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Kuldebar

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Everything posted by Kuldebar

  1. Project Parallax has the enbseries ini files for just parallax stuff...it's not to hard to enable the other stuff and "steal" settings from other enb's that catch you fancy for the god rays, mist, etc.
  2. There's been a few mods since game release that have partially attempted to replace the vanilla bound weapon skins but they are abandoned and incomplete, or mess with stats and such causing compatibility issues with mods like SPERG, etc. What I am looking for is a simple replacer, nothing fancy. No need for anything handmade. The conjured weapons are supposed to be of daedric origin, so just renaming the appropriate daedric mesh and texture files would do the job...except when I looked at the files, the correlation wasn't readily apparent to me. My reason why I think this mod would be welcome: The current blue flaming weapons make it very annoying to play in first person as a primary conjuration/melee/archer type battle mage. So anyone who knows their way around Skyrim weapon textures and meshes, can we just make bound weapons = daedric weapons in the looks department?
  3. You are the culprit...is that mod list you posted...is it randomly ordered? Luck of the draw? No Unofficial Patches...RaceMenuPlugin.esp...known problem mod. Additionally, why do you assume a mod is making you freeze and CTD? It could very well be memory related. But you gave no indication if you use enboost and/or Sheson's Memory Patch. You may have memory issues and mod related issues...you have a big fat pile of mess there, you may want to reconsider your mod selections, load order and start using the free utilities that help prevent such train wrecks. :) So, how can anyone tell you which mod to blame, when chances are...you might be to blame?
  4. A wild edit from a (rationally) unrelated mod. Treva Manor have a gate? Bring up the console, click the gate object, see what the ID number is...that will tell you where it's coming from. <or> Just untick blocks of mods, load up and see when it goes away. Process of elimination. Also easier if you DON'T shovel all your mods into a single DATA folder ( /puke) Seriously, that's crazy stupid. I use Mod Organizer, trouble-shooting is helluva lot easier! I once had a mod (since fixed) that added a Gate to Winterhold. Unfortunately, it also moved the Gate in Riverwood, tearing it up horribly...yes my first thoughts weren't that a Winterhold mod was causing such a thing, but TESSEdit reveals all - if one just looks.
  5. That is one thing that can cause the issue, but I stopped disabling VSYNC for Skyrim ages ago, this crazy cart syndrome is caused by other (less understood) things as well. All I can say is this: I can now have ALL 200 of my mods enabled at the beginning of the game without my cart going whack mode by using the linked "mesh fix" mod. Additionally, I find I have other issues later in game if I enable something as far reaching as IAv7 after the game has started... Also if it is altering collision values on one NIF file, it's not readily apparent to the player character. If I had to choose between the prisoner cart flipping around at the start of every new game or an attacking random wolf that lunges, misses and passes through a moving cart (which I don't use moving carts in the game except for the prisoner scene) -I shall take the no crazy cart option.
  6. TouringCarriages SOS and Many Other Mods Compatibility Patch by UniqueOne Fixed the Prisoner Cart issue for me. I always ran with vsync enabled and never edited iPresentInterval...learned the hard way about the bad tips circulating when the game was new. Anyway, the crazy cart has other causes. I had the problem after Immersive Armors V7 came out. It didn't always get this bad but it was a hell of a ride: http://i.imgur.com/5kR3bFh.jpg
  7. There's many basic follower mods that work just fine and have different looks and stats for all tastes, so full featured companions that are quality work with voice acting and a back story, etc? The Return of Thorald GreyMane-A Fully Voiced-Standalone Male Companion by rhowington and billyro I don't think you listed that one... I have about 20+ follower mods installed and The Return of Thorald GreyMane.
  8. Why not both? Battle Buddy Jon Battle-Born by Kuldebar The Return of Thorald GreyMane-A Fully Voiced-Standalone Male Companion by rhowington and billyro
  9. And that is exactly what happened, jet4571, thank you!
  10. Well, bringing back quests is cool, but I worry about scripting complications, I was thinking of just getting the unused NPC's out of storage and out in the "real" world. But, Cutting Room Floor takes that much further...
  11. Clothing and Clutter Fixes by kryptopyr: http://www.nexusmods.com/skyrim/mods/43053/? SUMMARY OF MAIN FEATURES More consistent values & weights for clothing and misc items.More logical pricing for Glazed, Nordic, and Silver clutter.Some previously unplayable or inaccessible items are now playable or otherwise accessible in game.Almost all instances of hooded robes have been removed from the game and replaced with separate robe and hood combinations.Adds more diversity to the robed outfits worn by NPCs.The strength of an enchantment on a piece of enchanted jewelry is now properly reflected by the quality of the base jewelry.Circlets can now be worn with most hoods.Necklaces and/or rings that were invisible when worn with certain clothing can now be seen.Corrects incorrect keywords on jewelry, clothing, and misc items.Adds keywords that were missing from certain items that prevented them from being sold or properly identified by the game mechanics.
  12. From the UESPWiki: It seems to me that these NPC's are a goldmine for a moder who wished to add some fully fleshed out NPC's to the game. Take the College Guard for instance: Hello!? Why don't we pop him into the game. And by "we", I mean someone else of course! :p
  13. Mod Showcase: FavouredSouls Angels In Skyrim: http://modsreloaded.com/favored-souls-angels Custom race integration into Skyrim isn't a beginner project. It covers a huge area of modding. I'm not aware of any custom race mods at the moment that have winged player characters, certainly not flying, winged characters.
  14. There some body mods out there with wing slots, I've seen them on Nexus. moving wings by badgremlin Flying can be problematic/glitchy in Skyrim's game engine but it's definitely doable: Flyable Broomstick by J3X So, some of the groundwork has been tread on before, that should give you hope.
  15. Not sure of your load order, but you have a lighting overhaul mod installed I see as well as Dynamic Fires. Assuming your load order is optimal, you may want to see if any of your mods are changing fire textures/meshes, etc. Do you use an ENB? If not, that could resolve your issue or cause your issue depending on settings. Also, consider using SweetFX if you don't like ENB's. You can also use both SweetFX and an ENB, but I digress. You could also adjust your monitor's color settings, vibrance, etc. If you are vanilla-type/barebones player, you will probably need to download a better embers and/or fire mod to fix this if tuning your monitor's vibrance settings doesn't do it for you, perhaps like one of the following: Better embers by Dragonborn77 Realistic Smoke and Embers by isoku Ultimate HD Fire Effects by BuzzDee84 And Skyrim Particle Patch for ENB if you use ENB.
  16. So, starting a new game, everything running well but for one issue: Braith of Whiterun (bratty girl who bullies boys) fades into invisibility when I approach her, occasionally I can get glimpses of her partially rendered. Now, in the interest of science, killing her makes her visible again and my follower raised her as a Zombie, she was rendered normally once dead and the appropriate effects were present when zombified. When invisible, she can still be interacted with...if you can find her. Mod Installed in load order: http://pastebin.com/YadMM9eJ I have used the installed mods in previous games (and had no Braith Issues) before. However, they are some new mods this time around: newly updated Unofficial Patches and I am using When Dragons Attack, Run for Your Lives, Sleep Tight and Forgotten Magic Redone. I noticed BOSS had all the Unofficial Patches Ordered like so: Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp Unofficial Hearthfire Patch.esp Unofficial Dragonborn Patch.esp after all the official files...so I manually changed them to follow their official counterparts. I use Mod Organizer.
  17. OK, I wasn't sure if he had some role or purpose later on in the game, thanks!
  18. So, can Louis Letrush be modded away from Whiterun Stables? Sure, I could just disable him but I'm not sure if that would be prudent. I mean, sure I have ownership of Frost, but does Loius really need to live on the road in front of the stables in an entirely different hold?
  19. EDIT UPDATE: After the process of monotonous elimination the problem was sourced to Snow Elf and Sandmer Companions by Den987 -the mod inject entries into the chargen menu... OK, I've uninstalled RaceMenu and the associated ShowRaceMenu Precache Killer in an attempt to find the source of this problem, but to no avail because the issue still occurs in the vanilla chargen menu. http://i.imgur.com/9wtABHs.jpg I get these garbled text entries in the race section of the menu, if I click on the entry or scroll down to them the game will CTD. I don't currently use a custom race mod so I am at a loss to the source of this problem. I use Mod Organizer so I have a good handle on file management and avoiding inadvertent file mishaps. Load Order:
  20. Was this issue ever truly fixed by a mod or unofficial patch? I still notice this issue in the various Inns and Taverns. After installing Hearthfire, some chairs may be glitched in some instances. People sitting on these chairs will sit through the chair, as if the chair's real form is lower than the displayed form. Standing up after this occurs may result in the appearance of standing inside the chair. -from http://www.uesp.net/wiki/Skyrim:Glitches
  21. OK, I found a mod: Immersive Travel - No Fast Travel by DrNegative It's very fairly recent (Uploaded at 5:10, 6 Oct 2013) and hasn't got a lot of attention, but it works! "This mod disables the fast travel option within the game. Even though you could simply abstain from doing it in game, this mod is targeted at those (and myself) who take comfort in the fact that they never had a choice. It is a small mod and was made due to the fact that several other mods that do this on Nexus are no longer updated, are absent of minor tweaks I prefer, and/or are not compatible with Dawnguard/Dragonborn." Now curiously, all my previous web and Nexus searches never hit upon this nexus file, I only ran across it when I went for "most recent" on the nexus search. 19 endorsements, 1008 total downloads...
  22. You guys have some great ideas, but from what I'm seeing all the mods that used to completely disable fast travel (exception is the script dragon one) no longer work in the latest Skyrim.
  23. OK, so it appears that mods that Disable Fast Travel no longer work due to some Skyrim Patch...(the script dragon one does still) but running a separate script utility isn't ideal.. And the the console command enablefasttravel 0 only works until you enter a new cell. The lovely mod (which I use) Better Fast Travel - Carriages and Ships - Overhauled by Dj20 and Sp0rk has a disable fast travel toggle in the MCM...but it is non functional. So, why can't I just ignore fast travel and not use it? Because a feckin box pops up on my map whenever I click on a POI...it's kind of hard to ignore, I want taht box to go away. So, any ideas or mod suggestions?
  24. It would be very cool but would involve a lot of scripting, I could also see timescale as being an issue in certain circumstances.
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