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Amardan

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  1. I've been building a large worldspace for about a year now, without very many hiccups. But, for the past couple weeks or so, just about every time I save my work, the Creation Kit LE crashes. On some rare occasions, it lets me save, but the next day when I try to save, it crashes. I now have it auto-save every 15 minutes. I mostly have success with that. But sometimes even auto-saves CTD the next day. Most of the time, I have to go back 2-4 hours worth of auto-saves to find a functioning esp. So, I'm barely making any progress. EDIT: I don't know if it makes a difference, but I noticed today that Creation Kit was using up to 3263 MB in Task Manager. These are the warning messages I've compiled: Assert File: ..\..\ScrapHeap.cpp Line: 656 ScrapHeapManager::AllocateBuffer() - Could not reserve memory for new scrap heap buffer Assert File: ..\..\ScrapHeap.cpp Line: 347 Failed to commit initial memory! Assert File: ..\..\ScrapHeap.cpp Line: 103
  2. I generated a custom worldspace LOD with DynDOLOD and everything turned out great. Everything loads and works perfectly in-game. But, now when I try to edit a custom town with some walls where I switched out the textures, it takes forever to load and gives me a warning message about the object missing its environmental map. Sometimes I even get a CTD. When I look at the walls from a distance, they are the original vanilla Dawnguard texture, but it wasn't that big of a deal, since I figure I can fix that later. I would love some help in this situation, because I'm so close to releasing my mod and I fear this issue might've ruined my esp. Thank you.
  3. Hello, Nexus community! I used xLODgen to create terrain LOD for my custom worldspace. The distant terrain textures are perfect, so are mountains and hills. But for some reason, my rivers are extremely blocky on the world map and when exploring the worldspace in game. I would much appreciate knowing how to fix this. Thank you.
  4. Ah, I did "deep copy with override." Perhaps that is the issue. My Creation Kit got so screwed up with error messages, I couldn't even open it properly! I had to delete the overridden mod and reinstall the program. It works fine now. I'll try using the merge plugins script. Thank you for all the advice and support. EDIT: Well, I used the merge plugins script and everything went smoothly. Then I opened the mod in Creation Kit and got the same Line 56 error and CTD!
  5. I wasn't trying to do anything with SKSE or even VR. LOL. Basically, I made two heightmaps with Annwyn. Because each map is exported as a separate ESP, I was using TES5Edit to copy the worldspace of ESP#1 into ESP#2. I changed all the form IDs to match ESP#2. Opening just the combined ESP in Skyrim, both worldspaces load correctly. When I try to open the file in the Creation Kit, I get this error message. I click ignore and everything loads okay. But, when I try to make some small edits and click save, I get a CTD. EDIT: I opened both worldspaces individually before the merge and they worked okay on their own. Even saving a couple of changes before using Oscape.
  6. Tonight I got an an error Line 56 message. Will this fix work?
  7. I got this message while opening my Creation Kit today. I clicked retry and everything seemed to load okay. When I tried to save some work, I got a CTD. I tried Googling this, but to no avail. Thank you.
  8. Hello, Nexus community! I have run a nearly finished worldspace through Oscape and DynDOLOD. All the distant trees and buildings are showing up fine, but for some reason the distant land becomes a dull brown. All my distant mountains, hills and rivers can be seen just fine. But again, with the brown texture. How do I make it so I can the proper land terrain in the distance? Thank you.
  9. I have a 8 bit greyscale BMP of a heightmap I want to use for my world. When I create an esp with TESAnnwyn, for some reason 0,0 is out in the middle of the ocean, and 95% of my map is to the northeast of this coordinate. The pixel size is 3600 x 3000. TESAnnwyn says it's 114 x 94 cells. I want this map to be around the size of Skyrim. Do I have to shrink down my BMP? Is there something I type in to make the coordinates 57,47 be the true center of the map? Thank you.
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