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MimiTheAlchemist

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Posts posted by MimiTheAlchemist

  1. In that picture, I used these mods:

    The outfit is from Combination Vanilla Outfits.

    http://www.nexusmods.com/skyrim/mods/13378

    This shirt is the prisoners shirts and the pants are

    Karliah's pants, both from the mod.

     

    The shirt has been retextured. I got that on

    the nexus, too.

    http://www.nexusmods.com/skyrim/mods/1770/?

     

    The hair is morten hair. I think I got from an asian site,

    but you can google it.

  2. I'll try it. Thanks for your help, Hallgarth and lofgren.

     

    Edit: I tried it in the magic effect script, and it would not compile.

    So I tried creating a quest and setting up an alias for the player

    and it worked. Thanks for your help. I really appreciate it.

  3. I am a working on a magic effect script for a mod using setHeight,

    and it doesn't work. It is an ability type spell that is supposed

    to make my character a little taller, and when I add it to my

    character in game, she doesn't get taller. I try saving and reloading,

    but she stays the same size. I use the getscale console command

    to get her height and it stays at 80 (She is a child.).

     

    First I tried this script.

     

    Event OnEffectStart(Actor akTarget, Actor akCaster)
    Game.GetPlayer().GetActorBase().SetHeight(1.01)
    Game.GetPlayer().QueueNiNodeUpdate()

     

    EndEvent
    Then I tried this script.
    Event OnEffectStart(Actor akTarget, Actor akCaster)
    if akTarget == Game.getplayer()
    Game.GetPlayer().GetActorBase().SetHeight(1.01)
    Game.GetPlayer().QueueNiNodeUpdate()
    endif
    EndEvent

     

    Am I doing something wrong? I would appreciate any

    help with this problem so I can get it to work.

  4. I have recently released a mod that allows the player to pay court wizards

    to fill soul gems. It works great, but now I want to add a feature in which

    you can customize the days you want to wait until you can come back and pick them up. So, i have two questions.

     

    1. How do you make dialog show up after a number of days have

    passed? I plan on using a global (waittime) for the chosen amount

    of days the user of my mod wants to wait.

     

    2. Will this cause any problems when the player asks another court

    wizard to fill their soul gems?

     

    I'd really appreciate any help on this subject since timing dialog is

    something I have never tried before.

  5. All you have to do is be in the same room with the

    jarl's steward and type this in the console:

     

    player.setstage housepurchase 10

     

    You have to have enough money to purchase the house

    for it to work I think.

  6. I have 3 Barenziah saves, Whiterun Barenziah (young Barenziah dressed like a boy), Thieves

    Guild Barenziah, and Queen Barenziah. They are alternate start saves with no quest in the

    journal. I'll upload one if you are interested.

     

    Here's the pic of Barenziah dressed like a boy:

     

    http://static-2.nexusmods.com/15/images/110/6292794-1399943703.jpg

     

    If you want to check out pics of the other saves:

    http://www.nexusmods.com/skyrim/images/421962/?

  7. You could try Jobs of Skyrim. It's a pretty old mod, but it still works. There is a guard captain who

    gives you a uniform and will assign you different jobs. I don't think you get to arrest people, though.

  8. Ever since I created my give gifts mod, I have been looking for a way

    to make NPCs equip clothes, weapons, and shields that the player

    has given them. I'm pretty close to figuring it out, but I still have one

    question? How do you use a variable returned by a function in another

    script.

     

    Here are the two scripts.

     

    script on player alias:

    Event OnItemRemoved(Form akBaseItem, int aiItemCount, ObjectReference akItemReference, ObjectReference akDestContainer)
    
    (GetOwningQuest() As pgiscript).GetPlayerDialogueTarget()
    if pgi.getvalueint() == 1 
         if ggclotheslist.HasForm(akBaseItem)
           kPlayerDialogueTarget.setoutfit(nooutfit)
           kPlayerDialogueTarget.equipitem(akBaseItem)
         elseif ggwpnlist.HasForm(akBaseItem) ||
         ggshieldlist.Hasform(akBaseItem)
    kPlayerDialogueTarget.equipitem(akBaseItem)
           else 
    pgi.setvalue(0)
    endif
    endif
    pgi.setvalue(0)
    endEvent
    pgi is a global that determines if the player is giving a gift.
    nooutfit is an empty outfit.
    quest script (pgiscript)
    Actor Function GetPlayerDialogueTarget()
    Actor kPlayerDialogueTarget
    Actor kPlayerRef = Game.GetPlayer()
    Int iLoopCount = 10
    While iLoopCount > 0
    iLoopCount -= 1
    kPlayerDialogueTarget = 
    
    Game.FindRandomActorFromRef(kPlayerRef , 200.0)
    If kPlayerDialogueTarget != kPlayerRef && 
    kPlayerDialogueTarget.IsInDialogueWithPlayer()
    
    Return kPlayerDialogueTarget
    EndIf
    EndWhile
            Return None
    EndFunction

    How do I take the variable kPlayerDialogueTarget from

    this function and use it in my player alias script? I've

    been googling for the past two days and am at a loss.

    Any help would be appreciated. :smile:

  9. Is there a mod that adds equipable props like the flower basket, drink trays, potions, or anything else that is featured in idles? I have a character that is

    a barmaid, and I thought it would be cool if she could walk around with a

    drink tray. :)

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