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Chazrp

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Posts posted by Chazrp

  1. The best source for information about TESAnnywn is provided in the documentation for the utility. It's a lot to read if you're trying to find a quick fix for something, but it's all there.

     

    By default, TESAnnwyn.esp has no masters. You will be able to open it up in both Fallout 3 and Fallout NV. It will do many things by default if you leave certain fields blank in the command line.

     

    It's possible that you're importing junk data. Unlike the GECK, which simply crashes TESAnwynn will still allow you to import bad data.

     

    That leaves image format. This may be helpful, under 'Import.'

     

    Thanks for the reply, I have recently found a tutorial which is alot better than the method I was using.

     

    http://forums.nexusmods.com/index.php?/topic/517230-tutorial-converting-a-dem-to-a-heightmap/?hl=%20tesannwyn

    Many thanks for the tutorial by the way! It is very useful and has created a much more detailed landscape. :)

  2. This is very, truly sad news indeed, you were one of the best modders on nexus there were, your stories really moving, like NVBII with the dead ranger i wish there had been a way to prevent most of the events that occurred during a lot of your mods:

    -Bradley's Death

    -Randall's Death

    -The Sand Wolves Massacre

    And they were things you could speculate over once they had happened, which is why they were realistic. I know a lot of people want Siege of Firebase Zulu as a modders resource, but i would not want you to feel pressured into that as with the lack of skilled modders currently available, it would be painful for you, I and many others to see your ideas poorly executed, and those who have skill do not see things the way you do, those who do see things have lack of modding knowledge. If you aren't going to finish it yourself keep it dead. I mean this in no offense or selfish way, I only feel this way the same way others felt about not having Al as a voice actor, it would lack the feel all your mods made that we have grown to love.

     

    Best of luck in the future, and in all your endeavors. Crimson.

     

    Put some f*#@ing spoilers in.

     

    OT: I have only played a portion of your content and am currently doing The Inheritence and have previously completed NVB1 and have started NVB2. The content you have created on your own (I think) has inspired me to take up modding for FNV. I always thought that 1 man projects would be terrible pieces of rubbish that ruined the Fallout experienced but you changed my mind on that. It's a shame to hear about the problems that you had and I hope everything works out for you. Thank you for the enjoyment of playing your mods and the inspiration you gave me!

  3. Where did you look for the GECK's ini files?

     

    Normal Directory would be: C:\Documents and Settings\User\My Documents\My Games\FalloutNV

     

    Try moving GECKCustom.ini and GECKPrefs.ini to your desktop and then relaunch the GECK. Hopefully it will create default config settings.

     

    If they are not in the above folder try opening Notepad and do the following

     

    Paste the following text into notepad and save as GECKCustom.ini

     

     

    [HAVOK]
    fCharControllerWarpDistSqr=6000000.0000
    bFindContactPointsOnAdd=1
    fMaxTime=0.0167
    bHavokDebug=0
    iMinNumSubSteps=8
    fTimePerSubStep=0.0080
    bWONameSync=1
    bTreeTops=0
    bAutoWaterUsesHavokShapes=0
    iSimType=1
    bPreventHavokAddAll=0
    bPreventHavokAddClutter=0
    fRF=1000.0000
    fOD=0.9000
    fSE=0.3000
    fSD=0.9800
    fChaseDeltaMult=0.0500
    iEntityBatchRemoveRate=100
    fMaxPickTimeDebugVATS=0.6000
    fMaxPickTimeDebug=0.0600
    fMaxPickTimeVATS=0.0400
    fMaxPickTime=0.0040
    bAddBipedWhenKeyframed=1
    fMoveLimitMass=95.0000
    iUpdateType=0
    [FootIK]
    bRigidBodyController=1
    fRagdollFeedback=0.9000
    fMaxFootCastMilliSec=0.6000
    fMaxStepVertError=3.5000
    fControllerTetherLen=6.0000
    iNumFramesFootEaseOut=30
    fVertErrorGain=0.5000
    fPelvisOffsetDamping=0.2000
    fPelvisUpDownBias=0.7500
    fAnkleOffset=0.2000
    fOriginalGroundHeightMS=-0.1100
    bFootPlacementOn=1
    fFootPlantedGain=1.0000
    fFootRaisedGain=0.2000
    fGroundDescendingGain=0.3000
    fGroundAscendingGain=0.3500
    fOnOffGain=0.0100
    [RagdollFeedback]
    uiFeedbackTimeout=1500
    [GrabIK]
    fDriveGain=0.2500
    [LookIK]
    fEaseAngleShutOff=0.5000
    fAngleMaxEase=1.0000
    fAngleMax=3.5000
    fMinTrackingDist=12.0000
    fMaxTrackingDist=1500.0000
    [RagdollAnim]
    fSnapMaxAngularDistance=1.0000
    fSnapMaxLinearDistance=0.3000
    fSnapMaxAngularVelocity=0.3000
    fSnapMaxLinearVelocity=3.0000
    fSnapGain=0.1000
    fPositionMaxAngularVelocity=18.0000
    fPositionMaxLinearVelocity=14.0000
    fPositionGain=0.0500
    fVelocityGain=0.6000
    fAccelerationGain=1.0000
    fVelocityDamping=0.0000
    fHierarchyGain=0.1700
    fCameraDist=1000.0000
    bPoseMatching=1
    bRagdollFeedback=1
    bLookIK=1
    bGrabIK=1
    bFootIK=1
    bRagdollAnim=1
    [General]
    iHWThread6=5
    iHWThread5=5
    iHWThread4=5
    iHWThread3=4
    iHWThread2=4
    iHWThread1=4
    iRenderingThread2HWThread=1
    iRenderingThread1HWThread=0
    bLoadFaceGenHeadEGTFiles=0
    uiEGTClampSize=30
    uiFaceGenMaxEGTDataSize=67108864
    uiFaceGenMaxEGMDataSize=67108864
    bUseEyeEnvMapping=1
    bFixFaceNormals=0
    bUseFaceGenHeads=1
    bFaceMipMaps=1
    bExternalLODDataFiles=1
    bCheckOutWorldspacesOnInit=0
    fVerticesInWaterThreshold=0.0500
    bCheckLevActorsOnInit=0
    bOnlyActiveFileForRefFix=1
    bForceCheckOutOnRefFix=0
    bFixPersistenceOnRefInit=0
    fPortalTolerance=0.1000
    bFindDanglingCellsOnInit=0
    bFixBadLocRefsOnInit=0
    iCheckCellRegionsOnInit=0
    bUseMultibounds=1
    bCheckDoorCollisionOnInit=0
    bCheckOutOnBoundFix=0
    fScriptBackgroundColorB=1.0000
    fScriptBackgroundColorG=1.0000
    fScriptBackgroundColorR=1.0000
    fScriptForegroundColorB=0.0000
    fScriptForegroundColorG=0.0000
    fScriptForegroundColorR=0.0000
    bWarnOnGameSettingLoad=0
    bCheckOutOnTopicQuestSort=0
    bFaceGenTexturing=1
    bCheckEyesOnInit=0
    bCheckHairOnInit=0
    bKeepHeadOnRaceChange=0
    bTintMipMaps=0
    bCreateShaderPackage=0
    uGridsToLoad=5
    fAnimationDefaultBlend=0.2000
    fAnimationMult=1.0000
    bUpdateTextureSwapIndexesOnInit=0
    bConfirmOnCheckDelete=1
    bFixAIPackagesOnLoad=0
    bAnimateDoorPhysics=1
    SLocalBackupPath=Data\CheckInBackup
    SNewVersionBackupPath=
    bKeepPluginWhenMerging=0
    bCreate Maps Enable=0
    SLocalSavePath=Saves\
    SLocalMasterPath=Data\
    bDisableDuplicateReferenceCheck=1
    bChangingLotsOfBaseObjects=0
    bCheckForMultiFileForms=0
    bAllowMultipleMasterLoads=1
    bCheckDLCObjectChangesOnLoad=0
    SLanguage=ENGLISH
    bQueueWarnings=0
    bCheckPurgedTextureList=0
    bShowLoadingAreaMessage=0
    iNumHWThreads=1
    uExterior Cell Buffer=36
    uInterior Cell Buffer=3
    bPreemptivelyUnloadCells=0
    SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
    iTextColorRegionFormB=160
    iTextColorRegionFormG=160
    iTextColorRegionFormR=160
    iTextColorLockedChildFormB=0
    iTextColorLockedChildFormG=255
    iTextColorLockedChildFormR=255
    iTextColorLockedFormB=0
    iTextColorLockedFormG=0
    iTextColorLockedFormR=255
    iTextColorMyFormB=0
    iTextColorMyFormG=120
    iTextColorMyFormR=0
    SNetworkMasterPath=
    bClearPersistenceOnVCSort=0
    bAllowNonGroupedVersionControl=0
    iFullSaveCellThreshhold=20
    uForcedNextID=0
    iBorderColorOverLimitB=0
    iBorderColorOverLimitG=0
    iBorderColorOverLimitR=128
    iBorderColorWarningB=0
    iBorderColorWarningG=128
    iBorderColorWarningR=128
    iNPCCheckOutCount=500
    iLandCheckOutCount=1024
    bUpdateMNumberForSelected=0
    bRotateCameraAroundLastSelection=0
    fRaiseObjectDistance=3.0000
    fPrimitiveDrawZSpeed=10.0000
    fFlyRotSpeed=0.0500
    fFlyMoveSpeed=10.0000
    bStartInAllObjects=0
    bShowHide=0
    bPreview=0
    bAllowMultipleEditors=1
    bNo3D=0
    SNetwork Path=
    bUseMyGamesDirectory=1
    bUseVersionControl=0
    [backgroundLoad]
    iPostProcessTaskWarningMilliseconds=20
    iPostProcessMillisecondsEditor=50
    iPostProcessMillisecondsLoadingQueuedPriority=20
    iPostProcessMilliseconds=5
    bLoadBackgroundFaceGen=0
    bUseMultiThreadedFaceGen=1
    bBackgroundCellLoads=1
    bLoadHelmetsInBackground=1
    iAnimationClonePerLoop=5
    bSelectivePurgeUnusedOnFastTravel=0
    bUseMultiThreadedTrees=1
    bUseBackgroundFileLoader=0
    [imagespace]
    fRenderDepthMaxDepth=10000.0000
    bDoMotionBlur=1
    bDoRadialBlur=1
    [DistantLOD]
    iDistantLODGroupWidth=8
    bUpdateDistantRefDataOnLoad=0
    [Display]
    bDoTestHDR=0
    bImageSpaceEffects=1
    bDo30VFog=1
    bDynamicWindowReflections=0
    fShadowFadeTime=1.0000
    iPresentInterval=1
    bDecalsOnSkinnedGeometry=1
    uVideoDeviceIdentifierPart4=0
    uVideoDeviceIdentifierPart3=0
    uVideoDeviceIdentifierPart2=0
    uVideoDeviceIdentifierPart1=0
    bUseFakeFullScreenMotionBlur=0
    bUseResolvableDepth=1
    bAllowPartialPrecision=1
    bShadowsOnGrass=0
    bActorSelfShadowing=0
    fLandLOFadeSeconds=15.0000
    fLODNoiseMipBias=0.0000
    bLODNoiseAniso=0
    bMTRendering=0
    fSkinnedDecalLOD2=800.0000
    fSkinnedDecalLOD1=500.0000
    fSkinnedDecalLOD0=300.0000
    fDecalLOD0=800.0000
    fEyeEnvMapLOD2=65.0000
    fEyeEnvMapLOD1=45.0000
    fEnvMapLOD2=1800.0000
    fEnvMapLOD1=1500.0000
    fSpecularLODMaxStartFade=600.0000
    fSpecularLODMinStartFade=200.0000
    fSpecularLODRange=300.0000
    fSpecularLODDefaultStartFade=500.0000
    fShadowLODMaxStartFade=300.0000
    fShadowLODMinStartFade=100.0000
    fShadowLODRange=200.0000
    fShadowLODDefaultStartFade=200.0000
    fLightLODMaxStartFade=1200.0000
    fLightLODMinStartFade=200.0000
    fLightLODRange=500.0000
    fLightLODDefaultStartFade=1000.0000
    bEquippedTorchesCastShadows=0
    bReportBadTangentSpace=0
    bStaticMenuBackground=1
    bForcePow2Textures=0
    bForce1XShaders=0
    bAllow30Shaders=0
    bAllow20HairShader=1
    bAllowScreenShot=0
    bDoTallGrassEffect=1
    bForceMultiPass=1
    bDoStaticAndArchShadows=0
    bDoActorShadows=1
    bDoTexturePass=1
    bDoSpecularPass=1
    bDoDiffusePass=1
    bDoAmbientPass=1
    bDoCanopyShadowPass=1
    bUseRefractionShader=1
    bUse Shaders=1
    iNPatchNOrder=0
    iNPatchPOrder=0
    iNPatches=0
    iLocation Y=0
    iLocation X=0
    bIgnoreResolutionCheck=0
    fDecalLifetime=10.0000
    [LOD]
    fLODMultTrees=1.2000
    iFadeNodeMinNearDistance=400
    fTalkingDistance=2000.0000
    fLodDistance=500.0000
    bUseFaceGenLOD=0
    fFadeOutTime=1.2000
    fFadeInTime=1.2000
    fFadeInThreshold=0.7000
    fFadeOutThreshold=0.3000
    fDistanceMultiplier=1.2000
    fLODFadeOutPercent=0.9000
    fLODBoundRadiusMult=3.0000
    [Audio]
    fFilterdBAttenuation=1.0000
    fFilterPEQGain=-15.0000
    fFilterDistortionGain=-18.2000
    iVoiceDecodeBufferSize=32768
    iMaxFX=128
    bEnableEnviroEffectsOnPC=0
    iAudioHWThread=2
    iMaxSizeForCachedSound=256
    iAudioCacheSize=2048
    bEnableAudioCache=1
    iAttenuationDialogMenuMute=3000
    iAttenuationEffectiveSilence=9000
    fDialogueFadeSecondsOut=1.0000
    fDialogueFadeSecondsIn=2.0000
    fDialogueFadeDecibels=6.0000
    fMasterVolumeMult=1.3000
    fAudioDebugDelay=0.0000
    bUseAudioDebugInformation=1
    bMultiThreadAudio=0
    fNightTime=20.0000
    fDuskTime=18.0000
    fDayTime=8.0000
    fDawnTime=5.0000
    fDialogMaxDistance=50000.0000
    fDialogMinDistance=70.0000
    bEnableAudio=1
    fDialogueHeadYawExaggeration=2.0000
    fDialogueHeadRollExaggeration=2.0000
    fDialogueHeadPitchExaggeration=2.0000
    [Controls]
    iLanguage=0
    fForegroundMouseAccelBase=0.2000
    fForegroundMouseAccelTop=50.0000
    fForegroundMouseBase=0.2000
    fForegroundMouseMult=4.0000
    bBackground Mouse=0
    bBackground Keyboard=1
    bUse Joystick=1
    [HeightMapEditor]
    uPreviewSize=512
    [TerrainManager]
    bKeepLowDetailTerrain=1
    uTerrainTextureFadeTime=1000
    fDetailTextureScale=3.0000
    fHighTreeLoadDistance=40000.0000
    fLowTreeLoadDistance=10000.0000
    fDefaultTreeLoadDistance=25000.0000
    fHighBlockLoadDistanceLow=75000.0000
    fLowBlockLoadDistanceLow=25000.0000
    fDefaultBlockLoadDistanceLow=50000.0000
    fMorphEndDistanceMult=0.6500
    fMorphStartDistanceMult=0.7000
    bUseDistantTrees=1
    bUseDistantObjectBlocks=1
    bUseNewTerrainSystem=1
    uDistantTreeBlockCacheSizePerCell=1
    [Pathfinding]
    bCutDoors=1
    fObstacleUpdateDeltaWhenUnknown=5.0000
    fObstacleUpdateDeltaWhenMoving=1.0000
    bBackgroundNavmeshUpdate=1
    bDrawPathBounds=0
    bBackgroundPathing=1
    bUseAlternateSmoothingForPrime=1
    bUseRayCasts=1
    bUseOldPathSmoothing=0
    bRebuildPathIfSmootherFailed=1
    bCreateDebugInfo=0
    bUsePathSmoothing=1
    bUseObstacleAvoidance=1
    bUseStraightLineCheckFirst=1
    fPOVSmootherAvoidNodeCost=7.0000
    [NavMeshGeneration]
    bFinalizeNavMesh2=0
    fMaxXYThreshold2=8.0000
    fStepHeight2=25.0000
    fCornerSimplifyThreshold2=0.9000
    fLongestEdge2=512.0000
    fShortestEdgeLength2=10.0000
    fSimplifyEdgeSwapAngle2=25.0000
    fMaxWalkableAngle2=45.0000
    fSimplificationLevel2=2.5000
    fMinIslandArea2=150.0000
    fOverlapDistance2=128.0000
    fWieldVertexDistance2=2.5000
    bFinalizeNavMesh1=0
    fMaxXYThreshold1=8.0000
    fStepHeight1=25.0000
    fCornerSimplifyThreshold1=0.9000
    fLongestEdge1=512.0000
    fShortestEdgeLength1=10.0000
    fSimplifyEdgeSwapAngle1=25.0000
    fMaxWalkableAngle1=45.0000
    fSimplificationLevel1=2.5000
    fMinIslandArea1=150.0000
    fOverlapDistance1=128.0000
    fWieldVertexDistance1=2.5000
    fCellPortalZVertDistance=64.0000
    fCellPortalXYVertDistance=16.0000
    fCellPortalDistance=4.0000
    bGlobalNavMeshCheck=0
    [Pathing]
    fFindClosestEdgesRadius=512.0000
    [speedTree]
    fCanopyShadowGrassMult=1.0000
    iCanopyShadowScale=512
    fTreeForceMaxBudAngle=-1.0000
    fTreeForceMinBudAngle=-1.0000
    fTreeForceLeafDimming=-1.0000
    fTreeForceBranchDimming=-1.0000
    fTreeForceCS=-1.0000
    fTreeForceLLA=-1.0000
    fTreeLODExponent=1.0000
    bForceFullLOD=0
    bEnableTrees=1
    [Debug]
    bDebugFaceGenCriticalSection=0
    bDebugFaceGenMultithreading=0
    [MAIN]
    iConcentricLengthMaxVeryHard=200
    iConcentricLengthMaxHard=200
    iConcentricLengthMaxAverage=200
    iConcentricLengthMaxEasy=200
    iConcentricLengthMaxVeryEasy=200
    iConcentricLengthMinVeryHard=200
    iConcentricLengthMinHard=200
    iConcentricLengthMinAverage=200
    iConcentricLengthMinEasy=200
    iConcentricLengthMinVeryEasy=200
    iSweetSpotLengthMaxVeryHard=25
    iSweetSpotLengthMaxHard=50
    iSweetSpotLengthMaxAverage=100
    iSweetSpotLengthMaxEasy=200
    iSweetSpotLengthMaxVeryEasy=400
    iSweetSpotLengthMinVeryHard=25
    iSweetSpotLengthMinHard=50
    iSweetSpotLengthMinAverage=100
    iSweetSpotLengthMinEasy=200
    iSweetSpotLengthMinVeryEasy=400
    bPrimitivesOn=0
    bDrawWaterRefLinks=1
    bUseWaterHDR=1
    iLastHDRSetting=-1
    bRefSelectControlHasAnyOption=0
    [interface]
    fMenuBackgroundOpacity=0.8000
    fPopUpBackgroundOpacity=1.0000
    fInterfaceTintB=0.8824
    fInterfaceTintG=0.9843
    fInterfaceTintR=0.6314
    fMenuModeAnimBlend=0.0000
    [Weather]
    fSunGlareSize=350.0000
    fSunBaseSize=250.0000
    bPrecipitation=1
    fAlphaReduce=1.0000
    SBumpFadeColor=255,255,255,255
    SLerpCloseColor=255,255,255,255
    SEnvReduceColor=255,255,255,255
    [Landscape]
    fLandFriction=2.5000
    SDefaultLandNormalTexture=DirtWasteland01_N.dds
    SDefaultLandDiffuseTexture=DirtWasteland01.dds
    iLandBorder2B=0
    iLandBorder2G=0
    iLandBorder2R=0
    iLandBorder1B=0
    iLandBorder1G=255
    iLandBorder1R=255
    bCurrentCellOnly=0
    bPreventSafetyCheck=0
    fLandTextureTilingMult=2.0000
    [Water]
    iWaterNoiseResolution=256
    fRefractionWaterPlaneBias=3.0000
    SSurfaceTexture=water
    fInteriorWaterReflectionThreshold=10.0000
    fExteriorWaterReflectionThreshold=300.0000
    uMaxInteriorWaterReflections=4
    uMaxExteriorWaterReflections=2
    fWaterGroupHeightRange=10.0000
    fWadingWaterTextureRes=512.0000
    fWadingWaterQuadSize=2048.0000
    bForceHighDetailLandReflections=0
    bForceLowDetailReflections=0
    bReflectExplosions=0
    bUsePerWorldSpaceWaterNoise=1
    bUseWaterHiRes=0
    bUseWaterShader=1
    bUseWater=1
    fTileTextureDivisor=4.7500
    fSurfaceTileSize=2048.0000
    bUpdateRenderWindowWater=1
    fAlpha=1.0000
    [Grass]
    fGrassWindMagnitudeMax=125.0000
    fGrassWindMagnitudeMin=5.0000
    iMinGrassSize=80
    fGrassFadeRange=1000.0000
    fGrassDefaultStartFadeDistance=3500.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=400.0000
    bGrassPointLighting=0
    bDrawShaderGrass=1
    fTexturePctThreshold=0.3000
    iGrassDensityEvalSize=2
    iMaxGrassTypesPerTexure=2
    fWaveOffsetRange=1.7500
    [TestAllCells]
    bFileControllerOnRoot=1
    bFileShowTextures=1
    bFileShowIcons=1
    bFileSkipIconChecks=0
    bFileUnusedObject=0
    bFileTestLoad=0
    bFileNeededMessage=1
    bFileGoneMessage=1
    bFileCheckModelCollision=0
    bFileSkipModelChecks=0
    [bLightAttenuation]
    fQuadraticRadiusMult=1.0000
    fLinearRadiusMult=1.0000
    bOutQuadInLin=0
    fConstantValue=0.0000
    fQuadraticValue=16.0000
    fLinearValue=3.0000
    uQuadraticMethod=2
    uLinearMethod=1
    fFlickerMovement=8.0000
    bUseQuadratic=1
    bUseLinear=0
    bUseConstant=0
    [Localization]
    iExtendedResponseLength=255
    iExtendedTopicLength=50
    bAllowExtendedText=0
    [Voice]
    SFileTypeLTF=ltf
    SFileTypeLip=lip
    SFileTypeSource=wav
    SFileTypeGame=mp3
    iWaveFormat=5
    [GamePlay]
    bShowChallengeUpdates=1
    [blurShaderHDRInterior]
    fTargetLUM=1.0000
    fUpperLUMClamp=1.0000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.5000
    fBrightScale=2.2500
    fBrightClamp=0.2250
    fBlurRadius=7.0000
    iNumBlurpasses=1
    [blurShaderHDR]
    fTargetLUM=1.2000
    fUpperLUMClamp=1.0000
    fGrassDimmer=1.3000
    fTreeDimmer=1.2000
    fEmissiveHDRMult=1.0000
    fEyeAdaptSpeed=0.7000
    fSunlightDimmer=1.3000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fBrightScale=1.5000
    fBrightClamp=0.3500
    fBlurRadius=4.0000
    iNumBlurpasses=2
    iBlendType=2
    [blurShader]
    fSunlightDimmer=1.0000
    fSIEmmisiveMult=1.0000
    fSISpecularMult=1.0000
    fSkyBrightness=0.5000
    fSunBrightness=0.0000
    fAlphaAddExterior=0.2000
    fAlphaAddInterior=0.5000
    iBlurTexSize=256
    fBlurRadius=0.0300
    iNumBlurpasses=1
    iBlendType=2
    [GethitShader]
    fBlurAmmount=0.5000
    fBlockedTexOffset=0.0010
    fHitTexOffset=0.0050
    [budgetCaps]
    bIncludeWaterInMNumberCalculations=1
    uActorMemoryBudgetCap=10485760
    uCityLODBudgetAdjustment=5242880
    uWastelandLODBudgetAdjustment=20971520
    uLoadedAreaNonActorMemoryBudgetCap=185597952
    fMaxMsUsagePerFrame=28.0000
    fMsHavokTriCount=0.0010
    fMsDecalCount=0.0010
    fMsLightCount=0.0100
    fMsLightExcessGeometry=0.0100
    fMsWaterCount=0.1000
    fMsTriangleCount=0.0001
    fMsGeometryCount=0.0100
    fMsEmittersCount=0.0100
    fMsParticlesCount=0.0010
    fMsAnimatedObjectsCount=0.0500
    fMsActiveRefCount=0.0500
    fMsActorRefCount=0.2450
    fMsRefCount=0.0210
    uHavokTriCountInterior=5000
    uDecalCountInterior=500
    uLightExcessGeometryInterior=5
    uLightCountInterior=10
    uWaterMemoryInterior=10485760
    uTextureMemoryInterior=104857600
    uGeometryMemoryInterior=10485760
    uWaterCountInterior=10
    uTriangleCountInterior=100000
    uGeometryCountInterior=1000
    uEmittersCountInterior=50
    uParticlesCountInterior=5000
    uAnimatedObjectsCountInterior=50
    uActiveRefCountInterior=100
    uActorRefCountInterior=20
    uRefCountInterior=1000
    uHavokTriCount=5000
    uDecalCount=500
    uLightExcessGeometry=100
    uLightCount=10
    uWaterMemory=5242880
    uTextureMemory=20971520
    uGeometryMemory=5242880
    uWaterCount=10
    uTriangleCount=100000
    uGeometryCount=1000
    uEmittersCount=50
    uParticlesCount=5000
    uAnimatedObjectsCount=50
    uActiveRefCount=100
    uActorRefCount=20
    uRefCount=700
    [Decals]
    bSkinnedDecals=1
    bDecals=1
    bDecalMultithreaded=0
    bDecalOcclusionQuery=1
    bDebugDecals=0
    bProfileDecals=0
    uMaxSkinDecalPerActor=3
    uMaxSkinDecals=24
    [AnimationWarning]
    bPriorityWarning=0
    bClampWarning=0
    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
    SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
    [LANGUAGE]
    SDPad=No Default string. Must be loaded from INIFile
    SThumbstick=No Default string. Must be loaded from INIFile
    SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
    SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
    SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
    SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
    SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
    SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
    SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
    SSysUtil_Retry=No Default string. Must be loaded from INIFile
    SFailureMessage=No Default string. Must be loaded from INIFile
    [PreviewMovement]
    bRecreateEveryUpdate=1
    fPreviewLandTextureTiles=8.0000
    SPreviewLandTextureNormal=Landscape\Default_n.dds
    SPreviewLandTexture=Landscape\Default.dds
    iPreviewTextureSize=256
    [MESSAGES]
    bSkipInitializationFlows=1
    bSkipProgramFlows=1
    bAllowYesToAll=1
    bBlockMessageBoxes=0
    iFileLogging=0
    [Archive]
    bInvalidateOlderFiles=1
    SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
    SInvalidationFile=ArchiveInvalidation.txt
    iRetainFilenameOffsetTable=1
    iRetainFilenameStringTable=1
    iRetainDirectoryStringTable=1
    bCheckRuntimeCollisions=0
    bUseArchives=1
    [sound]
    SFaceFXLanguage=USEnglish
    fDialogueGestureExaggeration=1.0000
    SFaceFXPath=Data\Sound\Voice\Processing
    [spellCheck]
    SUserSelLexiconFile=userdic.tlx
    SUserLexiconFiles=userdic.tlx,correct.tlx
    SUserLexiconDir=Lex\User
    SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
    SLexiconDir=Lex

    and then open another new notepad document and save this one as GECKPrefs.ini and paste in the following

    [General]
    Object Category World Objects=2
    Object Selection=6
    Object Window X=0
    Object Window Y=72
    Object Window W=664
    Object Window H=931
    Object Tree X=50
    Object Tree Y=28
    Object Tree W=260
    Object Tree H=869
    Object List X=315
    Object List Y=0
    Object List W=341
    Object List H=897
    Cell View X=752
    Cell View Y=671
    Cell View W=1023
    Cell View H=354
    Object Type Container=1
    Object Category Special Effects=1
    Object Category Miscellaneous=1
    Object Category Items=1
    bLoadTheUserPlugin=0
    SFile Path=
    bLight Radius=0
    bMaximize Editor=1
    bAllowUnsafeSave=0
    SEditorStartingDir2=0.000000,-1.000000,-0.000000
    SEditorStartingDir1=0.000000,-0.000000,1.000000
    SEditorStartingDir0=1.000000,0.000000,0.000000
    SEditorStartingPos=0.000000,0.000000,8192.000000
    uEditorStartWorldSpaceID=0
    uEditorStartInteriorID=0
    iShowHideH=0
    iShowHideW=0
    iShowHideY=0
    iShowHideX=0
    iSceneInfoH=0
    iSceneInfoW=0
    iSceneInfoY=0
    iSceneInfoX=0
    iPreviewH=0
    iPreviewW=0
    iPreviewY=0
    iPreviewX=0
    iPickingPreferencesH=0
    iPickingPreferencesW=0
    iPickingPreferencesY=0
    iPickingPreferencesX=0
    SPaletteFileName=.\OPAL\Shack.opl
    Garden of Eden Creation Kit X=0
    Garden of Eden Creation Kit Y=232
    Garden of Eden Creation Kit W=1260
    Garden of Eden Creation Kit H=742
    Render Window X=845
    Render Window Y=80
    Render Window W=1023
    Render Window H=579
    Object Category Actor Data=1
    Object Type Static=1
    Object Type Static dungeons=1
    Object Type Static dungeons\warehouse=1
    Object Type Static Dungeons\Vault=2
    Object Type Movable Static=1
    Object Type Movable Static dungeons=1
    Object Type Movable Static dungeons\NVHooverDam=1
    Object Type Movable Static dungeons\office=1
    Object Type Movable Static Dungeons\Utility=1
    Object Type Movable Static DLCPitt=1
    Object Type Door=1
    Object Type Door dungeons=1
    Object Type Door Dungeons\Vault=2
    Object Type Static Collection=1
    Object Type Static furniture=1
    Object Type Static architecture=1
    Object Type Static architecture\suburban=1
    Object Type Static architecture\TrainStation=1
    Object Type Static architecture\wasteland=1
    Object Type Static landscape=1
    Object Type Static dungeons\NV_CasinoLo=1
    Object Type Static dungeons\NV_CasinoHi=1
    Object Type Static Dungeons\VaultRuined=1
    Object Type Load Screen=1
    Object Type Load Screen interface=2
    Object Category Actors=1
    Object Type NPC=1
    Object Type NPC Ghoul=2
    Object Type NPC AfricanAmericanRaider=1
    Object Type Creature=1
    Object Type Creature Robot=2
    NavMeshButtonsDialog X=958
    NavMeshButtonsDialog Y=5
    NavMeshButtonsDialog W=659
    NavMeshButtonsDialog H=63
    Object Type Perk=1
    Object Type Reputation=1
    Object Type Talking Activator=1
    Object Type Talking Activator Creatures=1
    Object Type Talking Activator dungeons=1
    Object Type Talking Activator dungeons\vault=1
    Object Type Talking Activator dungeons\vaultruined=1
    Object Type NPC HispanicRaider=1
    Object Type NPC Caucasian=2
    Filtered Quest Window X=220
    Filtered Quest Window Y=141
    Filtered Quest Window W=1239
    Filtered Quest Window H=737
    Object Type NPC AfricanAmericanOldAged=2
    Object Type Static dungeons\industrial=1
    Object Type Static dungeons\metro=1
    Object Type Static Dungeons\Metro\Station=1
    Object Type Static dungeons\facility=1
    Object Type Static NVDLC42=1
    Object Type Static NVDLC42\Architecture=1
    Object Type Static NVDLC42\Clutter=1
    Object Type Door effects=1
    Object Type Door architecture=1
    Object Type Door architecture\wasteland=1
    Object Type Door clutter=1
    Object Type Door DLC03=1
    Object Type Door DLC03\Architecture=2
    Object Type Door DLC03\Architecture\Crawler=2
    Object Type Door dlc04=1
    Object Type AddOn Node=1
    Object Category Audio=1
    Object Type Static dungeons\utility=1
    Object Type Static dungeons\genericdun=1
    Object Type Static dungeons\caves=1
    Object Type Door Dungeons\Caves=1
    Object Type Door Dungeons\VaultRuined=2
    Object Type Static Dungeons\UnderworldNeo=1
    Object Type Static clutter=1
    Object Type Static creatures=1
    Object Type Static interface=1
    Object Type Static landscape\plants=1
    Object Type Light=2
    Object Type Light Dungeons=2
    Object Type Light Dungeons\Caves=2
    Object Type Light Dungeons\Vault=2
    Object Type Light Effects=1
    [Audio]
    fDefaultRadioVolume=0.5000
    fDefaultMusicVolume=0.6000
    fDefaultEffectsVolume=1.0000
    fDefaultVoiceVolume=0.6000
    fDefaultFootVolume=0.5000
    fDefaultMasterVolume=1.0000
    [HeightMapEditor]
    uBrushSetting11=52531250
    uBrushSetting10=52531250
    uBrushSetting9=52531250
    uBrushSetting8=52531250
    uBrushSetting7=52531250
    uBrushSetting6=52531250
    uBrushSetting5=52531250
    uBrushSetting4=52531250
    uBrushSetting3=52531250
    uBrushSetting2=52531250
    uBrushSetting1=52531250
    uBrushSetting0=52531250
    iColorSchemeHeight9=65535
    iColorSchemeHeight8=57344
    iColorSchemeHeight7=49152
    iColorSchemeHeight6=40960
    iColorSchemeHeight5=32768
    iColorSchemeHeight4=24576
    iColorSchemeHeight3=16384
    iColorSchemeHeight2=8192
    iColorSchemeHeight1=4096
    iColorSchemeHeight0=0
    rColorSchemeBrush=0,255,0
    rColorSchemeGrid=0,255,0
    rColorScheme9=128,128,128
    rColorScheme8=102,255,51
    rColorScheme7=128,0,128
    rColorScheme6=255,128,192
    rColorScheme5=255,0,0
    rColorScheme4=255,255,0
    rColorScheme3=128,0,0
    rColorScheme2=0,255,255
    rColorScheme1=0,0,128
    rColorScheme0=0,0,0
    [Display]
    fGamma=1.0000
    [PreviewMovement]
    iLightAmbientColor=8421504
    iLightDiffuseColor=16777215
    fCamera Pan=1.0000
    fCamera Zoom Ortho=0.0010
    fCamera Zoom=0.2500
    fCamera Rotate=0.7500
    [Landscape]
    uDefColor15=0
    uDefColor14=0
    uDefColor13=0
    uDefColor12=0
    uDefColor11=0
    uDefColor10=0
    uDefColor09=0
    uDefColor08=0
    uDefColor07=0
    uDefColor06=0
    uDefColor05=0
    uDefColor04=0
    uDefColor03=0
    uDefColor02=0
    uDefColor01=0
    uDefColor00=0
    fRColorB=1.0000
    fRColorG=1.0000
    fRColorR=1.0000
    fLColorB=0.0000
    fLColorG=0.0000
    fLColorR=0.0000
    iOpacity=100
    iFalloff=75
    iRadius=5
    iFlags=1
    [Movement]
    iAutoSave Time=0
    fClip Dist=300000.0000
    fLand Mult=1.0000
    fCamera Pan=25.0000
    fCamera Zoom Ortho=0.0010
    fCamera Zoom=2.0000
    fCamera Rotate=1.0000
    fObj Move=1.0000
    fObj Rotate=1.0000
    iSnap Angle=45
    iSnap Grid=32
    uFlags=31
    [MAIN]
    bShowNonCollectibleObjects=1
    bShowCollisionObjects=1
    bShowSoundMarkers=1
    bShowPortals=0
    bShowOcclusionPlanes=1
    bShowDynamics=1
    bShowMultibounds=1
    bShowActors=1
    bShowStatics=1
    bShowWater=1
    bShowTerrain=1
    bShowDoors=1
    bShowActivators=1
    bShowHelperObjects=1
    bShowLightMarkers=1
    bShowMarkers=1
    bShowLights=1

    I hope this helps :smile:
  4. Hi,

    I have same problem. I have clean installation without mods.

     

    Its problem with lasted game version? (1.4.0.525)

     

    Hi Goraxis,

     

    Can you post screenshots of your install directory and list the version of Fallout NV and also the version of NVSE you are attempting to install.

    The more detail you go into the easier it will be for you to get a solution.

  5. Even though you have found the solution to your problem. I would suggest getting the 4gb NVSE loader, that way you can have s*** tons of mods and no FPS drop. My PC that I use is just an office refurb with a few minor addtions and I'm able to run New Vegas with about 50 mods at High Settings or about 30/40 for Ultra Settings. Just extract and paste the contents to your main install folder and then launch with fnv4gb.exe.

     

    http://www.nexusmods.com/newvegas/mods/35262/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D35262&pUp=1

     

    Hope it helps :smile:

  6. Hey guys, I'm currently in the process in making my mod called "Across the Water" which aims to add in alot of the world space that is on the other side of Hoover dam. I have created a created a greyscale heightmap but am having troubles getting the .esp to load into the geck so I can continue editing the world space.

     

    Here are the steps that I have taken so far:

     

    1)Taken a screen shot of a map area. (I'm aiming for my mod to be as closely based on the real life area as possible)

    2)Scaled it in GIMP, changed the brightness, removed labels and made sure the colour levels were correct.

    3)Imported the image into GeoControl 2 and generated it and then exported it in greyscale.

    4)I then copied the .bmp into my TESAnnwyn directory.

    5)I have now gone into TESAnnwyn and used the following command line "TESAnnwyn -i 5 -s 20 -w AcrosstheWater -x -32 -y -32 GreyscaleHeightMap.bmp"

    6)A .esp file is generated called TESAnnwyn.esp.

    7)I copied the .esp to my Data folder for NV. I load up FOMM and there are no masters for the plugin.

    8)Opened the GECK and set TESAnnwyn.esp as the active file and FalloutNV.esm and the 4 main DLC esm as the files master and then saved the .esp.

    9)The world space does not show up when I try and open the heightmap editor up in the geck.

     

     

    I have a funny feeling that the Command Line I am using in TESAnnwyn is wrong and is creating a .esp for Fallout 3 rather than New Vegas. I have hunted through the internet for a suitable command line for New Vegas but cannot find it. Is there a full tutorial on what the different parts of the TESAnnwyn command line mean?

    I have also read many tutorials on converting mods from Fallout 3 to New Vegas but every tutorial I have tried the programs require an installation of Fallout 3 to work. I do not have Fallout 3 so I am unable to do so.

     

    I would be really appreciated if someone were to be able to help me out by either converting the .esp for me if they were to own Fallout 3 and New Vegas or if they were to tell me what I was doing wrong with TESAnnwyn or if there is an alternive to TESAnnwyn.

     

    Many thanks,

    Chazrp

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