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SorcerousOwl

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  1. I've noticed that a lot of mods let you craft weapons that have multiple slots for legendary mods, but for whatever reason none of them offer the ability to have enemies spawn with those multiple legendary weapons, so there's less of a scavenging feel to it. I'm interested in doing it myself, but am having trouble getting past the point of adding a second slot to a weapon to start with, let alone getting into I presume the levelled lists to change what enemies spawn with (Though I assume if I change the base weapon, they'd spawn with it since the levelled lists presumably call the base weapon?). Sorry, I'm not really familiar with how the game works yet. Still reading up on the XEdit and creation kit documentation EDit: My initial, naive idea is to go into CK, create a duplicate of the AP_Legnedary keyword, and manually attach that to all the weapons (since this is for personal use and compatibility be damned) but I can't seem to look into what the keyword actually does from CK so I'm not sure what the game would actually do there.
  2. NEVER MIND. I have wasted your time, upon disabling all esps I realized it was not a mod related issue and standard tech support techniques (Clearing caches, resetting computer) fixed it
  3. +Through the Valleys - Complete Patch -Finishing Touches_separator +Really Textured Normal Maps - Updated +Really_Better_Tiling_Grass_ +Potion Bottle Variation +Mankars Mythic Robe Replacer +Lifelike Eyes OCOv2 +Elven Horse Armour Gold_Chainmai +Golden Elven Weapons +Golden Elven Armour +Lunas Darker Glass Equipment Textures 1.1 +TIBs Compact Quivers - Manual Install - SI +TIBs Compact Quivers - Manual Install +Better Necks for OCOv2 -Graphics - Extras_separator +Let there be Flowers - density 50 +Let there be Flowers +Enhanced Water v +Far Cry inspired Grass - Expanded +Landscape LOD Textures by Xerus +NAO - Brighter Nights Patch +NAO - Natural and Atmospheric Oblivion -Graphics_separator +APFA Refined +Female Mithril armor replacer +Female Iron Armor replacer +Female Glass Armor replacer and retexture +Female Chainmail armor replacer +Ebony female armor replacer +Dwemer armour replacer +SR- OCOv2 44676 +OCOv2 - DLC Faces +Oblivion Character Overhaul Cleaned - Vanilla Hair +Oblivion Character Overhaul Cleaned +Oblivion Character Overhaul -Character Visuals_separator +Better Bell Sounds +Silent Tracks Expanded v -Sounds and Audio_separator +TravelersCloaks_ +Lights of Oblivion - Bravil Mesh +Imperial City Canal Overhaul +Hidden Treasures 1.1 +Glowing Wonders +Diverse Chapels Vanilla +County Gates +Animated Window Lighting System -World Building - Extras_separator +Wooden Bow Names +Hooded Outlaws +Faction Followers -World Building_separator +Wayshrine Map Markers +Thieves Den Barter for Upgrades +Teleportation Services +Static Alchemy and Ingredient Storage +Quest NPCs Run +Skill Diary Redone +Simple Horse Utilities +No Backwards Running - Simplified and Improved +Faster Horse Dismount +Faster Dungeon Doors +Dungeon Surprise Attacks +Doomstone and Runestone Map Markers +Area Harvest -Gameplay - Extras_separator +Simple Saves Plus +Practical Training +Knights Improved Infamy +PikachunoTMs DLC Delayer +Complete Clutter and Container Ownership +Balanced Unleveled Rewards - All-in-One +Balanced NPC Level Cap +Balanced Creature Stats +Attribute Progression Redesign +Ascension - All-in-One Push's Tweaks +Ascension -Gameplay - Core_separator +Simple Better Inventory -UI_separator +Mercantile Experience Fix - Selling Only +Creature Spawn Chance Fix +Unofficial Oblivion DLC Patches +Unofficial Shivering Isles Patch +Unofficial Oblivion Patch -Bug Fixes_separator +Blockhead +EngineBugFixes +OBLModLimitFix +Oblivion Display Tweaks +SkyBSA -Utilities_separator *DLC: DLCBattlehornCastle *DLC: DLCFrostcrag *DLC: DLCHorseArmor *DLC: DLCMehrunesRazor *DLC: DLCOrrery *DLC: DLCShiveringIsles *DLC: DLCSpellTomes *DLC: DLCThievesDen
  4. Note - If I manually run obse loader the game launches and the save loads, but I get a message about the save having objects that are no longer present, I assume because it's no longer loading most of the mods from through the valleys
  5. Hey. I set up a profile in MO2 according to the excellent instructions laid out in PushTheWinButton's Through the Valleys oblivion modding guide, and have added no mods from outside his guide. Can post info from MO2 if needed. I played a character up to level 22 progression through much of Thieves' Guild and Dark Brotherhood, and just today (without any changes on my end as far as I can tell) the game has started to cease responding when trying to load any save, auto, quick, or otherwise. The main menu has also become slower (Options screens fade in more slowly than I remember), and selecting the option for a New Game also has the game stop responding without any progress on the load bar. I'm a bit green so I'm not sure where to start in terms of troubleshooting the issue with this, I'm mostly familiar with modding for new vegas. I'd like to save the character if possible, it was a very enjoyable playthrough, but it appears as if something very fundamental has broken. update - It also appears just now that MO2, under the 'version' column is giving a message saying that the files are marked as deleted and that I may want to check for an update or remove the nexus ID from the mod, which I'm not sure how to do manually but the message has appeared for nearly every mod. Sorry for being a little green, but I appreciate any time anyone gives me here. I haven't been doing anything in the file directories so I'm hoping it's some kind of desync and not a complicated fix. On the record, the slow fade in on menus (like to continue game) feels like the biggest difference from before outside the crashes/not repsonding I also think that the verion error in MO2 is important, almost all mods display something like the following "Installed Version - 2022-05-05 Newest Version - (Some decimal numbers would would expect) This file has been marked as 'Deleted', you may want to check for an update for remove the nexusID from this mod" at which point force checking for update does nothing
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