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victor122

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  1. :sad: went back to the game, and for some reason, it does not work. I noticed that the reapers are only chasing me in the custom added systems...
  2. Thank you! That worked! Do you mind helping with one more thing? the fuel thing... which lines should I add to the bioweapon.xml?
  3. Hey everyone. So today I finally discovered the wonderful EGM mod, and I absolutely love it. Unfortunately, it seems that some changes I made to my coalesced.bin file are no longer active, especially the Reaper alertness while scanning (I removed it) and the fuel consumption (which I reduced to 0.0). Everything else works fine. I tried to edit both values in the mods' coalesced.bin file, but the fuel consumption keeps reverting back, and the sfxgalaxymapreaper part under the Biogame.ini. (sfxgamecontent) is missing from it. ME3s' coalesced.bin is still modified, but these to features fail to work. Has anyone tried doing this and managed to make it work? I can bypass the fuel thing with cheat engine easily enough, it's the reaper part that bothers me. Thanks in advance to all the helpers
  4. Is there a way to get both courtyard upgrades for skyhold? They don't use the same space. Is a mod like this possible? And is it possible to make a mod that increases the companion approval gain and/or decreases/nullifies the approval loss?
  5. I'm actually already using that mod... but thanks for the tip... I'll try it. Update: tried. Loved it. thank you so much. Thanks
  6. Hi. I wanted to ask for a mod that will unlock all specializations for all classes. If that's possible I'd love it. I'd also would like to ask for a mod which adds upgrade slots to more weapons(especially the legendary ones) and maybe also to shields if that's even possible. Thanks in advance
  7. Can anyone please make a mod that increases the dps of this sword? It's pretty cool and unique but the dps puts me off. If anyone can do this, thanks. x2/x3 would be nice. Thanks in Advance
  8. Hi. So I ran into this annoying bug with the reaver skills. Once a cirtain passive skill is chosen, the dps dropes to 1. I've notesed it happening both with Iron Bull and the Inquisitor. The problematic skill is Blood Frenzy witch gives +3 strength and Damage Bonus: 5% for each 10% missing health. This ususally happens when I'm usuing inf health with trainers. Is there someone who can try and twick that skill so that the dps won't drop? Thanks in advance
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