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sr383

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  1. LOOT seems to use an odd mix of virtual and literal paths. In my case, I had two Fallout 3 installations (long story) and LOOT was pointing to the old install (and not finding my MO mods). I updated the Fallout3.exe path within LOOT, and my MO mods were instantly recognized.
  2. In response to post #56028336. #56040656, #56055571, #56065816 are all replies on the same post. I just run Tale of Two Wastelands. The NV engine is more stable.
  3. Still hate it. It's slow. It's tacky. Where are all my content filter checkboxes? Where are the options to constrain a search by "author" or "description contains"? But what do you expect from a site that revised its URL format and didn't create a method to auto-forward old links. ...
  4. Tomorrow, I bet. Three reasons: 1. Tuesdays are the industry-standard software release date, so why not align to that, especially for something this big? 2. It's Pi-day, the ultimate geek celebration! 3. It's a day early (assuming "mid-March" means March 15). Underpromise-overdeliver. Besides, would you really want to release software on the Ides of March?
  5. In response to post #47524270. I feel the same way. Got lots of eye-candy followers, but Inigo's indispensable. I've tried Vilja and Sofia a few times, but both of them get on my nerves, and I have to remove them. ;-)
  6. No errors or warnings at startup? There must be some mistake. ...
  7. In response to post #43640130. #43641340, #43641405 are all replies on the same post. MO2 worked fine for Fallout 4, and to this point, it seems to work with SSE.
  8. This works great, but it seems like I can achieve proportions in game that don't translate to Creation Kit, even when doing a direct import. Here's what happened: With my normal mods loaded, I fired up an early save (Level 1). I opened the character creation window and modified my character. The resulting face was quite beautiful. I exited the console and saved. I re-opened the console and exported the character with the spf command. I saved and exited the game. I loaded CK with Skyrim and Update ESMs active. I created a new actor. I imported my template character. I previewed the result in the render window. Meh. I added my Apachii hairs to the list of active ESMs. I switched my new creation to the Apachii hair I'd designated in game. I dragged her to Breezehome. (Still not looking too good.) I saved, exported face gen data, and saved again. I enabled the mod and re-started Skyrim. I loaded a later save (one with a character that actually owned Breezehome). The woman inside was a pale imitation of the one I'd made. Most noticeable was that the mouth was way too wide. Are there just geometric limits to what CK will save versus what the game will save?
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