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gmanthagman

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  1. Here's what I'm trying to say - Lets say I use NMM to install a texture mod for X. Let's call that Mod1 Then later, I decide to try a different mod (Mod2) for the same texture X. So, I use NMM to install and overwrite Mod1 with Mod2. Upon testing, I decide for whatever reason to disable Mod2. What happens? Does NMM delete that texture file, leaving the vanilla bethesda texture in its place? Or does NMM delete Mod2, and revert Mod1 into place? and is it the same for anything overwritten (not just texture mods)? this has been bugging me for so long xD and I can't seem to find an answer. THANKS!!! =D
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