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09907654

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  1. I've gotten around that .nif thingy by editing an explosion not used by any script or anything. Now, I can't select the explosion as the impact object stuff, it doesn't show up.
  2. Right. I've gotten past that. But now there is not the explosion I created at the impact thigy, only items.
  3. And by doesn't work, I mean it doesn't even write in. I don't know what to do now.
  4. Alright so how do I set up the art file? I can't find the nif files under effect, and copy and pasting what you said isn't working either. I'm sorry if this is a nooby issue, but I just started using the GECK so please forgive me.
  5. Right, I'll try the first solution out and I'll let you know if it works (no reason it shouldn't).
  6. Also I'm really sorry for the late reply, I've been busy so I couldn't check the responses
  7. I meant only the explosion radius. I don't want the animation to be bigger than it is. I just want the radius of damage. I also thought of a possibility to scale down the animation and then update the range, but I don't have enough skill in 3D programs to do that.
  8. The title says it all, I've searched all over the internet but no answers Radius increases both the explosion and the effect as it seems. Force seems to do nothing as I've tested. Is there a solution?
  9. So I was wondering if there was a way (in creation kit) to make a script that spawns an NPC that kills a specific person and then either flees or dies? I got a really cool idea for a mod,
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