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Deleted62066831User

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  1. So I put this in and try to compile it Function FadeToBlackAndHold() global ImageSpaceModifier FadeToBlackImod = Game.GetFormFromFile(0x0f756d, "Skyrim.esm")\ as ImageSpaceModifier ImageSpaceModifier FadeToBlackHoldImod = Game.GetFormFromFile(0x0f756e, "Skyrim.esm")\ as ImageSpaceModifier FadeToBlackImod.Apply() Utility.Wait(2) FadeToBlackImod.PopTo(FadeToBlackHoldImod) EndFunction And I get this Starting 1 compile threads for 1 files... Compiling "TIF__010012C8"... D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__010012C8.psc(10,0): mismatched input 'Function' expecting ENDFUNCTION D:\Steam\steamapps\common\Skyrim Special Edition\Data\Source\Scripts\temp\TIF__010012C8.psc(20,0): missing EOF at 'EndFunction' No output generated for TIF__010012C8, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__010012C8 I am not an expert on scripting by any means. I'm just using the script provided here https://forums.nexusmods.com/index.php?/topic/2663319-fadetoblack-script-help-please/ Does anyone have any ideas on what I've done wrong? Edit: What I want to do is make it so that I say something to an npc and then that npc replies and the screen fades to black and an hour passes and then screen fades back in. That's it. Any help would be much appreciated! Edit 2: Okay so from here https://forums.nexusmods.com/index.php?/topic/2663319-fadetoblack-script-help-please/ I got the idea to follow this advice (Quote) Easy method. use a quest stage create an Image Space Modifier property that points to the fade to black imod (or copy one and alter settings). In your chosen quest stage, generate a script by typing Utility.Wait(0.5) open script and add an image space modifier property. ..name it and then point it to a chosen fade to black imod. Now in your quest stage tab, add the script MyImodname.Apply() (End Quote) However I am not sure as of yet how to "point" the property to the fade to black imod SO. I THINK I've gotten that taken care of. I am trying to add the dialogue to Ysolda but I can't get the dialogue to show up as an option when I talk to her! I DID IT! I FREAKING DID IT! So for anyone wondering I created a quest where the first stage had this script NewProperty.Apply() Utility.Wait(2.0) NewProperty.Remove() I added a property for imagespacemodifier then edited that property so it triggers a fadetoblack The reason I couldn't get Ysolda to speak to me was because I had a loose Alias
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