Jump to content

Theurg

Members
  • Posts

    12
  • Joined

  • Last visited

Everything posted by Theurg

  1. I know this topic is 3 years old, but still: Thank you! The zz_str_morrigan script saved my day :D
  2. Yea, today I will go pickopcket every little thing he has, as a revenge from me. :P
  3. Thats strange.. i was able to pick up the books without any stealing :O It appears I will have to look into it again xD Edit: Or.. just screw Farengar ;P open up your console an use command help permanent it will come up with IDS for items with "permanent" in their name. Find the ID of the three spelltomes and then just use player.additem ID 1
  4. I made a workaround. Download the 1.4 All 3 spelltomes will now be placed infront of Farengar on his table.
  5. It is supposed to be three different spells. Hmm.. I dont know what went wrong. I am going to check it out. Edit: I know where is the problem now.. I have made a mistake when uploading it again ._____. I will re-upload it, then download it, that should solve it. Edit 2: No, that was not it, the things are still missing in Farengars store.
  6. The 1.3.1 has already 3 different magelight spells: normal, semi-intensive and intensive (they all work at the same time.) You can buy them all from Farengar. Each has different level of brightness. (I also uploaded some pictures for comparison) You should try it out ;P Im glad you like the mod. if you have time, endorse it please, it would make me happy xD
  7. And another thing: I have found a way to remove the placed lights. Open your console, click on the light (be careful not to click on something else) and write: markfordelete and press enter. This worked for me :)
  8. Thanks for all the feedback :wink: I dont think that the warmer magic lights will work correctly, Im worried it might only work for the regular magelight. I will try to make another optional file which will add a second spell with higher light intensity. Speaking of which, the furniture thing, as you might have noticed, doesnt shine at all. It is more like a decoration than light source because I was not able to make it shine. Edit: There, the 1.3 now adds a second spell, PM intensive, which triples the radius of light. Edit 2: I might make 1.3.1 which adds a "semi-intensive" PM which will only double the radius, because now that Im further testing the intensive PM, it looks like too much (still useful, but in some cases you might want something between the normal PM and Intensive, so Im creating a semi-intensive aswell)
  9. Oh wait.. I know what I messed up.. I did a mistake when compressing the file .__. I have relased a 1.2 version now, install that one. Also, you dont need that multicast mod, you will still be able to spawn multiple lights without it. In case that the problem still persist, try deactivating the multicast mod.
  10. Got it. :D Try download the 1.1 version, now the lights should stay there permanently. I also added some "Magelight Furniture" to Farengars store. It is a misc. item . When you drop it, it will leave a hovering magelight in air.
  11. Thanks for letting me know. (I only tested it outdoors) I will try to do something about it. Aaand about removing it.. I dont know.. this is my first mod ever, maybe something will come up to my mind. Now my priority will be the house re-entering issue. Edit: I think I found the problem: the magelight is actually a projectile, so like arrows they disappear once we leave the cell, so Im thinking of some workaround
  12. I was looking for such a mod aswell, (want to throw around magelights in mod houses I downloaded) but.. ..was true ;P I played with the CK a little and made a new seperate spell for permanent magelight sold by Farengar. Here, take a look ;) http://skyrim.nexusmods.com/mods/39320/?tab=1&navtag=%2Fajax%2Fmoddescription%2F%3Fid%3D39320%26preview%3D&pUp=1 Let me know if it worked properly.
×
×
  • Create New...