Chakaru11, I very much appreciate your input. Thanks. It might be that I'm not understanding it correctly. But I dont think updating multiple savegames is needed when I change something in 1 of them if its possible to read data from another savegame when you load up a savegame. If character 1 joined the fighters guild and I'm loading up character 2, it would have checked savegame nr1 and seen the fighers guild quest line is already in progress right at the beginning of my game session with character 2. Box is ticked and fighters guild wont even talk to me about joining and the quest to help out with rats in Anvil is never given to me. I dont understand what you're saying about world data being saved in the oblivion esm. I can already have 2 different characters with 2 totally different worlds. Those 2 worlds are both saved in the oblivion.esm? if thats so... isnt that even better? then you can read data from there. I must be missing something here. Could you share a bit more info about this? The way I see it its making it look like a persistant world by updating the world after loading up a game from other savegames. I dont see the need of updating savegame nr2 when I stop playing with savegame nr1. Because when I load up savegame nr2 after it, I'll be updated by looking into savegame nr1 while loading up. I'm never changing quest information or character information of another of my characters while playing. -------------------- Pronam, thanks for your thoughts. appreciate it. About the items, yes. thats the way I see it as well. With sharing I meant being able to store/drop them somewhere and another character would be able to pick it up without it being marked as stolen. Npc's. That would be world data right? So that would be stored in the oblivion.esm according to Chakaru and be loaded up at the startup of a savefile/new game. I dont see the problem of a NPC being killed. That information is saved.... and loaded up for another character at startup. Maybe I'm blind again for the problem. Just quest NPC's another character is using would need some protection against permanent death. But I think the game already does that. Starting outside prison with your 2nd character is not realy important. Its fine if it lets you start in the prison cell. As the world would have been loaded up from your first character and the way out is already cleared. I just mentioned it as its a bit silly to start your game like that. ------------- Saving your game would be the same as before. It's the loading up and starting a new game where the game has to look into savegames and the oblivion.esm.