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Karmamuscle

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About Karmamuscle

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  • Country
    Denmark
  • Currently Playing
    Fallout 4
  • Favourite Game
    Skyrim, World of Warcraft, Dragon Age: Origin, Mass Effect 1

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  1. Hey, I'm trying to extend the usability of my Minutemen General's Uniform by adding Railroad Ballistic Weave and Armor lining. ("ap_armor_Lining "Misc" [KYWD:00022821]" in FO4Edit) In a perfect world I'd like to use both Asbestos and Dense linings, but alas, if I add two keywords they both get the same lining. Obviously, since it's the same [KYWD:00022821]. Is there anyway I can get around this? I tried changing the Fortify Charisma enchant that's already on the uniform, but either of those are available. - Karmamuscle
  2. Thank you for the reply Pepperman35 Will have a go at that thread, hopefully I'll be able to figure it out. :smile: Jenncave edits the settlements way more than what I want. But thank you for the suggestion. Figured as much with the fireplace. No clue what that fireplace has to do with Brotherhood of Steel ArcJet quest line. :D Seems like a mistake or something. Update: Loaded UFO4P in CK while doing my edits, it removed the quest on the fireplace, guess it was a bug.
  3. Hi, first time tinkering and fiddling in the Creation Kit. Just doing edits to the settlements I manually build, removing unwanted bushes, meshes, etc. Ran in to some things; After removing the foundations of the scrappable houses in Sanctuary I still run into an invisible barrier in those areas. Can't find anything to click in the CK. There's a fireplace that has something attached to it from BoS101ArcJet, get this popup when trying to delete it: https://i.imgur.com/TVZVp64.png - Is it safe to joink it out of there?Questions regarding Precombines and Previs. A: Is there a best practice when doing precombines and previs? Currently I do precombines in each cell i've made edits in.Then I go to the center cell of each cell cluster and do previs and precombine previs.I only do Current Cell and not Loaded CellsB: I use the wonderful FPS savior "Previs Repair Pack." Am I ok with just loading my edits after PRP or do I need to create a patch? I've looked in xEdit and those Worldspace edits look complicated. :smile: - Karmamuscle
  4. Hi, noticed something today with Cold Blood stacks and the Quickhack Contagion. Contagion wiped a group of 4 Tygers in 8 seconds, but I only got one stack of Cold Blood (Atleast that is what UI buff frame tells me). I do have Cold Blood at 3/3. So does Quickhacks not generate stacks of Cold Blood? That would make it pointless as a Netrunner. -Karmamuscle
  5. I would love a mod that changed the three rarity perks to being accessible on certain player levels instead of the Technical Ability level. Something like "Rare" on level 10, "Epic" on level 20, and "Legendary" on level 35 or 40. The reason is, I just started a new playthrough. The plan is an athletic, cold-blooded, guns blazing and throwing grenades everywhere type character. That is 20 in Body, Reflexes, and Cool. Leaving me with 8 attribute points. With "Epic" rarity at Technical Ability level 12. An advantage to this approach, instead of just cheating on enough attribute points, is that all the other perks will still remain unavailable. Tried looking into Redscript, but that is just far beyond my capabilities. Even joined the modding Discord briefly to see if there were any beginner tutorials.
  6. Ah gotcha. Was trying all kinds of things except starting the game without the .dll file. Error cleared now. Thank you Tannin
  7. Hi, I get the pop up that tells me that last time I ran the game a script extender .dll plugin failed to load. I nuked everything in my game folder, returning to a completely default game. However the pop up still pops up telling me about the .dll error, I can dismiss it, but on Vortex restart, it will be back up. I was wondering where Vortex reads this information and if I can delete said file?
  8. Hi, I was wondering if it is possible to change DATA - Weight to what it is in the default .esms? Without having to do it manually one item at the time. I have one file that contains every change I've ever made to the game, which in hindsight was really really stupid. It has keyword changes, prefixes/suffixes to support sorting, game settings, AI changes, and weight changes. Recently started playing Survival, and Survival without weight is just boring. Any advice is appreciated. :smile:
  9. Hi, I'm running into the error below whenever I try to install, enable or remove a mod. I've submitted the error a few times, before I realized the specific mod wasn't at fault. Going to wipe everything and start over, see if that helps. - Karmamuscle
  10. I dig it. Only minor issue I have so far is the track file popup. :) Feels so unnecessary to me, popups are something used for things that matter imo. :)
  11. Thank you for the reply, had no clue I needed a mod to fix the Ultra Wide UI. :) Got it running 60 fps on my 1070, with a dip into the high 40s in central Boston. Disabled SSAO and NVHBAO, and dialed down the numbers by a third in the [TerrainManager] and [Grass] settings. Disabled two mods I had for more trees and grass, they seem to demand a lot from shadows and light settings. Tried disabled TAA, but I can't play with that, saw jagged edges everywhere. :smile: If anyone stumbles upon this thread looking for similar answers, here's my Fallout4Prefs.ini https://pastebin.com/wxTGC9J1 -KarmaMuscle
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