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jackboy61

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  1. Ah, I had looked at the group function but I had assumed that only worked with setting up load orders based on plugin Category. I will look further into it. I still think it would be beneficial to have a "Load Directly Before/After" rule added for quick sorting.
  2. Been using vortex for like a week or two now. It's pretty good, But like all things it could be better. So I put together a couple of suggestions. 1. More control over plugins. Please let us manually order plugins. I understand the rules system etc and it works GREAT. However it leads to some visual annoyances. For example let's say you have "MOD.esp" and "MOD - Optional Thing.Esp". Using the rule set you can create a rule to ensure that "MOD - Optional Thing" loads after "MOD". This is fine, And it works fine. But it is incredibly annoying that the system will put things in between these plugins. While I understand it makes no functional difference it is nice to have Related ESP's stored in a sort of block so that you can quickly look which Optional extras or Patches you have enabled without having to search. This could be achieved by A: Allowing us to disable the Rule-Set and manually place Plugins as we need or B: (My Preferred Solution) Add "Load Directly After" and "Load Directly Before" options to the rule set. These rules should attempt to load the ESP's as close to each other as possible without breaking other rule sets. This will make it much easier to sort out mod lists. 2: Clean up the Dashboard a bit. Currently it's a bit of a cluster. That's it for this point. Kinda disappointing after that essay I gave for the last one, Eh? 3: More Documentation. Currently the documentation that is available is incredibly well done, However I wish that more was covered. For example, There is not a single spec of information about the save games system (At least not that I can find) Apart from these points I would say Vortex is amazing. As a long time modder it feels refreshing to finally have a system that has Nexus integration along with all of the useful features from systems like LOOT and MO. While I do somewhat miss the control the user had in NMM it's not a big enough problem that I feel the desire to go back. Thanks for reading! Can't wait to see what will come of vortex.
  3. Ah so it sounds like I just came into vortex at a time when the save system is broken? Ah well. Currently working on deleting the other post, No idea why it posted twice. Possibly double clicked the post button, IDK.
  4. Hello all. I have been using Vortex for the past week or and have been fiddling around with all the system. I must say I love it, A huge step in the right direction for nexus mods if you ask me. Anyways, I have figured out almost everything I need to at this point. But one thing I still cannot figure out is the "Save Game" system... I assumed it would show my save games, But the list is empty (Even with making new saves and restarting the game etc. And my SSE is a fresh install). I noticed the import saves button and assumed that would allow me to, well, Import my saves. Long story short: I cannot figure out the save games tab. Could someone please help me figure it out? The Documentation doesn't even mention it and it's getting to the point where I am legit going insane.
  5. I wish you could disable the loot system as well. I have been modding for years, I know load orders etc. LOOT does work fine and it is a great system but it is so annoying when you have multiple plugins from one mod and they get separated. I like to keep them together so that it is easy to view dependency and check load order is correct. At the very least it would be nice to have a "load directly after" and "Load Directly Before" Rule added to the system so that we can organise the load order more neatly.
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