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Rawtoast13

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  1. I wanted to start by saying that I'm very new to modding and want to get better so please tell me if I'm doing something wrong and being a big dumb, thanks. So I'm trying to mod Skyrim Special Edition and want to make an armor mod for a custom follower using the CBBE body. I've looked up the issue of Importing NIF files into Blender on YouTube and found that I need to use a third party program to convert the NIF files from SSE into OBJs before Importing them. (Which pretty much makes the Niftools addon useless as far as I know). I looked up some programs and found that Outfit Studio is able to do this so I tested it out and found that it does work. However exporting as OBJ in Outfit Studio doesn't export the skeleton with it and when I export as FBX and open in Blender the mesh as well as the skeleton are distorted. So what I did instead was use the Niftools addon to Import the skeleton into Blender which somehow works with SSE and parented my edited mesh to it. (I also did weight painting to ensure the bones move the mesh properly). Then I exported as FBX and opened in Outfit Studio, but found that the mesh was tilted roughly 90 degrees to the side and twisted a little. I also messed around with posing the bones but it wasn't working properly. I went back to check the export settings and found they were all correct, at least as far as I know. At that point I pretty much gave up trying to figure it out on my own. I guess what I'm trying to find out is how exactly people edit SSE NIF files in Blender, or if there is another program that's better at Importing/Exporting SSE NIF files. I've watched videos on YT but they're all of Oldrim or Fallout 3/NV modding. Like I said above, I'm a dumby and want to get better so it would be cool if someone could point out a tutorial or share their knowledge with me, it would be well appreciated.
  2. Okay, so a few things I wanted to say in response to this. So I want to apologize for not being descriptive enough in my post. What I meant by the bullets not going where to cross hairs are I didn't mean the weird thing where you look up or down, your gun doesn't move with you. What I meant was that in third person, I would be aiming straight ahead, but my gun is floating above my hands and is pointed upwards. The bullets go where the gun is pointed and not where the cross hair is. you would be able to see in the pictures if they weren't so small, sorry again for that one. I also found that If you load an older save the glitch is no longer present and aiming is back to normal. So I guess the only way to fix this particular glitch is to go back before it happened and hope it doesn't happen again. Thanks for the response anyway.
  3. sorry the pictures are so small I couldn't upload the bigger ones
  4. So I just had this happen to me where the animations for all weapons (Vanilla, DLC, and modded) suddenly became broken. Weapons in both POVs are completely off kilter and whenever I shoot the bullets go where the gun is pointing and not where the cross hairs are. Both perspectives have different positions. 1st person has the guns pointed to the left and 3rd person has them shoot upward, even if you are aiming straight ahead. I do have mods installed but nothing that change the skeleton or animations in anyway. Some of the bigger mods i have are re textures and I also have Project Nevada. Some others are armor replacers, Fallout Character Overhaul, and like 5 or 6 weapon mods, none of which use custom animations. I've already tried verifying files and reinstalling the game soooooooooo yeah. Idk what to do from here. I also, for the life of me couldn't find anyone else with the same problem as me anywhere. If anyone has a solution I would be very interested and grateful to hear it. TY
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