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Nexus Mods Profile

  1. I got sloppy while pulling the levitation lift apart in Tel Mythrin(trying to figure it out for a house mod) and displaced almost everything in the cell. Is there any way to revert Tel Mythrin's interior back to vanilla? I had planned on not saving during my investigations, but I wasn't paying attention and now the changes are baked into my house mod esp. :-( Appreciate any advice...
  2. Thank you! That is very helpful. :cool: I started the script tutorial this morning anyway. I should to learn to do some basic things at least. I am struggling a bit with the concepts that drive the programming, but I will get there. When I started this project, I really had no idea what I was getting myself into(I have only owned a computer for about a year). The things I thought might be difficult, turned out to be fairly straightforward and easy to figure out. Other things that I dismissed as simple early on, have proven the most challenging. Dave
  3. Ahhh...ok. I was afraid that's where this was going. If you have something pre-made and are willing to share, awesome, if not...no worries. I'm in no hurry. In the meantime, this gives me something else to try & learn. Back to the CK tutorials I go. Thanks for the pointy finger!
  4. Hello again everyone! Told you I'd be back :laugh: I'm working on Honnith Hall, my first major player home, and inside my home is a throne once belonging to Shor. My goal is to add "Shor's Insight" player effect to the player if they sit on the throne. It's a temp (12hr) effect identical to the Doomstone Lover effect. What I have done so far, is create a new perk by copying the "doomloverperk" and renaming it. I then created the magic effect below, that points at the new perk. In the duration box below....what is the time unit used? Hours, minutes? I found the script below in the premade script list while in the edit menu of the throne itself. Is it what I need? Where do I go from here? I haven't foggiest notion on how to link the the two things together. :huh: I wandered around in here for quite awhile yesterday trying to find my answer in old posts, but being ignorant, I may have stumbled upon the answer and didn't even know... Thanks in advance...sorry to be a pain in the ass. :laugh: Dave
  5. I will clean & package it all up when I'm finished with it. Honnith Hall is a fair sized abode and I'm still plugging away on it. I will probably be back with more silly questions before it is finished. :laugh:
  6. It worked! I deleted the collision in nifskope, duplicated the folder structure of the original file meshes>dlc01>architecture>dawnguard and dropped my altered nif into the new dawnguard folder I just made. I placed the new meshes folder into my skyrim data folder as loose files for now. I loaded the CK and placed the floor nif that just had floor collision on top of the first nif. Saved and loaded the game... Woooo! I can now wander freely...and see how empty it still looks. I have a long way to go, but this is one hurdle passed. Thanks for the help Nex. I appreciate your time.
  7. It will not let me edit the shape or size. It will let me delete it though. I loaded up another nifskope window, then found a similar floor section that had floor collision only. I copied the collision branch from it and pasted it into the first window. I ended up with this... The new collision is floating well above the floor in the same elevation as the nif I robbed it from...with no apparent way of lowering it to the floor. Stupid question time. What if I removed the collision box from the 1st nif, then saved it, repacked etc. In the CK could I just overlay that nif with the nif that just has floor collision. So both sections would occupy the same space, but will only have floor collision. Truthfully, this seems like a half assed workaround, so I am open to further suggestions! Thanks NexusComa.
  8. It took me a couple of days, but I managed to unpack the Dawnguard bsa and load that nif into Nifskope. I can highlight the collision box by clicking on it and it looks like this. I can't figure out how to actually edit it. Can I get a pointy finger please? I looked for guides and didn't find much about collision and Nifskope. I see there are 8 verticies with coordinates. Double clicking each value allows for adjustment of the number. Do I just zero out the unwanted verticies? (after I figure out which ones are which) BTW.... I loaded up a game and went into Castle Dawnguard this morning and this nif is never used. Thanks!
  9. I've got a bit of a learning curve before I get there. The last time was easy, since it was loose files in a mod, but delving into the BSA's is new territory for me. I haven't even decided on which program to use. I'm still reading and trying to digest all the info out there on doing that. Thanks!
  10. Thank you for the reply. I highlighted it on purpose so someone could see which section I was talking about. it is a floor/ceiling section I dragged the first center section in...and then duplicated it for the rest of them. So maybe something did get copied over. I tried the same method with other styles of floor sections and the ones I tried worked fine, so maybe it is an issue with that particular nif? I was hoping to avoid getting into nifskope, as I made a right mess of things last time I used it. Thanks again, as this gives me a direction to look. If I can't finger it out...I'll rebuild it with High Hrothgar or Nord assets. :-)
  11. Hello everyone, I have just started building an underground player home in the Creation Kit using Dawnguard castle assets. It started simply enough, but has turned into a rather large structure. In building the interior, I utilized this object to fill the center of the rooms. Here are the details for the floor/ceiling piece that I obtained from the edit option when alternate clicking the offending section. I loaded the house up in my game to check lighting in the great hall...and ran into an invisible wall surrounding the center of the room! I wondered around awhile and found the center of all larger rooms had this problem. I opened up the creation kit and hit f4 and saw all these collision grids. How do I get rid of those? Why was side collision attached to a "center" section anyway? I am a complete noob at this and my biggest accomplishment to date...was recoloring a follower wig. :rolleyes: Thanks to anyone who tries to point me in the right direction! ~Dave~ ps, sorry for the hazy photos...couldn't find the screenshots I took while in the Creation Kit and had to use my phone.
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