Jump to content
⚠ Known Issue: Media on User Profiles ×

windblown79

Members
  • Posts

    7
  • Joined

  • Last visited

Nexus Mods Profile

About windblown79

windblown79's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Okay, I replaced 2 of the 4 existing regular punches with the uppercut and cross and also figured out how to fix the sounds. I really wanted to ADD two more punches to the cycle instead of replacing them, but I don't know how or if it's even possible.
  2. A bit of success! I did manage to successfully rename the file and get it into the punching cycle. Not exactly how I wanted, though. More experimentation needed.
  3. Ah, thanks! Say, do you have any idea why replacing some of the meshes caused the sounds for those animations to stop working? I replaced 1h melee, 2h melee and unarmed. The 2h melee seems to work fine and the power fist in unarmed works fine, but regular unarmed punching or punching with knuckles has no "whiff" sound. It still makes noise on impact with something. I looked in the GECK and noticed that a lot of weapons don't have sounds assigned to them but they still work. I tried assigning the "whiff" sound to Fists in the GECK, but that didn't do anything. Is the information for the sound effect embedded in the mesh itself or something?
  4. Well, I figured out you can't just rename an animation in windows and try to replace another animation with it. The game won't use it. There must be some kind of file header you have to edit or something.
  5. What I want to do is use Fallout NV unarmed uppercuts and crosses in Fallout 3. I extracted the Fallout NV animations and put them in the respective Fallout 3 folders. This made Fallout 3 use the NV versions of the animations that it already called for (basic punches and power attacks), but I don't know how to make the game put the uppercuts and crosses into the punching animation cycle since it doesn't know about them. Is there a script or something somewhere that controls the punching cycle? Please help. Thanks, Josh
  6. Would it somehow be possible (through FOSE perhaps?) to put a knockdown perk like Super Slam into Fallout 3? I want to play through Fallout 3 again, but there are certain New Vegas perks like Super Slam and Slayer that I really miss.
  7. I was trying to find a simple tutorial about how to drop an item in the game when I finally found this. Thank you!
×
×
  • Create New...