iSnap Angle=45iSnap Grid=32uFlags=31[MAIN]bShowNonCollectibleObjects=1bShowCollisionObjects=1bShowSoundMarkers=1bShowPortals=0bShowOcclusionPlanes=1bShowDynamics=1bShowMultibounds=1bShowActors=1bShowStatics=1bShowWater=1bShowTerrain=1bShowDoors=1bShowActivators=1bShowHelperObjects=1bShowLightMarkers=1bShowMarkers=1bShowLights=1I hope this helps :smile: -
Hi,
I have same problem. I have clean installation without mods.
Its problem with lasted game version? (1.4.0.525)
Hi Goraxis,
Can you post screenshots of your install directory and list the version of Fallout NV and also the version of NVSE you are attempting to install.
The more detail you go into the easier it will be for you to get a solution.
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Even though you have found the solution to your problem. I would suggest getting the 4gb NVSE loader, that way you can have s*** tons of mods and no FPS drop. My PC that I use is just an office refurb with a few minor addtions and I'm able to run New Vegas with about 50 mods at High Settings or about 30/40 for Ultra Settings. Just extract and paste the contents to your main install folder and then launch with fnv4gb.exe.
Hope it helps :smile:
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Hey guys, I'm currently in the process in making my mod called "Across the Water" which aims to add in alot of the world space that is on the other side of Hoover dam. I have created a created a greyscale heightmap but am having troubles getting the .esp to load into the geck so I can continue editing the world space.
Here are the steps that I have taken so far:
1)Taken a screen shot of a map area. (I'm aiming for my mod to be as closely based on the real life area as possible)
2)Scaled it in GIMP, changed the brightness, removed labels and made sure the colour levels were correct.
3)Imported the image into GeoControl 2 and generated it and then exported it in greyscale.
4)I then copied the .bmp into my TESAnnwyn directory.
5)I have now gone into TESAnnwyn and used the following command line "TESAnnwyn -i 5 -s 20 -w AcrosstheWater -x -32 -y -32 GreyscaleHeightMap.bmp"
6)A .esp file is generated called TESAnnwyn.esp.
7)I copied the .esp to my Data folder for NV. I load up FOMM and there are no masters for the plugin.
8)Opened the GECK and set TESAnnwyn.esp as the active file and FalloutNV.esm and the 4 main DLC esm as the files master and then saved the .esp.
9)The world space does not show up when I try and open the heightmap editor up in the geck.
I have a funny feeling that the Command Line I am using in TESAnnwyn is wrong and is creating a .esp for Fallout 3 rather than New Vegas. I have hunted through the internet for a suitable command line for New Vegas but cannot find it. Is there a full tutorial on what the different parts of the TESAnnwyn command line mean?
I have also read many tutorials on converting mods from Fallout 3 to New Vegas but every tutorial I have tried the programs require an installation of Fallout 3 to work. I do not have Fallout 3 so I am unable to do so.
I would be really appreciated if someone were to be able to help me out by either converting the .esp for me if they were to own Fallout 3 and New Vegas or if they were to tell me what I was doing wrong with TESAnnwyn or if there is an alternive to TESAnnwyn.
Many thanks,
Chazrp
Creating Heightmaps
in Discussion
Posted
Thanks for the reply, I have recently found a tutorial which is alot better than the method I was using.
http://forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/?hl=%20tesannwyn
Many thanks for the tutorial by the way! It is very useful and has created a much more detailed landscape. :)