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Monsterhunter125

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Everything posted by Monsterhunter125

  1. I reccently did a fresh install of SSE. I also changed from Vortex to MO2. I have BHUNP installed, with the CBPC only setting in the FOMOD installer. I have also every other mod for body ohysics such as XPSME and CBPC etc. I use the UNP Perky body preset for BHUNP on Bodyslide. Nude physics work just fine. Also ohysics with every outfit created for BHUNP work as well. However when I use outfits that are designed for UNP, I only get belly and butt physics, but not boob physics. This is for example when I use vanilla clothing that has meshes altered through UNP Bodyfit armor aand clothing https://www.nexusmods.com/skyrimspecialedition/mods/11136. I use this mod, because before switching to MO2 I tried it with BHUNP on Vortex and it worked just fine. I can't however get it working again. I tried reinstalling BHUNP with SMP physics instead of CBPC. I tried installing UNP instead again, and it worked fine. I also tried building the meshes for UNP Perky in bodyslide with UUNP Vanilla outfits bodyslide (https://www.nexusmods.com/skyrimspecialedition/mods/10980), but it runs down to the same problem. No boob physics, but everything else. I don't know what I am missing, or what I need to do different, as I have tried everything I can think of. If someone here managed to get physics working on vanilla outfits with BHUNP I would greatly appreciate help.
  2. Hello there, fellow Dohvakiins. I was wondering if someone could create a mod that offers a shout similar to 'Storm Call' but based on Frost Damage. My efforts to find an existing mod of this sort have not provided any satisfying results. If I overlooked something I would appreciate a hint where to find what I am looking for. However, if there is nothing of this sort yet, I'd hope that there is some Modder here who could accomplish this task. I am just starting to get myself acquainted with the Creation Kit, but I'm afraid that my abilities thus far in creating content like this would only culminate in the 'Blizzard' spell disguised as a shout. Using the visual effects of the 'Blizzard' would probably suffice, but to upscale the animation to effect a larger area is unfortunately beyond my capabilities. To have three balanced degrees of the shout, I imagined something akin to the following: First Word: Slows down enemies in the area of effect and reduces frost resistance. Second Word: Stamina and Frost damage depended on distance to the center. Third Word: Chance to stagger enemies, or freeze them if they have low health. If there are any among you with a little more creative ideas regarding the detailed effects of the shout, I'd be glad to hear them. Maybe I'll try to create the mod myself, once I become more seasoned with the creation kit. Thank you for taking the time to read this mod request. TL;DR: Mod request for a Shout. Frost damage (area) and other effects. Larger Blizzard-Spell Visuals.
  3. Hello there, fellow Dohvakiins. I was wondering if someone could create a mod that offers a shout similar to 'Storm Call' but based on Frost Damage. My efforts to find an existing mod of this sort have not provided any satisfying results. If I overlooked something I would appreciate a hint where to find what I am looking for. However, if there is nothing of this sort yet, I'd hope that there is some Modder here who could accomplish this task. I am just starting to get myself acquainted with the Creation Kit, but I'm afraid that my abilities thus far in creating content like this would only culminate in the 'Blizzard' spell disguised as a shout. Using the visual effects of the 'Blizzard' would probably suffice, but to upscale the animation to effect a larger area is unfortunately beyond my capabilities. To have three balanced degrees of the shout, I imagined something akin to the following: First Word: Slows down enemies in the area of effect and reduces frost resistance. Second Word: Stamina and Frost damage depended on distance to the center. Third Word: Chance to stagger enemies, or freeze them if they have low health. If there are any among you with a little more creative ideas regarding the detailed effects of the shout, I'd be glad to hear them. Maybe I'll try to create the mod myself, once I become more seasoned with the creation kit. Thank you for taking the time to read this mod request. TL;DR: Mod request for a Shout. Frost damage (area) and other effects. Larger Blizzard-Spell Visuals.
  4. Hello, I am not sure if someone has pitched this idea already but it got on my mind and I would just like to talk about it a bit. Just a friendly WARNING here... SPOILERS for the Dawnguard quest line. You have been warned. Now to the topic. Near the End of the Dawnguard quest line when you get that not so shiny bow, that snow elf mentions that there might be other hidden enclaves of snow elves around tamriel. So i thought this would be a great Idea for a little village mod. There are of course the player home mods from Lazz (https://www.nexusmods.com/skyrimspecialedition/mods/4273 and https://www.nexusmods.com/skyrimspecialedition/mods/4272) which are amazing, but are still just player homes. I was hoping to find something similar like the Telengrad village mod from Arthmoor (https://www.nexusmods.com/skyrimspecialedition/mods/17423) just that you would find said village not on an island but in a valley behind a cave maybe. Now here to some specifics: You could find the cave and village either by finding an old book somewhere, a small introduction quest starting from the college in winterhold or an independent researcher somewhere in a tavern in skyrim or it could be hidden in a bounty quest where you hunt some trolls and just happen to find the village there. To simulate the snow elves it would work to do it the bethesda way and just paint high elves white. As to the size of the village; something like vanilla morthal or skaal village would be great. You could most likely use the vanilla dialog for most NPCs like smiths and mages in that village. To give the village a little more meaning then just being another village, one could implement some unique spells and enchantments which can only be obtained there. A nice touch would be to retexture some of the vanilla clothing to give the NPCs there some snow elf cultural identity. If there are custom armor and clothing pieces in play even better. Maybe have a small Quest to return some ancient Falmer artifact from somewhere in Skyrim to be allowed to buy a house in the village. Or be rewarded for bringing them Auriels Bow and get an unique sword in exchange. Having a breed of horse like the one you steal from the Blackbriars to buy from the village or buying a valley saber cat as creature follower would be nice. As for merchants: A court wizard to sell you unique spells, a blacksmith with snow elf armor and maybe weapons with new enchantments, a merchant who sells all the misc stuff from the Sacred Valley and an inn keeper of course. For the Spells and enchantments here are a few ideas: Ice Shell: Similar effect like paralyze or Ash Shell but with X stamina damage per second Cold Wind: Stagger effect like the first word of unrelenting force but with additional frost damage Ice Burst: Firestorm just as Frost damage and maybe a bit more damage or less and therefor expert instead of master. Wall of Winter: instead of the damage inflicting wall of Frost how about a real wall that wont let Actors pass through it. Summon Ice: Places ice on top of what you are casting (water i.e.) so you can overcome gaps and bodies of water. Enchantment ideas: Slow Time on Kill: i.e. "If an enemy is killed with this weapon time will slow down (lets say 20%) for X seconds. (for all weapons) Shield of Counter: i.e. Successfully blocked attacks restore X points of Stamina. (for Shields only) Magicka Shield: i.e. X % of physical damage are transferred into magicka damage (Clothing/Armor Body) All these Ideas are just a few that came across my mind while writing this. If you have some input or other ideas i would like to read them here. I myself have never tried modding but I am curious to do it. However i think this project would far outweigh the skills of a new moder. If there is a talented moder among those who read this i'd be honored if you would consider this mod idea and I'd be glad to help any way I can in creating it. If not, then maybe I'll try creating it myself one day, but given that I want to see something like this in all its potential, i would hate to not being able to live up to the idea. Thanks for reading.
  5. Allright Never mind, i solved it for anybody interested: The problem was not that SSE or Nexus was installed faulty but Vortex has saved (I assume via my account) the path that FINS itself was looking for. So if you have the same problem: Go to Vortex Dashboard - SkyrimSE - Add Tool - FINS - edit - select the new path and it should run properly
  6. After a reinstall of SkyrimSE and Vortex I cant seem to use a mod (FINS to be exact). I installed SKSE and ENB with a preset successfully and the game can be started via Vortex. now, after i downloaded FINS on Nexus via Vortex and tried to run FINS via Vortex it showed me that Vortex is looking for the Mod in the folder I had SkyrimSE + Mods installed previously befor the reinstall. How can i resolve this problem as easy as possible? Can i get Vortex to create a new default folder to download mods to and to search for them there? Do i have to manually tell Vortex where to look? If so where do i find my Mods? (I installed Vortex via the automated installer available on Nexus)
  7. Hello, I am having trouble enabling the Creation Club Survival Mode in the Settings. I am using SkyUI and the SkyUI Survival Mode integration mod. When I start a new game I get the "vanilla message" if i want to enable Survival mode, but there is no Option in the Gameplay Setting Menu. If any of you know how to integrate Survival Mode in a modded Save i would appreciate your advice. Btw: I am aware that there are mods like iNeed, Campfire, etc, but i prefer the Creation Club Survival Mode, because of the option to enable/disable it on different savegames.
  8. Not necessarily. Apparently there is a way to download the old version of the .exe of SSE. See THIS THREAD as it seems to have a way to do it. Also, download and install the Skyrim.exe Auto-Backup mod. It will save a copy of your Skyrim.exe files AT THEIR CURRENT ITERATION every time SKSE is launched and save them elsewhere. Therefore, if Bethesda does a stupid Creation Club .exe update again, you'll be able to drag-drop the old (working) version of the game back into the game folder and go back to gawking at your skimpily clad housecarls. Thanks gonna check that mod out :)
  9. Allright. Thanks a lot for the fast answer :) So to put it simple; if I intend to play Skyrim in the near future it better be vanilla?
  10. Hello, I have encountered a little problem with the script extender. Yesterday i was playing Skyrim SE as usual, as i did today in the afternoon, but after my PC restarted (without me being present that is) Nexus Mod Manager surprised me with the following message when i tried to start Skyrim via Script Extender: First window: You are using a newer version of Skyrim than this version of SKSE64 supports.If this version just came out, please be patient while we update our code.In the meantime, please check http://skse.silverlock.org for updates. Do not email about this!Runtime: 1.5.73SKSE64: 2.0.12 Upon starting Skyrim via Steam i got the ingame notification, that the Script extender is not active. I am unaware of an update to Skyrim SE by Steam, I replaced every Script Extender file with freshly downloaded ones to make sure they are up to date. I even tried reinstalling Skyrim SE with Steam (however the Script Extender Files where still there after). I am curious if someone has encountered this problem recently, as i was unable to find a solution on my own. I am grateful for all answers and apologize if I have missed a topic in this forum which resolves said problem.
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