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About windblown79
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Ah, thanks! Say, do you have any idea why replacing some of the meshes caused the sounds for those animations to stop working? I replaced 1h melee, 2h melee and unarmed. The 2h melee seems to work fine and the power fist in unarmed works fine, but regular unarmed punching or punching with knuckles has no "whiff" sound. It still makes noise on impact with something. I looked in the GECK and noticed that a lot of weapons don't have sounds assigned to them but they still work. I tried assigning the "whiff" sound to Fists in the GECK, but that didn't do anything. Is the information for the sound effect embedded in the mesh itself or something?
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What I want to do is use Fallout NV unarmed uppercuts and crosses in Fallout 3. I extracted the Fallout NV animations and put them in the respective Fallout 3 folders. This made Fallout 3 use the NV versions of the animations that it already called for (basic punches and power attacks), but I don't know how to make the game put the uppercuts and crosses into the punching animation cycle since it doesn't know about them. Is there a script or something somewhere that controls the punching cycle? Please help. Thanks, Josh
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Would it somehow be possible (through FOSE perhaps?) to put a knockdown perk like Super Slam into Fallout 3? I want to play through Fallout 3 again, but there are certain New Vegas perks like Super Slam and Slayer that I really miss.
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I was trying to find a simple tutorial about how to drop an item in the game when I finally found this. Thank you!