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Everything posted by Bluarchon
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How to make an ESP refer to things inside another ESP
Bluarchon replied to Bluarchon's topic in Skyrim's Skyrim LE
Thanks VectorPlexus. So just to understand better how am I going to make this work. I will upload an ESM file for the first mod so that people who would want to download the sequel should have the ESM version of the first mod rather than the current ESP, correct?- 16 replies
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How to make an ESP refer to things inside another ESP
Bluarchon posted a topic in Skyrim's Skyrim LE
Hey guys... I'm trying to make a sequel for my mod. The first part is a questline and for the sequel I wanted to pick up where the first one left off. Basically I just wanna make sure that the sequel will require the player to have finished the previous questline, before it can actually trigger. I also want to avoid making the first part an ESM if that's possible. I've never done anything like this before and I've tried using WyreBash to esmify the first ESP and then make the sequel ESP use it as master but when I go in-game I cannot use the conditions to check whether the quest has already been completed or not. Maybe I'm doing something wrong. I'm not sure if I explained my situation clearly enough but will provide more details if needed. Thanks to anyone who can help!- 16 replies
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Value Modify of DamageResist Actor Value is broken?
Bluarchon replied to steve40's topic in Skyrim's Skyrim LE
Did you try checking the flag "Recover" on the magic effect? -
Wurishi, were you able to find something regarding this? I'm actually doing the exact same thing. I made Alteration spells but wanted them to be equipped like a power. The problem for me is more on the casting cost (I could live with the fact that it's categorized as a power). The Alteration perks do not seem to affect the casting cost of the spells even if they do belong to the Alteration school. Although Alteration-enchanted gear seem to reduce the casting cost.
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How to remove Quest Object status on Quest Aliases
Bluarchon replied to Bluarchon's topic in Skyrim's Skyrim LE
This seems exactly what I need. Thank you so much kromey! -
How to remove Quest Object status on Quest Aliases
Bluarchon replied to Bluarchon's topic in Skyrim's Skyrim LE
I'm not sure how this works. If I attach a ReferenceAlias to a rock in the worldspace and use an OnTriggerEnter event, when will the event trigger? When you get near the rock? The description on the CK site doesn't really make sense to me. Also I appreciate you staying with me all this time to help with scripting. I'm thinking of releasing my mod within the week. If you don't mind, I will mention your help on the credits. -
How to remove Quest Object status on Quest Aliases
Bluarchon replied to Bluarchon's topic in Skyrim's Skyrim LE
Thanks kromey. I've tried the OnLocationChange event but had troubles triggering with my custom locations. I'm using OnCellAttach() now. The problem is that the area of a cell is too big and general to determine if the player is in the exact spot you want him to be. -
How to remove Quest Object status on Quest Aliases
Bluarchon replied to Bluarchon's topic in Skyrim's Skyrim LE
Awesome! Thanks a lot kromey! You wouldn't happen to know much about detecting when a player enters a cell? If so, I'll send you a private message! -
Hi, Anybody know how to detect when the player enters a specific exterior cell? I basically want to trigger something to happen when the player enters an exterior cell of my choosing. I've tried OnLocationChanged() but not all exterior cells are mapped with a location. I tried creating my own location for that cell but the condition Game.GetPlayer().GetCurrentLocation == customLocation never returns true. Hope anyone can help. Thanks!
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Hi, I'm creating a quest mod which allows the character to keep a journal in his inventory which is used throughout the quest. The thing is, I do not want the player to lose the journal so I made a Quest Alias to reference it and made it a Quest Object so they cannot get rid of it. The thing is, once the quest is done, will they be able to get rid of the journal? I wanted to give the players an option to get rid of the journal once it has served its purpose after the quest. Is this possible through scripting? Any kind of help is appreciated.
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ok kinda wierd question but druid shapeshift spells
Bluarchon replied to thunderwolf86's topic in Skyrim's Skyrim LE
No worries. I am using SKSE as well. The mod doesn't need SKSE support anyway so either way it is fine. Basically, if you would like to test it, I would just get feedback from you whether all the things I did within the mod play great within Skyrim or does it feel a bit awkward controlling the beast form or if some of the abilities are overpowered or too weak. -
ok kinda wierd question but druid shapeshift spells
Bluarchon replied to thunderwolf86's topic in Skyrim's Skyrim LE
Hey, I'm currently making a druid mod with shapeshifting. If you have Steam and are willing to test it out you can add me up (I have the same username in Steam). It's not yet published as I am fixing a few things first.