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No Mans Sky Starship outfitting station for the Space Anomaly
SpaceShipEarth posted a topic in Mod Ideas
Can someone make a mod that puts a starship outfitter station into the Space Anomaly? That way players don't have to hunt down a space station every single time that they want to use a starship outfitter. -
This would be a real help for players who forgot to empty the ship's storage before scrapping. I was on autopilot and scrapped a ship with an almost full inventory and I searched and searched but nope poof the items are gone. I am probably many No Man's Sky players will thank the person who makes a mod creating a fail-safe for said players.
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- No Mans Sky
- Scrapping ships
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(and 1 more)
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Can someone make a mod that increases the chances of encountering an S-class Freighter? You can have multiple files with the percentages at like 25%, 50% Can you also make an optional mod file that increases the number of freighters you can board from 1 to 3 as 2 other freighters warp into a system when you can recruit them it is frustrating to see the other 2 and not be able to board them to see if they have better stats then the freighter that I am currently using thank you for your time, this was just a little gripe I had for a while and I thought that I would offer this mod idea
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- Mod idea
- Quality of life
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My idea is to have a mod that reduces the sentinel activity to 1-2 planets/moons per system not having a system of 4 planets and 2 moons and all the planets in the system have f-ing high sentinel activity If you want you can make an optional mod file with instead high sentinel activity you make it so it is minimal sentinel activity
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- No Mans Sky
- quality of life
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(and 1 more)
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Can someone make a mod that does this for the Orbital update as the most recent one was updated October 2020
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It is a pain when you have to spend time doing inventory management to free up slots when a sort function would take a mouse click. I would love this function in all the menus in the game where multiple of the same item can take up more than one slot Thank you for your time
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My idea is to unlock the amount of building you can do in your settlement. My other idea is to have optional mods to allow for larger and larger settlements with the most extreme being a hemisphere-sized Megalopolis
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- No Mans Sky
- Settlement mod idea
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(and 1 more)
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When using the galaxy map (current mission) can someone make a mod that lets you hit a button and have the galaxy map move to the location of the system with your current mission? I am so frustrated spending 10s of minutes trying to find the system with that obscure mission. I am probably many many No Man's Sky players will thank you.
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Can someone make a mod that allows the player to control more then one Planetary Settlement?
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No Mans Sky Can someone please make a mod that silences the
SpaceShipEarth posted a topic in Mod Ideas
I don't like that every single sound of it is broadcast in the chat -
I don't like that if you don't like the name you chose for a planet or discover that you made a typo after finalizing your first edit and have already renamed said planet the game does not allow you to edit the name again. I find this annoying and a mod to fix this would be appreciated.
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- quality of life mod
- Balenced
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(and 1 more)
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My mod idea is to have the storage containers in the transfer items when you use a refiner. It is so annoying when you have some resource in your storage and can use it but the game will not pull from your storage, it is dumb Can you also make it so we can transfer items from your spaceship into the storage as well. I am many players of No Man's Sky will thank you