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JamesDyk

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Everything posted by JamesDyk

  1. Did you upload it somewhere yet? Or any other info on how to remove those invisible guard posts? Edit: Just now I did some testing with the creation-kit myself. Sadly, editing via .esp is working with the worldspace of the settlement, so mods that use that (spring cleaning for example) get disabled and reset with it. But I found another solution, I copied all the ref-IDs from the editor: 001642E1 001642DE 001642DB 001642D4 001642D3 001254E5 001642E0 001642DA 001642D9 001642D8 001642D7 001642D6 000AF115 001642DF 001642DD 001642DC 001254E6 001254E4 001642D2 001642D5 These are all the IDs that were marked as 'guardmarker'. Getting their values ingame shows that they are in fact the same as guard posts. So what you can do is to go into the console and type: prid <ID> *enter* disable *enter* with every ID above to disable them all within your game. Whoever might do that is doing that on his/her own risk. I just did it myself and nothing broke, I can guarantee that for your save though.
  2. I just recently started to use some mods. Just some Mods to change the preferences of a few things an fix a few bugs. The issue for me is that some of the mods change the name, I don't know if it's actually the name or 'just' the language, but it's kind of annoying that the most of my items are named in my regular used language (german) and a few items have their (original?) english name. I don't want to change the whole game language cause I actually prefer the german voices, but, like I said, it's annoying with just a few items named different. So I'd like to if there's a way to overwrite these namechanges again with my language? Example: Actual name is given by languagepack (or whatever) -> mod changes names -> another mod uses the firstly given name again.
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