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Arnhem

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  1. Two well known maces come to mind. The Unstoppable Force http://www.wowhead.com/item=19323/the-unstoppable-force#. Bonesnap http://classic.battle.net/diablo2exp/items/normal/umaces.shtml edit: added links to pictures of the weapons. (I like the design of the 2 skulls of the unstoppable force on the left side of the linked website. the screenshots of the mace ingame arent clear and lose a lot of detail.)
  2. Last post/idea is actually all about having just 1 savegame. So no sharing data at all. But anyways. I wanted to post this idea somewhere. And I did. If its not possible.... or to hard to pull off. so be it.
  3. thanks for clearing a lot of this up. I think I understand a bit more now. Another idea then perhaps... What about always loading savegame nr 1. and switching to another character after the world and objects been loaded? Like... teleporting / fast travel ,but instead a different character is loaded. Is it possible to change character info like quest progress and player data ingame? That would also do the trick of giving the feeling of switching to another character. But then there would need to be a way to create a new character from within gameplay. Would something like this be possible? While switching quest progress and player data the old data would need to be saved somewhere.
  4. Chakaru11, I very much appreciate your input. Thanks. It might be that I'm not understanding it correctly. But I dont think updating multiple savegames is needed when I change something in 1 of them if its possible to read data from another savegame when you load up a savegame. If character 1 joined the fighters guild and I'm loading up character 2, it would have checked savegame nr1 and seen the fighers guild quest line is already in progress right at the beginning of my game session with character 2. Box is ticked and fighters guild wont even talk to me about joining and the quest to help out with rats in Anvil is never given to me. I dont understand what you're saying about world data being saved in the oblivion esm. I can already have 2 different characters with 2 totally different worlds. Those 2 worlds are both saved in the oblivion.esm? if thats so... isnt that even better? then you can read data from there. I must be missing something here. Could you share a bit more info about this? The way I see it its making it look like a persistant world by updating the world after loading up a game from other savegames. I dont see the need of updating savegame nr2 when I stop playing with savegame nr1. Because when I load up savegame nr2 after it, I'll be updated by looking into savegame nr1 while loading up. I'm never changing quest information or character information of another of my characters while playing. -------------------- Pronam, thanks for your thoughts. appreciate it. About the items, yes. thats the way I see it as well. With sharing I meant being able to store/drop them somewhere and another character would be able to pick it up without it being marked as stolen. Npc's. That would be world data right? So that would be stored in the oblivion.esm according to Chakaru and be loaded up at the startup of a savefile/new game. I dont see the problem of a NPC being killed. That information is saved.... and loaded up for another character at startup. Maybe I'm blind again for the problem. Just quest NPC's another character is using would need some protection against permanent death. But I think the game already does that. Starting outside prison with your 2nd character is not realy important. Its fine if it lets you start in the prison cell. As the world would have been loaded up from your first character and the way out is already cleared. I just mentioned it as its a bit silly to start your game like that. ------------- Saving your game would be the same as before. It's the loading up and starting a new game where the game has to look into savegames and the oblivion.esm.
  5. It's not multiplayer, there are never 2 characters playing at once. There is no server data. Can you make the game check all savegames for information when you try to load up a savegame or start a new game? That question will have to answered with a yes first.
  6. thanks Could anyone with a better insight of whats possible reply in here if this is actually doable? just please be sure about yes or no.
  7. I've had this idea for quite some time now. It's about time I write it down somewhere. Oblivion is a great game because of the modding community. When I play a role playing game I scetch myself a character before I start playing. During the game I try to form my character to that design I have in my head. Oblivion is a game where your character isnt limited in any way. You can become a grand master in every skill available. The so called Jack of all trades character. This has never been my play style. I always stick with certain roles. Over the years I been on the lookout for mods that go along with that picture in my head. But the idea I have now I never seen come out as a mod. I would like all my characters to start in the same world. But with that thought come a lot of other ideas and problems. I'm not even sure if its at all possible to do anything like that. Having the game load the world map from another save file instead of creating the default new world. some thoughts - completing a quest can only be done once. - guilds are only looking for 1 character. if I join the fighters guilds with my warrior. my thief would find the fighters guild no longer accepting new recruits. - it would be wonderful if after logging off my character would become an NPC in the world. So perhaps with the help of other mods I could team up with them. - items would be sharable so I could share quest rewards with another character - first character starts in the prison cell and is burdened with the main quest. all characters after that wouldn't have to start out in the prison cell. It's not just the loading of the world from another save. It also has to be updated while switching characters. So the way the game saves would probably need to be altered as well. Or a way to check which of the characters was last played with and load the world from that save file. IF this idea is at all possible, then perhaps someday it finds it way to the already amazing mods available for this game. Arnhem
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