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Hotemochick1992

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Everything posted by Hotemochick1992

  1. Your more then welcome to keep this thread going for those of us Voice Actors! http://forums.nexusmods.com/index.php?/topic/951656-the-voice-actors-of-skyrim-nexus/
  2. The only think i could think of would be to maybe create a new world with Skyrim's map and start fresh, At least that way you dont have all of the actors and such. Although it may ruin game play a bit.
  3. Hey guys, Hotemochick here (A.K.A Emma) with a little section for the Voice actors around. If you are looking for a rule or looking to fill one, look no further! Voice actors are free to post their Voice Acting Resume right here for everyone to see! Here is mine, Just keep with the format! Hotemochick1992 Actor Stats Age: 21 Gender: Female Race: White/Cacasian Last Updated: 3/25/2013 Active Member: Yes Playable Races: Nords and Imperials. Havent dabbled in anything else as of yet. Experience: Starting out Skills: Can make .wav's and can use an English Accent. About Me: I have been told I have a nice voice so I figured I would give some Acting a shot. http://tesalliance.org/forums/public/style_emoticons/default/aa_smile.gif Voice Samples: https://soundcloud.com/tesaemma1992 So Thats it. Keep it going guys!
  4. Twizzler, Can you make it so when you draw your blade/ kill someone/ or sheath the blade that it says some dragon words. I was going to do this more mine but I can send you the files i have for it.
  5. Probably a conflict with the load order or something. Turn your other mods of and back on 1 by 1 starting with the Invisible Helmets. From there you should be able to find the conflict.
  6. Keep in mind i did say concept pieces. I'm going for unique stuff here.
  7. The physics wouldn't let it work the proper way, the same applies to flails.
  8. You guys stole the spot light! Ah well, I'm still new at modeling anyways so good job ghosu.
  9. I will look into it. I was thinking the same thing, with maybe a fog like effect on top of it (like the old Lich Kings sword mod from Oblivion) in red. I'm working on the hilt currently. The blade itself has been finished. Maybe I'll do all three versions if I have the time. Very nice ideas! Could you show us a new picture of the sword? I've seen the picture in your threat, thnx, it was still in early work :wink: i personaly prefer version B with the grip from page 4 of this thread I will get one up soon for you. Still making some major adjustments to the hilt and I want to model to look nice a clean for my update before i get started on textures and such. So I'll keep you posted!
  10. I might pick this one up after the sword in finished. Although being in the DB, I wouldn't think you would need a shield.
  11. I will look into it. I was thinking the same thing, with maybe a fog like effect on top of it (like the old Lich Kings sword mod from Oblivion) in red. I'm working on the hilt currently. The blade itself has been finished. Maybe I'll do all three versions if I have the time.
  12. Shes a work in progress, I'm working on it right now (literally while I'm posting) Check my thread (Taking weapon mods) And see my progress.
  13. @ pmnavatar : I'm working on your sword right now! EDIT Here is where I am at so far. Compared to the Sketch/Concept under. Concept Art By: Relativelybest http://img833.imageshack.us/img833/9840/dovahkiinswordlineart.jpg
  14. I know this is a mod out there like this... I'll see if i can dig it up for you. Edited: as a matter of fact here it is! http://skyrim.nexusmods.com/mods/32491/?tab=3&navtag=%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D32491
  15. I just find it easier to manipulate the model. I've never used Blender before so I don't know how it works
  16. Yes it got it in. (thinks about that for a second) Anyways I was wondering if it was possible to work on it in Gmax, I find it more comfortable to use.
  17. I already got it figured out. So as a side note for any noobs to blender/nifskope. When removing shader, be sure and also remove the collision node, blood node, and BSInvMarker. After all of the proper changes (in conjunction with the changes to the userversion's) It should properly import.
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