Jump to content
⚠ Known Issue: Media on User Profiles ×

Supermichou

Members
  • Posts

    3
  • Joined

  • Last visited

Nexus Mods Profile

About Supermichou

Supermichou's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Hi everybody, I'm coming back to you because I'm encountering a problem with Outfit Studio. When I want to copy bones from an armor to another, it seems the copy does not happen at all. When I try to export my model to a nif file, I receive this message: "Unweighted Vertices The following shapes have unweighted vertices, which can cause issues. The affected vertices have been put under a mask." To help you out, here is my complete uptodate workflow: 1. Blender 2.8.x - Import the vanilla armor I want to edit - Remove the skeleton - Clear the parent - Remove the armature - Remove all the vertex groups - Leave the material and texture (new versions of Blender seems to import it from the original nif :happy: ) - Edit the armor (remove some metal parts to get it lighter) - Export the model to .OBJ type file 2. Nifskope - Open the original vanilla armor (1) - Import the .OBJ I've created (2) - Select the BSLightingShaderProperty and NiAlphaProperty nodes from (1) and copy them to (2) - Export (2) as a .NIF file (3) 3. Outfit Studio - Create a new project with (1) as the reference and (3) as the outfit - Copy the bones from (1) to (3) => And I get the error just after this step when I try to export the outfit as a nif to test if the bones are ok. I know I still need to create the skin partitions in Outfit Studio, it was just to test if everything was ok up until know ... seems not :ohmy: Could you please check if that workflow is ok ? Thanks for your returns ! - Supermichou
  2. Hi Hanaisse, Thanks for the fast reply ! I will try out to use the new version of Blender with the latest nif plugin :happy: To be sure I'm not missing something, could you please tell me if the followng process is kind of right ? I'm basically trying to adapt your tutorial with the new tools: 1. Blender - Import the .nif (_0 or _1) into Blender using the new tools => Blender 2.8.x, nif script and maybe other soft ? (new Python, PyFFI ?) - Add material and texture to the model - Editing the model => In my case, it is simply removing some meshes or adding new ones from other vanilla armors - Exporting the model into .nif 2. Outfit Studio - Import the newly created .nif - Create the skin partition according to the right slots (body, calves, forearms ...) - Weight paint the armor by copying bones from another armor or body - Export the model into .nif 3. Nifskope - Import the model - Check if everything is ok with the bones and the skin partition (all the settings you mention in your tutorial) - Add the texture by copying the BSLightingShaderProperty and the NiAlphaTextureSet from vanilla armor - Save the .nif 4. TES5Edit/Creation Kit - That's the only thing I can properly manage :laugh: ! For the process of creating the "reverse" model (_1 or _0 according to what has been done), I can either: - Go throught all of this process and hang myself if I still have vertices problem - Stop being so stubborn and finally follow the advices of an experimented modder (use the lattice tool) Voila ! What do you think ? I know it's kind of raw right now but I think all the big steps are there. In advance, I have to thank you. I can't imagine all the time you have already spent to explain that to a newby ! - Supermichou
  3. Hi everybody ! After all of those years playing around in Skyrim, I finally decide to create my own armors ! ( Yes I know I am a bit late :tongue: ) For this purpose, I began this hellish work after some research following the tutorials of Hanaisse on TESA : http://tesalliance.org/forums/index.php?/topic/5639-creating-skyrim-armor-in-blender-tutorial-series/ It took me around 3-4 attempts to finally edit correctly a vanilla armor mesh of the dwarven armor, still need some training I think :teehee: The edited armor was the female _0 model, so I decided to create the _1 to get the weight slider in game. And here the sh** started ! Like I said I still needed some training so I created the _1 model from the start, like the _0 ... As you can imagine, everything goes wrong in game with the weight slider (infinite stretching meshes). The problem was due to a different number of vertices between the 2 models. I tried to find out where I f*** up and it was from the beginning ... Both vanilla nif of the female dwarven armor have the same vertex number but when I import them in Blender, each version displayed a different number of vertices :wacko: After some research, I found that I have to work with the _0 model to create the _1 one (this was also explained in the tutorials of Hanaisse so yeah, I'm a bad student :whistling: ). I just find a bit stupid to not proper work both model for simple edit. Now I'm working on a "simple" armor but I also plan to work with multiple object model for the future. And I think that I will face other problems with those ... I also found another way around : Import the model as OBJ to maintain the vertices number. But this method is more about "new" process workflow (no need of the nif import script anymore) and I know absolutelly nothing about that. So here we are ! I have 2 solutions right in front of me : 1. Continue to work with the old methods, playing around with the _0 model to create the _1 one 2. Start from the beginning and learning another workflow process, using up to date softwares (Last version of Blender, Outfit Studio and Nifskope if I'm right) I think the best way is 2. But I need some advices and informations for that. I only find scratchs from others sites explaining the workflow but nothing with the in depth process (or I maybe missed THE tutorial, sometimes I can't see what's in front of me :down: ) So, could you please help a stupid noob (advices, redirect ...) ? And sorry for the long talk, but I have to write down all the stuff. It has been 1 week I'm searching and testing again and again my sh**. Oh and big up to Hanaisse for the tutorials, really enjoyable for a noob like me :dance: Already thank you for your returns ! - Supermichou
×
×
  • Create New...